RULES, GAMES AND OT'S
 
                               ACT - 9RA
                              8 July 1993
                    Revised and Expanded 9 July 1993
 
                 Copyright (C) 1993 Homer Wilson Smith
 
     Life is a game, a serious game perhaps, but a game nonetheless.
 
     Games have freedoms, barriers and purposes.
 
     Games also have players.
 
     Players have abilities and limitations that they can use to play
the game.
 
     Games also have rules.  Rules delimit what any player or 'piece'
can do in the process of playing the game.
 
     Games have penalties that occur to players who break the rules
where they can and have agreed not to.
 
     The game of life has players of many different levels and kinds of
ability.
 
     Like Chess, some people are like Pawns, some like Knights, some
like Bishops and Rooks, and some like Queens etc.
 
     Each has its purpose, usefulness, and sphere of control.
 
     A person might be a Lavender Seller on the street.  He might be a
Pawn.  His options for movement and control are limited, but in a pinch
he can be the winning card, especially when operating in tandem with
another more powerful person.
 
     Another person might be a world leader or President.  He might be
more like a Queen who has almost unlimited freedom of movement and
sphere of control.
 
     In some sense, some players are more 'valuable or important' to the
game than others, in that they have more or less effect on the over all
strategy.  However a properly placed Pawn can be endlessly more
important than a poorly placed Queen.
 
     Besides, a Queen alone can not win against the opposition no matter
how decimated the other side is.  But a Queen with a Pawn can.
 
     However a Queen and a Bishop might be able to do it easier, so if
the Queen had the choice she might sacrifice the Pawn to keep the
Bishop.  So a Bishop is more 'important' than a Pawn, but all pieces are
useful.  (In chess the Pawn can BECOME a Queen, so it is more
complicated than I have made it out to be.)
 
     Now let's take this analogy one step further.  Let's say that
everyone on Earth is a Pawn, no matter what rank or position in life
they hold.  As Ron liked to say, everyone on Earth is a Homo Sap.
 
     But there is this higher state of being called Homo Novis or a
Grade IV release.  In the game of life this might be like being a Knight
on the Chess board.
 
     And then there is another higher state called CLEAR, and those who
make it to this state become Bishops or Rooks in the game of life.
Further there is an even higher state called OT, and those who are in
that state are Queens.
 
     Now it might be that a Pawn has a very ego centric view of life, he
may not be aware that life is a game, or that there are other players
with other abilities such as Bishops and Queens.  He may have the view
that everyone is a Pawn and SHOULD be a Pawn.  Or, if he is a more
advanced Pawn, he may be aware that there are other higher players in
the game and he may even chose to seek and serve those players in their
efforts to win the game.
 
     Each piece in fact may have their own dream of becoming a bigger
and better piece, so that they may be more successful and useful in the
game of life.
 
     Just as the lowly Pawn dreams of one day having the power to jump
wildly across the board to the opposing King's position and squash the
enemy in one stroke, the lowly human may wish to become OT and dispense
with his enemies in one stroke too.
 
     But THAT PARTICULAR ROLE AND ABILITY IS NOT AVAILABLE, EITHER IN
THE GAME OF CHESS OR THE GAME OF LIFE, NO MATTER HOW OT YOU ARE!
 
     A Pawn has no hope of becoming an all powerful being who can kill
his opponent in one fell swoop because THAT WOULD BE BREAKING THE SELF
AND FAIR CHOSEN RULES OF THE GAME!  But he does have hope of becoming a
Bishop or a Queen in an orderly fashion where he will have more than
enough power to keep himself interested in the game of life, AND IN DUE
TIME SQUASH HIS ENEMIES IF THEY DON'T SQUASH HIM FIRST.
 
     Being a Queen is no guarantee of winning the game of chess, and
being an OT is no guarantee of winning the game of life.

     That's in part what makes a game a game, rather than just a dance,
its the possibility of losing.
 
     Being an OT is merely a guarantee of being able to play a BIGGER
game.  It is a guarantee of getting what you WANT, namely a bigger game,
or a more balanced game where winning or losing are less dependable.
 
