Axiom 10 Process 
References
Tape: 5701C03 "The Reality Scale in Action" 

Description
The Reality Scale begins at the bottom with no awareness of a
communication, an intention, a line, a terminal, an agreement or a
postulate. None of those things exist at the bottom of the scale. Let's go
over those things again that don't exist at the bottom of the scale: 
No line exists.
No terminal exists.
No agreement exists.
And no postulate exists.

This is the Reality Scale, stated from the top down as follows: 
Reality is at first merely a postulate. It is real. A reality can be. 

Immediately below that is an agreement. An agreement can be. It can exist.
If a person is stuck at that position, he doesn't believe that reality can
occur because of a postulate. He thinks all reality is agreement. Reality
is not a reality without an agreement on reality. 

Now, we go down one more step and here for the first time we must have
something to be. We get conviction and reassurance of a reality by a
terminal. I'm afraid there is no reality that isn't a terminal at that
level. No reality without a terminal. The idea of walls must be accompanied
by a wall. The idea of a man must be accompanied by a man. We have to have
the conviction, the proof, the evidence. 

At this level of terminal, for a person to realize he is being talked to,
it is necessary to talk to him out of a terminal. Then he knows it's real.
If he's talked to without a terminal, he gets upset. Two terminals, one
speaking to the other, back and forth, make a communication at that level.
But it has to be two terminals and there's a space between them. 

It's almost impossible to talk about communication without talking about
reality. The Reality Scale matches up with the Communication scale. Let's
sink a little bit further downscale, and we get an intolerance of that
space and a necessity to have a connecting link between the two terminals.
Therefore, a telephone conversation where the wire itself was totally
visible would be more desirable. And sure enough, we find people who can
call people up and be real factual, but cannot face the other person and be
factual. He's got to have a connector. The other person's too far away
standing there three feet from him! 

As we go downscale, we get this nice solid wire between these two terminals
becoming a substitute for the terminals. So we get actual reality
consisting of: the line. 

Now we've got lines and there are no terminals. The terminals disappear and
as the terminals disappear, at the same time, the line is getting plainer
and plainer. You will have people tell you all about the lines that run all
over the room in the bank. But there are no terminals among them. Anybody
can find points on his time track where this condition has existed, where
the line was real but the terminals weren't real. Almost anybody can be run
up and down the track and lines can be found which have no termination.
They just end in nowhere, but they're good solid lines and they end in
nowhere. Don't think of this as a very fantastic mystery because it's not
much of a mystery. It is just the Reality Scale expressing itself where the
terminals could not be confronted but the line could be substituted. So we
get the phenomenon of unended lines. 

As we process the person, the line begins to disappear and a terminal
begins to appear. Then we get a condition of a space with a terminal at the
other end. That's upscale from a line with no terminal in the same
incident. As a person fades out, the line becomes solid and real and factual. 

There is a process that can be run which demonstrates this in any bank. It
is: What things in the room could have what effect on whatever designated
other thing? "Find something in the room that could have an effect on the
door." 

If you ran that on most clients any length of time, they would start to
have lines show up in empty air. 

This category of process is called Axiom Ten processes. Processes of this
character will produce line-phenomena in the bank. 

However, a games condition demands that you as a processor always process
the person at cause and something else at effect-point. You never process a
person at effect-point. Always process a person at cause-point. Processing
is not a two-way flow to be effective. It's a one-way flow with the person
at cause and something else at effect. 

So we have two cause and effect lines running here. One is from the
processor to the person. The processor's at cause and the person is
actually at the effect of processing. But the processor at cause always
places the person at cause with the bank and the environment at effect. We
have two distinct Axiom Ten conditions there: person is always at cause and
the target (the bank) is always at effect, and the processor is at cause
and the person is at effect of the processing. Those two
cause-distance-effect things are maintained at all times. 

If those cause-distance-effect things are maintained at all times, then
what I'm telling you about reality is tremendously germane. It is very
applicable because the conditions that I am outlining to you continue
throughout every auditing session that is ever given anyplace. The Reality
Scale obtains in both of these cause-distance-effect conditions. And if the
line appears and then a terminal appears and the line disappears, he's
going upscale. But if he's got two perfectly good terminals and those turn
into lines, he's going downscale. 


Commands
"Find something in this room that could have an effect on that (indicated
object). " 
"Thank you." 

This command is run over and over on different objects to end point. 


End Point
Run the process until a realization occurs, or an ability is regained. 

Cautions
None.