CAUSE AND ASSIGNED CAUSE

                  Copyright (C) 1990 Homer Wilson Smith
        Redistribution rights granted for non commercial purposes.

     'The outrageousness of the mechanics of learning is matched only by
the outrageousness of what we have learned.'

     From ADORE.com, A Divine Operating Religion of Excellence.

     The world consists of CAUSE and ASSIGNED CAUSE.

     CAUSE ASSIGNS CAUSE to things which otherwise are basically effect.
They are the effect of having been created by cause and they are the
effect of having had cause assigned to them by cause.

     Assigned cause is not true cause, assigned cause is illusory cause,
virtual cause, objects that have been assigned cause interact with each
other AS IF they had true cause, but only true cause has true cause and
that is the cause that assigned the virtual cause to the objects.

     ((Only the static and its conscious ambassadors are are true cause
operating through postulates ('there is') and considerations ('they
effect each other'.

     Since space and time are both hallucinations in the minds of God,
virtualized space and time in the eternal substrate of
consciousnesss, any apparent objects in space and time are virtual too.

     This virtualization of space/time and MEST and Force inside of
space time is called KINETICS as opposed to the STATIC.

     Force is the proxy for static cause in the kinetic universe
which is a dream.

     Consciousness can feel and know with perfect certainty,
virtualizations neither have cause nor do they feel.

     The static dreams what the static is not.

     Just because you see space doesn't mean there is space, and the
reason that balls bounce off of walls is not because they have any
actual cause between them.  Just as in a sleep dream, of which the
waking state is merely another dream in a whole stack of native state
dreams.'))

     You are cause.  Everything you are conscious of, the world of dream
objects around you perceived as colorforms in space and time in the
rendition zone of your consciousness, is an effect to which you have
assigned cause.

     The purpose of assigning cause to an effect is to be the effect
yourself of something you have created.  By assigning cause to something
other than yourself, you are in the same breath claiming you can be an
effect of that same thing.  You are saying it is cause, I am effect, it
can be cause over me, change me, move me, make me against my will.

     The catch is whether you are aware that you are assigning cause or
not.

     More specifically the point is whether you are aware that assigning
cause to something is CAUSE of that thing having cause over you.

     A being in good shape and in a high enough state is aware that he
is assigning cause and ASSIGNS CAUSE to his ASSIGNING CAUSE as the
reason that other things have cause.

     As a being comes down tone and CHOOSES to lose awareness that he is
assigning cause, he continues to assign cause but no longer considers
that his assigning cause is CAUSE of other things having cause.  Instead
he considers that other things just exist and always had cause in the
first place and his act of assigning cause is more an act of LEARNING or
AGREEING that they have cause, than an act of CAUSATION that they have
cause.

     He assigns it cause because it BIT him.  He thinks he had no
responsibility for it you see?

     Just like any arcade writer, he creates a virtual space and time,
puts virtual colorforms in it to be objects, gives the objects various
abiliites to help and harm, he jumps into the game starting to play it
forgetting entirely that he created the whole panoply of virtualization
of objects and the apparently causes between them and each other, and
between them and him.
 
     Learning is an INFLOW.  Assigning cause is an OUTFLOW.  They are
dicoms to each other, dichotomies of comparable and opposite magnitude.

     CREATION is an OUTFLOW and involves KNOWING first what you want to
exist and then making it so.  This is outflow.

     Actually if you are high enough, just knowing what you want is
ENOUGH to make it exist, and things are created in the mere conception
of them.  God's don't 'plan' what to create by knowing first and
creating second.  You know it, you got it, that's operating sovereignty
at its best.

     It is also dangerous as hell.

     This is the operation of a Creator.  You KNOW something and THEN it
exists.

     LEARNING is an INFLOW and involves having something exist first,
but not knowing anything about it, and then LOOKING at it to LEARN what
you want to KNOW about it.  This is inflow.

     This is the operation of a Creature.  Things exist first, then you
LEARN about them because they impinge on you.  First it exists, and THEN
you KNOW about it.

     When a person has come down to the bottom of the barrel where he
thinks he did not exist before a certain time, and that the entire
universe conspired in a coincidence of space, time, form and event to
create him, then he becomes devoted to LEARNING about the universe and
in the same breath declares he is the EFFECT of everything.

     At the same time he mostly ceases to create anything new to know.

     His job is to LEARN knowledge, not to CREATE knowledge.

     He becomes the total effect of the universe at large claiming that
he has no idea what's out there but that he must find out.

