CHOICE

        Copyright (C) 11/30/2009 Homer W. Smith
        Distribution Rights Granted for non commercial purposes.
        http://www.clearing.org/cgi/archive.cgi?/homer
        Additions: 05/22/17 Monday 01:05am EST


      THE ADVANTAGE OF DISADVANTAGE

      It is without question that people desire things.

     It is also without question that many people, in the pursuit of
those desires, find themselves failing, and then in desperation, LIMIT
themselves in order to better attain those desires.

     The advantage of disadvantage.

     The child feels overwhelming feelings of unwantedness on the part
of his mother who was a roll of barbed wire with human skin pulled over
it.

     These feelings of unwantedness eventually color his entire life's
self image.  He can't conceive anyone or anything wanting him, except
those that are more unwanted than himself, and he doesn't want them
either!

     A being often considers he can not survive in a forthright manner
in an environment of unwantedness amongst his own most significant team
mates.

     Maybe he can, maybe he can't, who knows.  The point is the
being begins to bet against it and there in lies his fall.

     At first the child expresses his resentment, the parents respond
with suppression and invalidation:

     "How dare you talk to your parents that way, we are your PARENTS
after all, WE MADE YOU, and we are the only parents you got.  You on the
other hand are expendable, if we don't like you, we can get rid of you
and get another child anytime we want, we can make children forever for
free."

      The child sinks down into unexpressed resentment, anger, fear,
sorrow and apathy.

        Spot NO   expression.
        Spot SOME expression.

      DEBONDING CRISIS

     A debonding crisis is when a being goes into doubt about being in a
particular relation with another being, such as parent and child, or
being in any relation with them at all.

     The only times his mother showed any interest in the well being of
the child was when the child was suffering, so the child CHOOSES to
become sick, disabled, or accident prone and suffer.

     It brightens up mother's attention, she feels better as the child
gets better for while, but you can only get better for so long, then the
getting better fails to impress mother, and mother starts to go down
tone again, and the child starts to scheme his next ploy.  But the first
attempt is never undone, so the child remains sick or prone one way or
another, for the rest of his life.

     After many years of this, the being will be found to be carrying
around layer after layer of different sufferings all created in order to
enhance his survival in the presence of suppressive teammates.

      Eventually he comes to not want these various teammates at all,
and the debonding is complete.  But in doing this he debonds with life
and himself, as he leaves himself nothing worthwhile doing.

     He feels he can't take care of people who don't want him to.

     It is impossible for a child to debond with his primary teammates
without losing the game of life.  He loses HAVING a game to play and
everything afterwards is a substitute.

      One runs this by running out all moments of unrequited wantingness.

        Spot NO   wantingness.
        Spot SOME wantingness.

        Remember NO means pretended no.

     It's never true, there is always plenty of wantingness or what ever
item you are running, but it is covered in blackness, invisibility, tar,
crazy glue and obsidian glass to make it look like there is nothing
there.

     So you say "Spot SOME item" and he says "Nothing there!"

     So you say "Spot NO item" and he says, "Oh that's easy,
there's nothing there!"

     But you have made him MAKE the NO that covers the item, even
if only for a moment, and the NO starts to as is off the item which
comes to the surface.

     This is why running prechecks is possibly not done well in
the church with questions.

     For example 'Has any thing been suppressed?'

     Your preclear says, "If its been suppressed, how would I know
since its been suppressed?!

     Better to run "Get the idea of something being suppressed."

     That will run the SUPPRESSION rather than make him try to dive
THROUGH the suppression which he hasn't even admitted to yet, to the
item underneath.

     Auditor: "What has been suppressed?"
     PC:      "I don't know, it's suppressed!"

     Auditor: sound of shot gun blast.
 
     Don't run WHAT questions or any questions at all on a not-is case.

     If he can answer the question, its not what is wrong with him.

     Running what is not wrong with the preclear in order to get
surface charge to lift in order to hopefully make the real item
come up is dicey auditing at best.

     THE DWINDLING SPIRAL

     It is also without question, that upon failure to attain various
desires, the being will forgot both his efforts to limit himself to
attain them and eventually the desire itself.

     He will then substitute a lesser desire for the first desire and
then repeat the whole cycle over again.

     The lesser desire will be that of a valence in his bank that he had
some sympathy for, and he is doing a life continuum on them, thus he
pulls in an engram into chronic restimulation, and he feels the pain of
it every time he fails at the lesser desire.

