Mimicry, also R2-69 

References
PAB No. 46 "Mimicry" 
Tape 5411C06 "Nonverbal Communication" 
Creation of Human Ability R2-69 


Description
This process was developed by long-time processor and D.Scn, Jan Halpern.
It is a very fine process and is recommended anywhere on the scale.

Commands
Throughout the process, the processor doesn't say a word. She doesn't
answer possible questions, she doesn't explain in words what she wants.
Under all circumstances, she makes like the Tar Baby and "don't say
nothin'." She uses any gestures necessary.
Step 1A: Processor stands in front of person, holding out a small object to
him, until the person takes the object. The processor holds out her hand,
palm up, until the person places the object in her palm. The processor
immediately offers it to the person again. This is continued until without
communication lag. The object should be offered to the person from a
variety of positions, once he has gotten the idea: from down near the
floor, or off to either side, over the person's head. The palm should be
held in a variety of positions for the return of the object. Both hands may
be used. Get the person doing this really fast. 

Step 1B: When Step 1A is going swiftly and easily, the auditor introduces a
switch. After the person has just accepted the article, the processor,
instead of extending her palm for its return, places her hands behind her
back briefly, then conveys by gestures that the person is to offer the
object to her. When the person does so, the processor takes the object from
her hand, but does not return it until the person holds out his own hand,
palm up to receive it. This exchange is continued until the person is
offering and accepting the object from as wide a variety of positions as
the processor used, and all other communication lags are flat.

Step 2: The processor, just having accepted the object, makes a gesture
that this part is over, then deliberately puts the object down where the
person can see it, stands back, and indicates that the person is to pick it
up. When the person picks it up, the processor gestures that he is to put
it down again anywhere he likes in the room. The instant the person does
so, the processor snatches it up and puts it somewhere else. This is
continued until the processor and person are racing around the room,
seizing the object as soon as the other's fingers have let go of it. 

The object isn't necessarily placed in a different spot each time. It may
be picked up and put down again in the same place, but it must be handled
each time. All sort of tacit rules and understandings will probably develop
while this is being run. 


End Point
This process rehabilitates the sense of play; validates nonverbal
affinity-reality-communication; short-circuits 'verbal machinery', lets the
person position matter in energy and space and time; gets the person up to
speed, murders 'there must be a reason' for doingness; processes both
processor and person equally, and besides, it's fun.

Cautions
None