     Your probabilities of winning or losing remain about the same
regardless of the size of the game.  Of course the being who can PLAY
the bigger game easily, will be able to WIN the lesser games easily,
that's why he can play the bigger games.  But beings tend to rise to a
level of trouble that keeps them on their toes.  So becoming an OT is no
guarantee of safety, unless you decide to become an OT and yet continue
to play a Pawn's game.
 
     In fact ANY absolute guarantee of winning any game is BREAKING THE
RULES, it wouldn't be a game any more.

     Games imply a finite non zero probability of losing.
 
     It isn't a game if you can win just as easy as you please.
 
     That's a dance.

     Preclears are exactly the same way.  They are afraid of losing in
the game of life.  The penalties of losing the game of life are
horrible, enough to make anyone not want to play.  But the lowly Pawn
has no choice.
 
     Thus such beings want power and ability to scare their enemies away
or crush them out of existence, and so secure a 'better' future for
themselves.
 
     By 'better' they don't mean able to play a BIGGER GAME, but having
a game they can more easily win.  They are trying to make the present
game SMALLER by becoming bigger themselves.
 
     This is not itself a problem.
 
     But if you ask them what powers they want and how they would use
them they will invariably give you things that break the rules of life
that destroy the game and its play, rather than enhance the game and its
play.
 
     They want power to WIN the game of life in one move, not expand
their ability to PLAY the game of life in many moves!
 
     They want power to get rid of the game, to get rid of having to
play.
 
     They want to win the game in order to end it, not to play it more.
 
     They would rather win and end the game than have a long drawn out
volley.
 
     And most people are not wise enough yet to want an endless volley
into infinite overtime.

     They don't want to play the game of life, they want to end it, and
never have to play it again.
 
     So they are trying to go OT, not to become more able, but to not
need to have to BE able.  They hope by becoming more able they will be
able to wipe out all their enemies for ever and thus have peace.  But
such an all powerful move on the chess board would clearly be breaking
the rules of the game.

     Why not just leave the game if you don't want to play it.
 
     One can't get out of game by trying to play it in order to end it.

     Some people want to go OT just so that they can LEAVE the game.
 
     That is fine, but most of them want to smash their enemies first,
to teach them one last lesson, and THEN leave the game.  They don't want
to leave the game and leave the game still running leaving all those bad
guys behind in the game, snickering, learing and snearing about how they
chased you out!
 
     Some fear they might run into the game and get trapped in it again
in the future if they just leave it still running.
 
     So it still adds up to wanting to go OT so that they can DESTROY
the game.

     OT's CREATE games.
 
     One doesn't win a game by ending the game.  One ends the game by
winning or losing the game, within the rules of the game, or by leaving
it honestly by taking full responsibility for being in it, the way in is
the way out.

     Find the door that leads in, and you will find the door that leads
out.
 
     You can also leave a game, as long as you are willing to leave the
game running for others to play and are willing to have made the game
and entered it.
 
     The main thing that gets you stuck IN a game is your desire to
DESTROY the game before you leave it.
 
     But that breaks the rules of the game and denies your sovereignty
for having made it and entered it in the first place.

     Sovereignty means 'you want it, you got it.'

     No sovereignty for coming in means no soveriengty to get out.
 
     And that includes the game of life.
 
     AN OT IS A BEING WHO HAS MAXIMUM POWER WITHIN THE RULES OF LIFE!
 
     He is able to take full responsibility for the existence of those
rules, and is happy being able to be in the game and playing it.

     And he depends on the Lavender Seller to do his job just as the
Queen depends on the Pawn.
 
     That is the sum totality of what the Prime Directive is.  It is the
rules of life within which you may exercise your OT powers with out
breaking the rules of life.
 
     This implies that life has rules for higher 'pieces' too even if no
one is presently occupying those pieces.
 
     So you can't become a higher piece without donning it's Prime Directive.

     It also implies that if you break your present operating Prime
Directive you will end up in the penalty box, as no one will allow you
to play and break the rules.  You just don't stand a chance.  The game
is bigger than any player while in the game, so if you try to break the
rules you will be canned.  End of Story.
 
     Truth is you end up canning yourself, your avid desire to destroy
the game is counter to your earlier avid desire to HAVE the game, and
guess which desire wins?

     You end up having the game with you dead in the middle of it.

     Your error in wanting to destroy the game FOREVER destroys you,
because it is your game running under your Sovereign Will.

