SPIRIT OF PLAY AND QUALMS

     At the highest level of the tone scale, marginally down from Native
State, the universe acts as you expect it to act.

     The beings understanding of the universe is as it is, so how
could things be any other way until he makes it so.  But even this
at the top is as expected, which is a kind of faith that works because
you have faith it will.

     An expectation is a causal postulate, not an observed learningness.

     One commits to present expectations by acting now on the
expectation that things will happen as you expect them to.

     That action now acts as a commitment of good faith that you
actually expect things to turn out that way.

     For example, you expect to get a contract to host an $800/month
server.  You commit to this expectation by investing in a computer rack,
air conditioning, and electricity.  All before you have any idea of
where that server is coming from.  You want to be prepared.

     Momentarily you doubt that the contract will materialize and now
you have 'wasted' your money by purchasing these resources of
preparedness.  That doubt leads to the qualms, should I have or
shouldn't I have?

     Also should I continue to invest or not?

     The problem is that other's are also expecting the universe to act
in many different ways, mostly negative against themselves.

     Thus to change the shared universe, one has to change how other's
relate to their own expectations, namely come to consider them cause
rather than learned effect.

     This is the observation consideration flip flop.

     The observation consideraton flip flop means the being thinks he
considers something true because he ran in to it and thus observed it to
be true, when really he created the thing in the first place by
considering it was there which put it there, THEN he runs into it and
thinks he just learned about it being there.

     It is almost impossible to be the only one surviving well in the
world alone, one can do this in dreams, and the waking state is a dream,
but other's postulates rule as well as your own, in both worlds, more so
in the waking dream.

     Thus solving this problem of getting the world to act as you expect
it to is an immense undertaking.

     Most people expect the world to counter them until they are dead,
mostly because they (causally) consider the universe is made of dead
MEXT that doesn't give a damn what living being might want, consider
or expect.
 
     Thus certain understandings are necessary, make your universe
behaving in a fun way.

     If you believe in the "God is Author" theory of existence, then
authorship is not just of stories with characters, but of games and
players of games.  God as author creates games, then jumps into them as
character to play them.

     There is game creation, game playing, and being a game piece.

     What game would be worth creating?

     What game would be worth playing?

     What game would be worth being a piece in?

     Don't run what questions, use conceive...

     Conceive a game worth...


     If a game is worth playing, does one have to win it to make it so?
Can a game be worth *PLAYING* without concern about winning or losing?

     To the mortal meatball or hell bound, most games of survival are
games of winning the right to continue playing games at all.  Death for
most is not only loss of present game, but loss FOREVER of all games in
the future period.

     You got one piece, so you had better keep it alive!
 
     Once the survival of games to play is at stake, games become
serious.  Once the survival of games is at stake FOREVER, then games
become serious FOREVER.

     It might be said that there are only 4 tones on the tone scale.

      1.) Peace
      2.) Spirit of Play
      3.) Qualms
      4.) Death

      Peace is the authorship state, the game creator state.

     Spirit of play is the play state.  Spirit of play is a full out, no
holds barred, no thought for the future, may the best man win
engagement.

     There is no thought for losing or for death because where are
you going to go?
 
     Imagine the freedom of being able to play or not that way.

     Qualms is the wondering if one wants to play.

     Death results from qualms.

     There are two ways to leave a game, go up towards peace or down
towards death.  Death is basically a mesh of excuses as to why one can
not play but must play.

     All games involve indecisions about what to DO, these are fine.

     The qualms is an indecision if one should PLAY or be in the game at
all.

     If one really wants to withdraw from a game, one withdraws upwards
towards peace, timelessness, creatorship and no more involvement.

     The problem with that is the game will tend to disappear.

     If the game has become 'precious' one will try to stop the play in
the middle of the battle field, stop time so to speak, to give one a
time out, some breathing room to think about whether 'this is a good
idea' to be in this game or not.  It's an effort to have the game, and
not play it, at least for a while.

     That's the qualms.

     Of course one's head will go rolling shortly after from inaction
and indecision, since real world games don't much listen to requests for
time outs.