      He is no longer living for himself, but living for another who also
failed or was harmed either by himself or others, but for whom he has
affinity, sympathy and regret for.

     His father, who was an academic scientist, got caught up in the
cross fire between the child and the mother, and now the child regrets
his debonding with his father as collateral damage to trying to contain
the matricide.

     The child started off wanting to be an artist, but failing that, he
does a life continuum on his father and so tries to become an academic
scientist.

     But he can't stand academentia and the marbles that populate it, so
he looks for another life continuum to shift into, but not before
considering it another major loss in his life that he couldn't continue
his father.

     This creates a dwindling spiral of tone, activity and
worthwhileness of life.

     The worthwhileness of life comes from the pleasure of DOING.

     After he finds himself doing a life continuum on 10 to 20 different
valences, all of which are now in total failure, he will find it hard to
get up in the morning.

     Each of the above steps downward in life is a choice that 'seems
like a good idea' at the time, although they will be bonded together
with extraordinary but pretty pieces of illogic.

     Eventually each layer of desire followed by limitation followed by
debonding is forgotten completely in his long ago.

     Since both the desire and the deployed limitations are forgotten,
the CHOICE to forget them is also forgotten.


      FORGOTTEN CHOICES

     Now this is important, because forgetting a choice also involves
another choice to forget the first choice.  This leads to an infinite
PROgression of choices to forget prior choices to forget more prior
choices, with a LOT of charge on it.

     Say the being makes choice A but wants to not know he has made
choice A.

     So he has to make choice B to forget choice A.

     But now he needs choice C to forget choice B.

     Then he needs choice D to forget choice C, and so it goes forever
and ever INTO THE FUTURE.

     If stretched out in time, this would of course take forever to
complete but the being can do this in a moment of eternity, all at once.

     He can make Choice A and the choice to not know choice A all at the
same time.  It still is an infinite progression and it still has an
infinite amount of charge on it.

     THE PROBLEM WITH ETERNALITY.

     The problem with eternality is getting lost and staying lost.

     "Rats, found again."

      Thrill is not knowing quite how bad its going to get.

      Romance is is thankfulness that one is not lost alone.

     LOST AND ALONE

     The being has made an incredible choice.

     To be totally lost and quite at home with it, as long as he has true
friends to be lost with.

     That he can have, that's fun.

     If he loses all his friends, and any hope of finding more, then he
is lost alone, and that is pure spiritual suffocation as there is NO
reason to move in any direction what so ever, he KNOWS he won't ever
"FIND himself", his way home, alone.

     Incredibility is a Guardian Dicom.

     Guardian dicoms guard things so that the preclear won't ever look
at them.

     Incredibility, impossibility, preposterousness, ludicrosity and
dangerousness are among the many guardian dicoms.  The preclear will run
into an item that will spark a guardian dicom, then immediately Q&A with
the item and its guardian by looking for something ELSE that will make
the item credible, possible etc, THEN he will look at the item.

     He can't look at something that is 'impossible' or 'too dangerous
to look at' you see?  So he won't.

     Since nothing ELSE will ever make the original item acceptable to
the preclear he will never come back to the item that sparked the
guardian dicom, to look at it, so the original item remains
uninspectable and persisting.

     The only way to run a guardian dicom is to run it as itself, not to
go on a wild goose chase for something that will ameliorate it.

     "Impossible?  Ok, great put it there!"

     "Now don't put it there.  Good!"

     "Now put it there.  Good!"

     "Now don't put it there.  Atta boy!"

     "You will be an OT in no time."

     An OT can create items and cover them with guardian dicoms forever
for free so NO one will ever go near them.

     An OT can ***HANDLE*** (put it there, not put it there) anything
that is there.

     When he gets around to putting YOU there as the auditor, you know
he is getting close.

     "Too dangerous to know or look at?  OK, wonderful, put it there and
look it in the eye until it kills you!"

     A thetan can't die.  He can worry about it though, or something
worse.

     That's because he goes from putting it there, to worrying about it
putting him there!

     And that flip flop cans him for good.
 
     He knows that anything that CAN put it there, can NOT put it there
too.

     And its OK to put something there that was already there, the last
one to put it there owns it and can then not put it there for good, or
until he wants to put it there again.

     So whenever he shifts over from being an orientation point and
putting things there, to being a symbol and being put there himself, he
starts to feel the qualms.