     A Queen may be powerful, but you will never catch her making an
illegal move.  The WHOLE congregation would be down on her in a moment,
good guys and bad guys alike!
 
     The Queen loses by having everyone else walk off the chess board
until she comes back to her senses.

     In the game of life, the GAME and its RULES are all.
 
     Cheaters are removed instantly.  Oh sure, cheating can happen on a
small scale, individuals cheat all the time, ITS PART OF THE RULES THAT
YOU CAN CHEAT IN SOME ARENAS.  But try to cheat the rules themselves,
and bang, you're in the penalty box without appeal.

     Only repentence can get you out.
 
     Sure human laws of decent behavior and sportsmanship are a subset
of the real game rules, and human laws you can break and cheat easily
all the time.

     Until they catch you, but try to get out of jail once you are
caught, that's a bit harder, because the rules of cold hard stone and
steel are not so easily broken.

     The game is perfect and it doesn't tolerate breaking the rules.
 
     The fact is that no player CAN break the real rules, although he
can want to real bad.
 
     Thus any power that you have as an OT must already exist within the
playing rules of the game you are playing.  Thus if you have a power as
an OT you can be sure that it is within the rules of the game.  And of
course, if the rules of the game set out a certain pattern of power for
a given piece, then that piece must have that entire set of powers.
 
     This means that if you are looking for more power as a piece, you
must first determine what the power package is for the next piece up,
and then step into that role as a whole.
 
     Pieces and power packages are laid out in a very long gradient
scale from human to OT.  You needn't go full OT tomorrow in order to
advance in the game of life today.
 
     Thus to audit this, one needs to get the preclear to understand
that there are higher pieces than he is presently being, and that they
have well defined rules of operation.  He won't be able to step into
those shoes, those higher rules of operation, as long as he is straining
at the rules trying to operate power in violation of those rules.
 
     If he wants power only so that he can not have any enemies, he will
never get any power.  Power is the ability to play against enemies, not
merely to not have them.  You can do that too, but not IN the game.
This game implies two sides with play between them.
 
     You can get rid of your enemies, by being willing to create them
and put them there as opponents.

     That may break the local rules of the game, which doesn't want
anyone to put anything there lest it make the game vanish.  The game
depends on the NEVER, for example in 'I would NEVER have made this' to
keep itself around.

     But anyone can vanish anything by putting it there and letting go,
and that includes vanishing games and all their rules.  That's how you
leave a game cleanly.

     Run,
 
     "What part of your present game would you NEVER have put there?"
     "Get the idea of putting it there."
 
     There is a difference between WANTING TO HAVE enemies so that you
can play at vanquishing them, and wanting to vanquish them because you
don't want to have enemies.
 
     In other words you can have more power as long as you want it to be
more able to PLAY the game and not WIN the game.  People who have lost
the game too much for too long get sick of playing the game.  They want
to WIN for a change.
 
     However the way out is the way in.  They will never increase their
ability to WIN the game except by increasing their ability to PLAY the
game.  This will lessen how often they lose and thus increase how often
they win up to a point.
 
     An optimum point.
 
     There is a scale here.

     1.) Can't play
     2.) Can't win
     3.) Might win
     4.) Might win, might lose, who knows, who cares.
     5.) Might lose
     6.) Can't lose
     7.) Can't play

     Notice the Can't play at the top and at the bottom.

     Figure out why can't win and can't lose both lead to
can't play.

     Remember that a being who is winning too much and too often is just
as unhappy as a being who is losing too much and too often.  There's no
ACTION in either winning or losing.  There is only action in play.
 
     It may not seem that way to someone transfixed by the horror of
losing, he would gladly trade that for the 'horror' of winning.  But
this is an aberration that people have developed to make sure that
everyone wants to destroy the game, thus guaranteeing that they get
stuck in it and the game survives.
 
     Too much of everyone wanting to the play the game after
they are in it, can cause the game to go POOF!

     That is one of those strange rules that no one knows so they can
stay satisfied with being unsatisfied with the games of life so they can
continue to HAVE the game and be forced to play.

     Too much awareness of responsibility or willingness to have
something BE, will vanish anything.  It can be annoying being unable to
keep anything around.

     So the point is that advancement in the game is always an
advancement into another power package which defines a playing piece.
 
