Corrections and additions made...

     Homer

     SPIRIT OF PLAY AND QUALMS

     The universe acts as you expect it to act.

     An expectation is a causal postulate, not an observed
learningness.

     One commits to expectations by acting now on the expectation that
things will happen as you expect them to.

     The action now acts as a commitment of good faith that you
actually expect things to turn out that way.

     For example, you expect to get a contract to host an $800/month
server.  You commit to this expectation by investing in a computer
rack, air conditioning, and electricity.  All before you have any idea
of where that server is coming from.  You want to be prepared.

     Momentarily you doubt that the contract will materialize and now
you have 'wasted' your money by purchasing these resources of
preparedness.  That doubt leads to the qualms, should I have or
shouldn't I have?

     Also should I continue to invest or not?

     The problem is that other's are also expecting the universe to
act in many different ways, mostly negative.

     Thus to change the shared universe, one has to change how other's
relate to their own expectations, namely come to consider them cause
rather than learned effect.

     This is the observation consideration flip flop.

     It is almost impossible to be the only one surviving well in the
world alone, one can do this in dreams, and the waking state is a
dream, but other's postulates rule as well as your own, in both
worlds, more so in the waking dream.

     Thus solving this problem of getting the world to act as you
expect it to is an immense undertaking.

     Certain understandings are necessary.

     If you believe in the "God is Author" theory of existence, then
authorship is not just of stories with characters, but of games and
players of games.  God as author creates games, then jumps into them
as character to play them.

     There is game creation, game playing, and being a game piece.

     What game would be worth creating?

     What game would be worth playing?

     What game would be worth being a piece in?

     If a game is worth playing, does one have to win it to make it
so?  Can a game be worth *PLAYING* without concern about winning or
losing?

     To the mortal meatball or hell bound, most games of survival are
games of winning the right to continue playing games at all.  Death
for most is not only loss of present game, but loss FOREVER of all
games period.

     Once the survival of games to play is at stake, games become
serious.  Once the survival of games is at stake FOREVER, then games
become serious FOREVER.

     It might be said that there are only 4 tones on the tone scale.

     1.) Peace
     2.) Spirit of Play
     3.) Qualms
     4.) Death

     Peace is the authorship state, the game creator state.

     Spirit of play is the play state.  Spirit of play is a full out,
no holds barred, no thought for the future, may the best man win
engagement.

     Qualms is the wondering if one wants to play.

     Death results from qualms.

     There are two ways to leave a game, go up towards peace or down
towards death.  Death is basically a mesh of excuses as to why one can
not play but must play.

     All games involve indecisions about what to DO, these are fine.

     The qualms is an indecision if one should PLAY or be in the game at
all.

     If one really wants to withdraw from a game, one withdraws upwards
towards peace, timelessness, creatorship and no more involvement.

     The problem with that is the game will tend to disappear.

     If the game has become 'precious' one will try to stop the play
in the middle of the battle field, stop time so to speak, to give one
a time out, some breathing room to think about whether 'this is a good
idea' to be in this game or not.  It's an effort to have the game, and
not play it.

     That's the qualms.

     Of course one's head will go rolling shortly after from inaction
and indecision, since real world games don't much listen to requests
for time outs.

     Too many indecisions about playing while remaining in the game,
lead to a kind of 'glue' that eventually becomes spiritual death at
-400.00 on the tone scale.

     That's not body death, that's dead thetan, no more game playing,
not because of peace but because of glue.

     Don't worry its not forever, but it is made of 'forevers', in
particular worry about forevers and resistance to forevers, not one of
which actually exist.

     Piece of cake to audit, and easy enough to train for.

     Get yourself a big marble and put it on the table.

     Now say to the marble,

     "Contemplate being a marble."
     "Contemplate not being a marble."

     E/P is marble is back at spirit of play again and knows how to
avoid the qualms and becoming a marble again, unless it should so choose
to do so.

     Thus in game playing, how do we expect the universe to act?

     Well mostly we expect one of us to win and the other to lose. In
the world of business and competition for survival, either you get the
contract or the other guy does.

     In a world where losing a game or causing another to lose a game
can be a death sentence to being able to play forever more, for you, him
or his loved ones, we don't feel good about this, and thus we drop down
from full spirit of play to qualms.

     Then of course we lose and the other guy wins.

     He who hesitates is quite lost.

     As spirits we can try to look for win-win games, but that isn't
the universe of taking care of bodies, where some must win and some
must lose, or else no evolution would take place and the whole world
would die (lose) of over population.

     It is possible to do well as a body in a small bubble of the hell
around you, for a while, until others blow the planet to smithereens
with their bigotry, or an asteroid comes in on an unprepared world, or
the sun goes super nova, or the Big Band dies out or reverts.

     So ultimately the game of taking care of the body is a game no
one can win: the game is to see how long you can survive into the
certainty that one day you won't survive anyhow.  That's a rough game,
enough to give anyone the willies.

     How long can you put off a death sentence?

     Nice game.

     Personal postulates in a matrix of many personal postulates are
by nature limited, it is how it was intended to be.

     But then trying to making things go right in a matrix that is
playing the death sentence game is quite something else.

     One at least has to understand that in a matrix of personal
postulates, your postulates about other people's postulates are at
least as important as the end products you are trying to postulate
into being.

     It may sound crazy but you can change another's mind by postulate
alone a lot easier than you can move the marble on the table.

     Unless of course you are auditing it.

     One can say that being sub death, trying to take care of bodies,
protect, own, control, worship, sacrifice to,
and do well by them etc, is
an aberrated game, but it is the game that is being played.

     One probably can not withdraw from it, until one has ENTERED it
fully without complaint and re rendered it back into rip roaring
spirit of play, kamikaze and all.

     So what if his kids die because you won the contract.  You might
consider hiring them before they expire.

     But it won't always go that way.

     Spirit of play means may the best man win.  It means it.

     Perhaps then one may well understand the 'ludicrous demise' of
Adore, and be able to leave the game with full appreciation of having
entered it in the first place and grateful for having had the
opportunity to do so, at so many people's expense.

     They chose after all, just as you did.

     And its not forever, no matter how much they and you believe
it is.

     Until then one will be stuck playing it.

     But in spite of all of the above, the universe does act as we
expect it to.

     Thus the final OT VIII question is

     "What do you expect (of the future)?"

     "Who or what determines that expectation?"

     E/P, the universe acts as you expect it to act. :)

     Homer


------------------------------------------------------------------------
Homer Wilson Smith     The Paths of Lovers    Art Matrix - Lightlink
(607) 277-0959 KC2ITF        Cross            Internet Access, Ithaca NY
homer@lightlink.com    In the Line of Duty    http://www.lightlink.com

Thu Mar 16 16:18:31 EST 2006