.ll 72
.fo off
.co on 
.ce ((Editor's comments in double parenthesis - Homer))
 
.ce Copyright (C) Flemming A. Funch
.ce Redistribution rights granted for non commercial purposes
 
Technical Essay # 35 - FAF 9 February 1991

.ce Advanced Incident Clearing
Ideas


Incident Clearing can be addressed at body incidents or spirit incidents. That should be
regarded as two different things and addressed in different ways.

Body incidents are pain and unconsciousness incidents from this lifetime or from a genetic
track that are producing unwanted bodily feelings or reactions. They are part of the animal
mind of the human species.

Spirit incidents are periods of un-inspected plus-randomity on any spirit track that are
producing unwanted responses for the being. They might or might not have pain and
unconsciousness.

The basic procedure for spirit incident clearing could be like this:

¥ Define an unwanted response as precisely as possible. That can be on any
dynamic. It has to be clearly defined and read well. Not a general unwanted
situation, but an actual reaction, a specific outpoint. Also, it has to be
unwanted and distracting, not just a barrier in a desired game.
¥ Ask for an incident that includes or explains that response.
¥ Get any time and location for the incident.
¥ Ask for the first viewpoint in the incident.
¥ Get the pc to experience trough the incident from that viewpoint.
¥ Repeat as long as it produces change.
¥ Get the next viewpoint in the incident and get it experienced the same way.
¥ Exhaust all viewpoints in the incident.
¥ Ask for a more basic incident that explains the response.
¥ Run it from all viewpoints the same way.
¥ If the incident produces an erasure of the response it is the basic.
¥ If an incident is erased we will ask for a postulate in or about the incident.
¥ We will also ask for which lesson there is to learn from the incident. If the
lesson is not available we haven't gotten the basic or we haven't erased it.
¥ If necessary we can look for which identity would need that lesson and handle
it with identity terminal handling. And then what that identity changed to after
the lesson and handle that as a terminal also.
¥ When the chain is fully erased we ask him to mock up gentle (optimum-
randomity) ways of learning that lesson until he has havingness on it.

The end result of an incident clearing is the erasure of the reaction, the ability to look in the
area, a conclusion about what was learned from the experiences in it, and the ability to
experience that comfortably in the future.

The reason for unwanted effects of experience is the inability to handle the randomity
involved. Too much randomity to experience what is going on, evaluate it, and learn from it.
The handling is to experience the events more slowly, little by little, from all the different
angles involved. Then one can experience what one couldn't experience in the first place.
Further more it can be useful to bring up one's ability to experience that sort of lessons in a
more optimum way in the future.

Positive Clearing improves the ability to handle life by learning lessons in advance and also
thereby lessening the effect of any unlearned lessons on the subject matter.