     Your preclear thinks he needs auditing to 'get his powers back',
but woe to him if he ever did, because what he would do with those
powers would break every rule in the book.
 
     No the power is already there.  He need merely step into the role
that has that power.  A Pawn can become a Queen, but only if it can
fully understand what power package a Queen represents and how to use it
alone and in relationship to others.

     The being has to be willing to assign himself the power package he
wants, and ASSIGN TO EVERYONE ELSE the power packages they want or
already have.

     As game creator you can do anything.

     Except unbalance the rules to where one side wins and the other
loses, for that lessens the play of the game and the time of persistence
of that game.

     People HATE it when football games DON'T go into overtime.

     If you are going to assign yourself as superman, who will you assign
as anti superman?

     Your power to create games and their opposing sides and then jump
into them as oblivious player, is way more power than you or anyone else
could assign themselves as a player inside the game.

     The ability to put the damn mountain there, supercedes any ability
to pick the mountain up and cast it sides ways at your enemies.

     And where did your enemies get THEIR powers?  Did you put their
powers there with their permission?

     Usually the Pawn wants the power of the Queen to do something else
besides play a fair game.  So of course he gets no power at all.
 
     HE ISN'T CREATING AND GRANTNG (PUTTING) THE POWER OF HIS
ENEMIES THERE.

     IF he did they would all go poof the first time he sneezed and
got distracted by a cheerleader's underpants.

     Thus auditing is ALWAYS in the direction of UNDERSTANDING.
 
     Specifically, understanding of the game you are in, or wish to step
into.  This understanding encompasses understanding of the rules of the
game, and the nature or 'beingness' and 'becomingness' of the
combatants.  Once you know completely well what a Queen can do and why,
you can then DECIDE to step into the Queen beingness.  If that involves
having super Pawn abilities, why then you will have super Pawn
abilities.
 
     Thus you do not get auditing to get powers that you do not now
have, but to get UNDERSTANDING of the game piece that does have those
powers.  Once you have that understanding, you can occupy that game
piece or not as you will, as long as you are willing to put there that
others are doing so also.
 
     That is why auditing goals and opp goals, terminals and opp
terminals and the various being, doing and having that go along with a
goal is so important.  By specing out the nature of the game that the pc
wants to play or has been playing, he can more accurately determine the
nature and quality of the power packages both he AND HIS OPPOSITION
would have to have in order to HAVE A RIP ROARING GOOD GAME.
 
     Sportsmanship is the ability to play a game without trying to
destroy it or your opponents.

     He actually has to understand both sides, its never a case of 'I
can melt you with my mind and you gotta just stand there and take it',
unless that scenario arises as a proper win state within the game.  Its
always a case of vanquishing your enemies AFTER wanting to HAVE enemies
to vanquish, who might be able to vanquish you first.  You can have
games in which you always win, but why bother?  In any case, THIS game
of life ain't such a game.
 
     In the game of life, either you eat life, or life eats you.

     So if you want to go OT all you have to do is step into your next
level up OT game shoes.  The only catch is that you must understand
completely those game shoes before you do, and also the game shoes of
your fair chosen elected opposition.  If you don't, you just won't be
able to make the move.
 
     IF A GAME PLAYER PERSISTS IN A GAME INSPITE OF YOUR DESIRE TO GET
RID OF HIM AS A PLAYER, then by definition they are more powerful than
you no matter how powerful you are.

     This is the purpose of auditing, not to return powers to the pc,
but to optimize the game.

     To return or deliver understanding of higher game positions to the
pc with their attendant powers.  The pc is then free to CHOOSE to adopt
that role and power package.
 
     The higher the game piece, the more power is attendant upon it.
But so too does your opponent have more power.  Power is therefore not a
way to make life easier.

     It is however a way to create more action.

     It is a way to make life BIGGER and more worth while playing.

     If you are bored to suicide your game just isn't big enough.
 
     It IS a way to make life more LIVABLE, DESIRABLE and PLAYABLE.  You
aren't complaining because you are losing, you are complaining because
ALL YOU DO IS LOSE (OR WIN,) and there is little to no self determined
action to boot.

     The action is all their's, and they are squashing you, you see?

     You are cowering in the corner and they are slashing you to pieces.
 