     You know, the willies, seriously unzipped.
 
     I mean what will his friends, lovers or the universe do without
him?
 
     Don't even mention his cats.
 
     He HAS to persist just to take care of them so he can't go anywhere
near the items cementing his involvement in the universe, or poof, he
would go free.

     And let me tell you, free means FREE!

     Infinite free from and infinite free to.

     So watch it.

     THE DRAGON'S EYE

     So here is the dragon's eye.

     For the most part Guardian Dicoms guard a single item which is
responsibility or choice.

     "I chose?  Ridiculous!"

     "Now THAT'S too dangerous to think about!"

     And away he goes down the tubes, sliding on the Guardian Dicom to
the end of time never to look back.

     His sense of repsonsibility has been nailed to the cross, as he
can't remember why he is hanging on a cross, whose cross it is or who
drove in the nails.

     These moments of forgotten choice are the nails holding him to his
cross.
 
     He becomes 'crucified on the cross of being cross while he is
crucified,' otherwise known as High Anti Cool - Adore

     The Halcyon Winds of Humor to heal him are no where to be found.

     Thus recovering for the being these moments of forgotten choices to
forget choices to forget choices, also recovers for him his many
contacts with eternity when he used the Creator power of himself as the
AllThatIs to not know his own responsibility in the matter of not
knowing.

     Spot NO   choice.
     Spot SOME choice.

     (Get the idea of, even conceive, will run better.)

     Thus he recovers awareness of responsibility for irresponsibility.

     Irresponsibility = 'I didn't choose this.'

     Once a choice made is recovered, he can then take back the choice,
and make another choice or no choice at all.

     And he recovers all that life energy he used to knock that choice
into oblivion and KEEP IT THERE *FOREVER* (in time).

     Don't forget the aesthetic to the choice, he won't take back any
choice he still considers ugly and resents having made.


     CREATOR AND CREATURE, BEING AND BECOMING

     The way to become the Creator, is to BE the Creator BECOMING the
Creature.

     He can change his mind mid cycle and simply not complete becoming
the Creature, which leaves him as the Creator.

     The Creator is ExTemporal or timeless, the Creature is Temporal or
timeful, the creature lives in time.

     Creator's are about being, Creatures are about becoming.

     Creatures can still create, but they create with Creature intent
and not Creator intent.

     The intent of the Creator is to become the Creature, the intent of
the Creature is to become the Creator.

     The Creator suffers nothing but does not want to be a Creator, he
wants to be a Creature and suffer game and chase, thrill and romance.

     The Creature doesn't want to be a Creature, he wants to be a
Creator and suffer nothing.

     The Creator is exercising Creator goals to become more Creature,
and the Creature is exercising Creature goals to become more Creator.

      That is the GodSoul in operation, GOD -> SOUL -> GOD -> SOUL...

      Forever and ever, Amen.


      THE WAY OUT IS THE WAY IN

      Trying to come in, puts you out.

     Practicing this for a while will make you more able to be out and
come in.

     But while you are out, you can change your mind on the verge of
coming in, if you can stop laughing long enough, or veto it immediately
after you come in before you forget your choice to come in for good.

     Thus you get out and stay out to live another day.

     These choices made from eternity are not substitute desires made
from sour grapes because the being can't have what he really desires.

     These choices are what the being AS CREATOR really wants to do and
engage in, they are part of the chase in a game rougher than the
creature AS CREATURE would ever make for himself.

     THE CREATOR EXCEEDS THE ACCEPTANCE LEVELS OF THE CREATURE EVEN
THOUGH THE CREATURE IS THE CREATOR IN A SELF CREATED INCARNATION AS THE
CREATURE.

     If the creature could accept itself as a creature AND as the
creator that made itself as a creature, the creature would revert back
to the creator state.

     It is the purpose of auditing to bring this change about on a
gradient, item by item.

     This is not easy.

     No creature enjoys playing a game he WANTS to play, where is the
glory to that?

      What human would ever choose to be human?

      But the being as a Creator knows full well what he is doing and is
coming from a place of unfathomable and uncomprehendable power and
willingness.

      Thus you have the joy of suffering.

      Just get the idea of being the hero, sacrificing one's self for the
sake and eternal salvation of others.

