Decide to Move - this is an advanced process

References
Tape: 5411C16 "Elementary Straightwire"

Description
The basic decision is to move or not to move. So you simply ask a fellow to
move, and he moves. You tell him not to move, and he doesn't move. You tell
him to move, and he moves. You tell him not to move, and he moves. If you
don't think this doesn't drive somebody batty, how about all the times that
you have felt bad about being kicked out of some place. The only reason you
felt bad is you were told to move, and you didn't want to move. 
So we get our process, which is all right. "Decide to move and move. Decide
not to move and don't move." And of course, when you've got "decide not to
move and move", you've got a restim of people being blown up, kicked out,
made to abdicate. That's quite a process. 


Commands
Run the following as a bracket (1,2,3,4) or each process until it flattens
before moving on to the next leg of the process (as in CCHs 1-4). 
1. "Decide to move and move." 
2. "Decide not to move and don't move." 
3. "Decide to move and don't move." 
4. "Decide not to move and move." 

End Point
Run this process until a cognition occurs, or an ability is regained.

Cautions
As Christine says it would dissociate decision and action. I suspect that
run 1,2,3,4 it would bring the dissocations into view and then when run
further it would bring about a re-integration. I ran it a little while that
would and a some circuits blew with a good release. 
One liability is that int is going to be thrown out I would expect it be
quite a long haul to flatten early in auditing. [Ralph Hilton]