.ll 72
.fo off
.co on 
.ce ((Editor's comments in double parenthesis - Homer))
 
.ce Copyright (C) Flemming A. Funch
.ce Redistribution rights granted for non commercial purposes
 
Technical Essay # 28 - FAF 17 January 1991

.ce Traps


There are some traps appearing in each of the dynamics. These are concepts that can
appear to be the same but aren't. One is the way up, the other is the way down. There might
be many of those, but here are some candidates.


1: Be effect vs Experience the effect

1st dynamic clearing is about becoming able to experience any effect. It is not being the
effect. On the contrary it is experiencing the effect as something different from you. Whatever
the effect is it isn't you. We are trying to get the individual to realize that he is creating the
experiencing of any effect by himself. So the way through this is not by just letting things
happen and not caring. It is about being able to actively experience anything.

 2: You need to handle other's case vs Granting others beingness

On D2 you come into contact with others and their case. You need to be able to allow what is
there to be there and to confront the 2D aspects of case. However, that doesn't mean that you
have to handle their cases for them. You can't fully handle somebody else's 1D. You can only
inspire them to handle it themselves by your application of 2D or 3D tech. To successfully
clear 2D you have to have the ability to let people be what they are. You have no business
operating other people's dynamics for them. That's what implanting attempts.

3: Go with the flow vs Ride the flow

D3 can now be looked as relating to the ability to recognize and utilize flows and vectors.
That is however not the same as "going with the flow" which is an effect viewpoint. What is
required is operation, not passive consent.

4: You are a character vs You use a character

The subject of personality and character seems to fit on D4. One could assume the idea that
when one clears away valences one becomes "oneself", a thetan with a certain character. As
a matter of fact that is just another high level "service fac". Any character is an assumed
character. Any personality characteristic is assumed. Identifying with it will only stop it from
being inspected.

5: Your attention is where you are vs You are where your attention is

You can be wherever your attention is. To "go" somewhere you just need to put your attention
there. As a matter of fact that is all there is to locating oneself. However it doesn't necessarily
work backwards. Just because you "are" somewhere doesn't mean that all your other
attention must be in that location. That is a basic for the subject of restimulation by time and
location. A little tricky to understand, but the two views of attention are very different.


6: Thetans are creators not created vs I create you & you create me

One could regard a being as the creator of things, itself not having been created. That is a
half truth, it doesn't provide the full solution to resolving it. There wouldn't be other thetans
there for you unless they were created by you. And you wouldn't be there for them unless
they had created you. It goes both ways. Any being in a universe is both created and is
creating others. That can be said about any speck of "theta" in a universe. Now, the real "you"
isn't any of that anyway, it is beyond both creators and creations.

7: I am really a static vs Whatever I am I am not

The real you isn't anything. If it was it wouldn't be you. Whatever is limited isn't really you.
And even a static source point is in the final evaluation a limitation to overcome.

8: All is one vs All is infinity

"All is one" is a common idea of D8 in the new age community. It is attractive because it is
apparently close to the truth. However it is quite opposite to it. There is an 8D where one can
be "all". But that is infinity, it isn't one. There isn't really oneness, there is infinite-ness. And we
can and do all meet in infinite-ness. Doesn't make us all one, quite on the contrary. Makes us
either zero or infinity, whichever way one looks at it.