     This may sound sick as sick comes, and at lower tone mockeries of
the higher tone, it is sick, but if the choice is made from eternity,
such decisions are the operating sovereignty of the being, and manifest
the basic purposes of life which include, at least later on, seriousness
and chase.

     The being doesn't HAVE to engage in rough games, he can spend his
time in mere dances, but eventually the urge to get serious for while
will get him.

     We are all presently in such a serious while.

     If you fail to recover the aesthetics of the situation for your
precelar, his high appreciation for serious but ludicrous demise, then
your preclear just hasn't gotten better.

     Better does not mean 'has learned a lesson never to do that again',

     Oh not, that's not better, that's worse.

     Better means it never happened in the first place and willing,
eager and designing to do it again.

      "Wow, look what I can do, this is too cool..."

      Eternity erases the past as if it never happened.

      And leaves the future open to endless potential to do it again.

      All lessons unlearned.

      No knowledge permanently gleaned, no record kept, no lesson
retained.

      Nothing to be forgiven, "I never sinned."

      The being does not need to know about the past to create a whole
new future.  If he did, it wouldn't be a whole new future.


      WHILES END

      Whiles are finite stretches of time which all things are created.

     There are no infinite whiles.

     Beings don't like to end whiles, they like to squeeze as much out
of their past as they can, while creating the future based on the past.

     In fact there is a good possibility your preclear will have already
ended the while he is in, won all possible games, was on his way out,
and said 'No way Lord, not yet.' and turned around and dove back in,
pretending he is still seeking the grand spring phrases, and fighting
for his life.

     To spring as in to spring someone out of jail.

        "You seek the grand spring phrases,
         And so shall you find,
         For the True Lies will free you,
         To operate as you kind."  - Adore

     As you kind, means what you are kind to, that is as you desire or
care to.

     Within a while, of course, the future always depends on the past,
but from Eternity, the past is gone, it never happened, its the first
time you have ever been awake, and whatever happens is new.

     Thus forgiveness is possible because "what ever was" becomes not
just "is no longer" but never was.

     And necessary.

     End the while of guilt, and start a new one.

     "This dream ends forever when the circle of friends are all holding
hands again." - Adore

     But that ain't going to happen for a while :)

     Beings try to do this on a low tone mockery by taking on new
bodies, and pretending it is a clean slate, thus they have no memories
of their past 'lives', nor in between lives.

     Do you really want others to remember who you've been?

     Well the cost of making sure others can't remember you, is you
can't remember them or yourself either.

     It is part of the oblivion tar pit of Co-Excused Withholds.

     I won't complain about what you are doing to me in this life, if
you won't complain about what I did to you or someone like you in a past
life.


      APPARENCIES ARE ACTUALITY

      Coming down the tone scale, there is a point of no return, at least
for a while, until the being's Messiah Postulate is triggered and kicks
in.

      That point is called Apparencies are Actuality at 26.0 on the tone
scale.

        ELECTRA'S FREEZONE EMOTIONAL TONE SCALE
        http://www.clearing.org/cgi/archive.cgi?/electra/exm3.memo

     The cross over from above 26.0 to below is fair chosen with full
awareness of the consequences.

     Above 26.0 there are no surprises, below 26.0 everything is an
unexpected and unwanted surprise from the word go.

     That's because all awareness of responsibility for choosing the
world is obliviated.

     We say no surprises advisedly, because the very existence of
anything at all is an eternal surprise.  And everything manifested from
the top down is a surprise in that the being has no clue what he is
going to conceive of next.

     That he can conceive and what he conceives, is an eternal delight
and the being engages in these 'gifts' with relish.  They are not God
given gifts, because he IS God at that point.

     Thus even God lives in wonder at itself.

     Should it consider to consider about it at all. :)

     Remember for a being who can create in the mere conception of
things, there is no pre planning of what is going to get created.  But
the being is always in control, he can always take anything back he
doesn't like, and he always knows where anything came from, even if he
had no clue what is was going to be before it came.  Interest, surprise
and delight are the fabric of creation at this level.

     But below Apparencies are Actuality, surprise turns serious and
worrisome, because the being no longer knows where things are coming
from (him and others), and he has lost his sense of sovereignty, so he
has no clue what might be created or whether it will be accordant with
his basic fundamental desires or sense of aesthetics.

     And how the hell did those others get into his dream anyhow?

     Above Apparencies are Actuality the being knows that everything
comes from his own basic nature, so there would have to be perfect
accord between his sovereign desire and the WHAT IS.