     Too many indecisions about playing while remaining in the game,
lead to a kind of 'glue' that eventually becomes spiritual death at
-400.00 on the tone scale.

     That's not body death, that's dead thetan, no more game playing,
not because of peace but because of glue.

     Don't worry its not forever, but it is made of 'forevers', in
particular worry about forevers and resistance to forevers, not one of
which actually exist.

     Piece of cake to audit, and easy enough to train for.

     Get yourself a big marble and put it on the table.

     Now say to the marble:

      "Contemplate not being a marble."
      "Contemplate being a marble."

     E/P is marble is back at spirit of play again and knows how to
avoid the qualms and becoming a marble again, unless it should so choose
to do so.

     Thus in game playing, how do we expect the universe to act?

     Well mostly we expect one of us to win and the other to lose.  In
the world of business and competition for survival, either you get the
contract or the other guy does.

     In a world where losing a game or causing another to lose a game
can be a death sentence to being able to play forever more, for you, him
or his loved ones, we don't feel good about this, and thus we drop down
from full spirit of play to qualms.

     Then of course we lose and the other guy wins.

     He who hesitates is quite lost.

     As spirits we can try to look for win-win games, but that isn't the
universe of taking care of bodies, where some must win and some must
lose, or else no evolution would take place and the whole world would
die (lose) of over population.

     It is possible to do well as a body in a small bubble of the hell
around you, for a while, until others blow the planet to smithereens
with their bigotry, or an asteroid comes in on an unprepared world, or
the sun goes super nova, or the Big Bang dies out or reverts.

     So ultimately the game of taking care of the body is a game no one
can win: the game is to see how long you can survive into the certainty
that one day you won't survive anyhow.  That's a rough game, enough to
give anyone the willies.

     How long can you put off a death sentence?

     Nice game.

     Personal postulates in a matrix of many personal postulates are by
nature limited, that is how it was intended to be.

     But then trying to make things go right in a matrix that is playing
the death sentence game is quite something else.

     One at least has to understand that in a matrix of personal
postulates, your postulates about other people's postulates are at least
as important as the end products you are trying to postulate into being.

     It may sound crazy but you can change another's mind by postulate
alone a lot easier than you can move the marble on the table.

     From Adore "Eventually all become marbles on the thetan plane."
 
     Unless of course you are auditing it.
 
     What's a marble?  Something YOU can't move.
 
     One can say that being sub death, trying to take care of bodies,
protect, own, control, worship, sacrifice to, get smiles from them, and
do well by them etc, is an aberrated game, but it is the game that is
being played.

     One probably can not withdraw from it, until one has ENTERED it
fully without complaint and re rendered it back into rip roaring spirit
of play, kamikaze and all.

     That's called taking responsibility for being here, which is
near impossible unless you realize that taking responsibility causes
everything to disappear and erase for good.

     I know there must be a joke around here somewhere.  People try to
impress upon you your irresponsibility for things, but never guite get
around teaching you how to take responsibility for your
irresponsibility.

     That would cause all bad things to disappear, which is the worst
thing you can do to someone, vansish his eternal game with eternal
quilt, death and damnation.

     So what if his kids die because you won the contract.  That is what
competition is.

     You might consider hiring them before they expire.

     But it won't always go that way, you win they starve to death.

     Spirit of play means may the best man win.  It means it.

     Perhaps then one may well understand the 'ludicrous demise' of
Adore, and be able to leave the game with full appreciation of having
entered it in the first place and grateful for having had the
opportunity to do so, at so many people's expense.

     They chose after all, just as you did.

     And its not forever, no matter how much they and you believe it is.

     Until then one will be stuck playing it.

     But in spite of all of the above, the universe does act as we
expect it to.

     Thus the final OT VIII question is

     "What do you expect (of the future)?"
     "Who or what determines that expectation?"
 
      E/P, the universe acts as you expect it to act.  :)

     But earlier expectations override later expections, as expected.

     Other OT VIIIers are

      "What determines how you feel?"
      "How do you feel about your eternal future?"
      "Who mind have you tried to change, how has/is trying to
change your mind."

     Don't run them as questions or end up dead.

     Homer

Sat Jun 23 16:33:25 EDT 2018