     That's not a good sword fight.

     Its a case of LOSING (or WINNING!) TOO MUCH.  There is no will to
play any more.  Thus good auditing will rehabilitate your present power
package so that you can become a skilled player again at the level you
are presently occupying.  You might still lose, but you won't lose ALL
THE TIME, and you will have fun even if you ARE losing, because the
action level will be so high, and it won't be FOREVER.
 
     Then once you can be and play the level of the game you are at, you
can then aspire to the next piece, one game level up.  You can leave
your days of being a Pawn behind and become a Knight, etc.
 
     Many people want to become full OT just to solve their problems
with being a Pawn.  They want to move mountains so that they don't have
to starve to death for want of a job or money or a girl friend etc.

     Hey compared to girl friends, moving mountains is easy.
 
     Or they want to kill the gods for letting their cat die.

     Body games are Pawn level games.  You don't need to be an OT to
start winning again at the Body game.  If you are still worried about
starving to death, AS A CHRONIC LONG TERM THING, and you aren't having
any fun doing it, and you are starving at a low action level, rather
than starving at a high action level, then you need to get auditing on
your PAWN level, not your Queen level.
 
     Sweet Jesus, what would happen if you got fat and plump again?

     Once you are a competent player again on the Pawn level, THEN you
can consider stepping up to the Knight level or higher.
 
     The higher you go the more power you have, also the more opponents.
 
     Some of those opponents will be players still at the lower levels
of the game who don't want you to be at the higher level of the game or
who doubt you really are.
 
     Each game level has its power package which you need to master, and
often game pieces of one power level look upon the power packages of
higher game pieces with awe, fear and trepidation.  Doubt too.
 
     Not to mention jealousy.
 
     Like the lowly limited Pawn, the lowly human preclear is not
allowed to move things with his mind (except his body) or kill people at
a distance.
 
     But there may be a piece in the game of life who, like the Queen in
Chess, has this ability to move anywhere and kill or ressurect anyone.
Or dump mountains into oceans or on your head.
 
     But just as a Queen would not move without good reason, and would
not waste a move, or use her power except in the line of duty, people
who have and have mastered such powers would never use them except in
the playing of their game.  It's their move.  They will do what they
will with it.
 
     Imagine someone demanding you shoot your side arm just to prove you
can.

     You would not expect a Queen to make a move just to PROVE that she
could.  It would be a waste of a move and lessen her chances of winning
or playing the game by perhaps forcing an early lose.
 
     In the game of life you can't take back your moves, once you move
you're done.  If you don't want to be done for, you have to make the
right move every time.  Making a move in a certain direction ONLY to
prove that you can, especially to someone else, is not a good idea and
is not playing the game to win.  It's doing something else.
 
     Proving your abilities to yourself or to others MAY be a good move
in the game of life, in which case you would probably do it.  But you
would do it because TO YOUR MIND IT WAS A GOOD MOVE IN THE GAME OF LIFE
and not because of the loudness of the hyena class yammerer demanding
proof.
 
     Some people who don't have special powers doubt those that do.
 
     So the Pawn who can only move forward one square at a time may
doubt the Queen can move in any direction she chooses.
 
     So here's this White Queen and she is supposed to move forward one
square to take a Black Pawn, and the black Pawn is saying, 'Prove to me
you can move left or right, or I won't believe you can!'
 
     Poor Pawn.  Who cares?  The Pawn is Queen food.
 
     So the Queen moves forward one square to take the Pawn and the Pawn
says, 'See I told you, you couldn't move left or right!'
 
     Those seeking proof of OT powers, or that the Queen can move left
and right, need to be there when the Queen DOES move left or right or
even diagonally FOR HER OWN REASONS.
 
     Then they will have their proof.
 
     There is no other way.

08/14/13 Wednesday 3:43pm EST
 
     And finally remember that a REAL OT is not a game player, but a
game CREATOR, and if he can put the game there, surely he can and MUST
create any power package he wants for himself AND HIS ENEMIES in fair
chosen balance and unanimous co-invite.  And frankly whatever power
package you are sitting in was created or accepted by you when you WERE
a REAL OT before this game started.
 
     Go on, word clear unanimous co-invite.

     You heard it here first.

     Homer