     But below Apparencies are Actuality, certainty of accord is lost,
and doubt is self casting, thus he falls into a tar pit of worry.

     He worries about his own nature, and the nature of the cosmic all,
and most of all he worries about what he or others might create.

     He wonders who or what is in control, he feels he is not in control
AND NEVER HAS BEEN, and thus his desire might in the end be in total
opposition to the WHAT IS, and for all he knows his final immortal fate
is a trash can at the end of the road.

     His doubt, wonder and worry conspire to make it so.

     You become what you fear most and resist and lose to it.

     Detested self images are the death of a being, and the death mask
that the being wears in the end.

     "Here lies I, and deservingly so..."


     REALITY AND ACTUALITY

      Reality is what people think is true, reality is the believed in
apparencies of life.  Reality is what is real to the being.

      Actuality is what is true.

      Above 26.0 on the tone scale beings know what is actual and what is
only real, an illusion.

     Below 26.0 the being believes his reality to BE actuality, that his
illusions are true.  Thus he has dropped into delusion about illusions (
namely that his illusions are not illusions!)

     For example people generally believe there is space because they
see space.

      Above 26.0 on the tone scale, the being creates illusions of space
and knows they are illusions.

     They are illusions of space that don't actually take up any space
because space doesn't actually exist, its a perceptual illusion!

     Below 26.0 the being thinks that because he sees space, there must
be space.

     Above 26.0 the being knows that the AllThatIS is a zero dimensional
operating actuality and that there is 'no where to go'.  Thus the being
is eternally stationary and can not be moved.  The being is an
Orientation point to himself.  He creates the apparencies (dreams) of
spaces with objects in them, that are symbols for what they stand for,
and have mass, meaning and mobility.  A dream car is not an actual car,
but stands for one.

     Below 26.0 the being believes that the space he sees IS the
AllThatIS, and that the being IS one of the objects in the space.

     Thus the space becomes the infinitely stationary everywhere present
AllTHatIS, and the being has become a symbol that can move and has to
run and hide for its life.  
 
     This gives him the sense of being lost and separate from others,
because he is no longer in contact with his home as creator or patron of
the space in the first place, and his invite he gave to all the others
to come into the same dream space as he is.

     And he is no longer in contact with the fountainhead of Source
which connects all beings as if one.

     His lover is grabbed by the Vikings and taken off across the seas,
and he has lost his cell phone.

     He has thus descended into delusion about illusion.

     LOSS becomes real.

     The flip flop from Creator Orientation Point to Creature Symbol is
the flip flop from above 26.0 to below 26.0.

     The other illusion is that time, the while he is in, is infinite.

     It CAN'T be, all time whiles have a beginning and an end, and thus
his sojourn in any particular time must also be finite.

     Space time whiles are always finite in extent.

     But his dim memory of the infinity of Eternality convinces him that
SOMETHING is infinite, and since space and time are all he has at the
moment, it must be them.

     Doomed for good he is at that moment.

     Eternal extemporality (without time) which does exist, is not the
same thing as Immortal temporality in time which does not and CAN NOT
exist.

     At this point he is dreaming his own dream, but no longer knows it
is a dream, or that he created it alone or in concert, or bought it for
a pretty penny, or stole it from another, and things can become very
serious.

      Seriousness results from the illusion of eternal persistence, which
of course is an oxymoron.

      Seriousness results from trying to conceive a forever in time.

     Since you can lose things in time, you can lose things FOREVER in
time, particularly things that are precious, fragile, unique and by
definition ephemeral.

     Time itself is loss of the past, and although you get to have more
future, eventually the new futures do not make up for the lost pasts,
and because whiles are all finite, there is less and less future to look
forward to and more and more past to rue.

     Nothing of manifestation exists in eternity, but the persistence of
manifestation in a time while is absolute, to the degree that a being
can not uncreate a manifestation if he thinks he didn't create it or
couldn't have, or wouldn't have or shouldn't have created it or agreed
to it in the first place.

     Thus nothing can be uncreated by anyone below "Apparencies are
Actuality" on the tone scale, because there is no slightest sense of
responsibility for the creation of anything.

      Even trying to uncreate something with the intent that it
should NEVER BE CREATED AGAIN will stick him with it forever.

      "God created the light and saw that it was good." 
 
     THEN he created himself as a criminal and came to detest the light
for it exposed his crimes.

     Until he can recontact the original "and saw it was good", and the
hand he had in his own criminality (for it was good too!) he won't ever
be able to do a thing about the light except hide from it in dark caves
and a criminal in hiding forever more he will be.

     The highest that such a being can conceive of is blame, and blame
is not responsibility.  Blame is detested punishable flaw woven with
irresponsibilities for who and what and why things happened.

     Responsibility is flawless no matter what it creates.

     If you create something, and someone finds you blameworthy, just
take responsibility for them and they won't exist once you let go of
putting them there.
 
     Thus below Apparencies are Actuality things can only be destroyed,
busted apart, altered or not-ised by the use of force.

     Below Apparencies are Actuality, all manifested somethingnesses are
conserved.  Everything must have come from somewhere, and everything can
only go somewhere else.

      Nothing can be created or destroyed, because NO AS-ISNESS can
be created!  Thus no creation and no vanishment.

     As-isness is responsibility in creation, I made it, and
responsibility in destruction, I am not making it, nor am I making
anyone else who is making it.

     In the absence of responsibility for putting it there, you
can't unput it there, because you aren't putting it there, so you
can't stop putting it there!  Too idiotic to contemplate, eh?

     No matter who put it there originally, if YOU put it there now, you
can unput it there.  If the original creator complains, you can put HIM
there, and then unput him there.

     Above Apparencies are Actuality, manifested somethingnesses come
and go at the whim of the Conceiver.

     Above 26.0 is the realm of creation and as-isness.

     Below 26.0 is the realm of persistence, chase, games, alter-isness
and not-isness.

      At 26.0 is the cross over between Creator and Creature, and
contains the moment of forgotten choice of the Creator to become the
Creature.

      Conceive a NOT KNOWN CHOICE.
      Conceive a     KNOWN CHOICE.


      HUMAN AND OPERATING THETAN

      The being is a GodSoul, one coin, two operating mode sides.

      The Operating Thetan side is the God side.

      The preclear side is the Soul or human side.

      The difference between a human and an OT is only this:

      The OT says "I chose this."

      The Human says "I didn't choose this."

      Above 26.0 on the tone scale the being is an OT operating in
Creator mode.

      Below 26.0, the being is human operating in creature mode, whether
he has a body or not.


     AUTHOR AND CHARACTER

     The being's Creator function is the Author function, the one who
writes a story or a play, only in this case with myriad possible choices
and outcomes, because the being as Creature or Character has free choice
inside the story, bounded by his ignorance, temperament and natural
character limitations.

     By free we do not mean free from any and all determinism, such a
free will would be random and thus destructive, as there are more ways
to harm than to help.

     The being's choices are always a direct function of his basic
nature which are motivated by fine art.

     But by free we DO mean that the being can make a choice
undetermined by his past in the story, for better or for worse.  These
are called Prime Postulates.

     By free we do NOT mean that a creature is always free to chose what
he wants the way the Creator is.  We do mean that given his range of
available choices, the Creature will always do what he wants and can,
and he is owned and controlled by his fundamental drives and desires.

     For example, he can only change his desires if he desires to.

     So a free will always has two qualities:

     1.) Can be undetermined by the past of his story or experience.
The being is not a state determined machine, although most of the time
he is acting that way.

     2.) Always bound to his fundamental desires, limited only by
present time possibilities.

     The creature's sense of freedom is determined by whether he feels
'free' to pursue the desires and course of action he desires to.

     The creature always seeks to unlimit his present time
possibilities, the creator always seeks to limit his present time
possibilities within the constraints of a good game, a good story.

     A good game means an excellent chase.

     THE ENDLESS VOLLEY

     Games that can't be won (are lost too easily) or can't be lost (are
won too easily) are not good games.

     Games that play forever are good games.

     That's the Endless Volley.

     Games that play forever are also impossible, as whiles must end to
create new whiles to make room for new games.

     When beings fail to win often enough at games they want to play,
they will try to cheat by making themselves limited so others must help
them or leave them alone.

     When that fails, they go out of valence into engramic life
continuums for others they admire but who also lost too heavily, and now
having caved the bank in on themselves permanently they are eventually
forced into insane evil whether real or imagined.

      "All the bad people that good people fight, are good people who
have given up the fight." - Adore

      Thus expect interesting times with your preclear.

      Homer
Mon May 22 00:42:48 EDT 2017