     Then he is afraid to find out, he created it, hid it and then
is now terrified of what it might be?

     His marching tune is 'Who or what is cause around here and
why is it such an asshole?'

     Creators create ANSWERS first, and QUESTIONS second through fair
chosen NOT KNOWING of what they just created.  This causes a game.

     Creatures create QUESTIONS first and ANSWERS second through
LEARNING by LOOKING.

     The purpose of being a Creator is to become a Creature.

     Creators become Creatures at will, through masking created answers
with created questions.

     The purpose of being a Creature is to unmask answers by asking
questions.  This is GAME.

     Creatures can re-become Creators at will.  The way to become the
Creator is to BE the Creator becoming the Creature.  The way IN is the
way OUT.  The PURPOSE of BEING a Creator is to BECOME a Creature.

     'I want to become a CREATOR and I want to create CREATURES but I
don't want to BE a CREATURE is divine insanity.

     The way out of any mess is to reoperate MAKING the mess, which
consists mainly of creating things to know, pretending that you did not
create them and do not know about them and proceeding to devote your
self to LEARNING about them after they have been created.  Especially
trying to learn who or what created them.

     Yes others can make things in your dream, but only if you make it
so that they can, and in any case you can always make what they made and
duplicate it out of existence as your own.  But that's a fast way to get
rid of others out of your dream which may not be desirable.

     This is the way to create any dream and therefore is also the way
out of any dream.

     If you create any dream once, it persists.  If you create the same
dream twice it vanishes.  Write once, it's there.  Write again, it's
gone.

     There is a reason for this that is beyond the scope of this
posting, but basically if a being makes something IT IS.

     To continue the creation automatically he has to start asking
questions about it, mainly how to get rid of it :)

     To ask WHY IS IT?  is to say IT IS, WHY?

     The IT IS creates it the first time, but the WHY continues its
existence because the why prepostulates IT IS over and over again in the
quest to find out why it is and WHAT TO DO ABOUT IT to make it not be.

     Cretures get rid of A by creating MORE to destroy A.

     Creators get rid of A by creating A again and letting go.

     This is a trick that only dreamers and Gods understand or
appreciate.

     The answer to the mystery of life is that the QUESTIONS were
CREATED AFTER ANSWERS.  The NOT KNOW happened AFTER the KNOW.  Before
the KNOW was the big snooze.

     Don't be dismayed if you cant figure it all out in a day.

     It took you a few hundred trillion years and Lord knows how many
universes you have come down through, to get into the tightly wound up
mess you are in now.

     MESS means Magnificent Examples of Shames and Shambles.

     Remember there is ALWAYS BEAUTY to it.

     Marvel, recognition and delight.

     However you should be able to re-ravel (sic) your way out of it in
one lifetime.

     Unless you spend too much time in Church or the Army.

     THREE KINDS OF ASSIGNED CAUSE.

     There are three kinds of assigned cause.

     Sources, bouncers, and transmitters.

     The sun is a source, the moon is a bouncer, and the space and time
between them is a transmitter.

     The sun is an assigned cause of 'light' or photons.  Just as
photons do not light your dreams at night, neither do they light the
waking dream you call reality.

     Yes the world is a dream, and photons are virtual only.

     However once you say that photons exist, they exist virtually,
which means they as good as exist in terms of being able to make them do
things, measure them with other dream instruments, and have them light
walls and things for you to see.

     The dream instrument can always measure (sense) the dream, but
dream instruments can never measure the dreamer.  The dream instrument
can never measure anything except what the dreamer claims it can.  Thus
the dream instrument can measure other dream phenomenon in accordance
with the dreamer's wishes and rules of operation laid out for the dream.

     Dreams then are scientific playscapes, one uses objects in the
dream to observe, measure and learn more about other objects in the dream.

     Walls which reflect photons are bouncers.  WHY does the wall
reflect the photon?  BECAUSE the wall is CAUSE over the photon.  If the
wall were a dream however, that would be an assigned cause, because
walls in dreams don't bounce photons in dreams, even though the light on
the bed side table is on in the dream and the walls are lit.

     In a dream, you can turn the light off and the walls stay lit.

     You can do this in the waking state too if you dare.

     Being able to see in the dark is an OT ability.

     OT means Operating Thetan, a Creator mode being setting up a dream
for himself and others as Creature mode beings.

     If you assume, as the meatballs do, that the wall is actual, you
USE the fact of the actual wall's causation over the photon to find out
about the wall, to determine that the wall is there in the first place.
If the wall exercised no CAUSE over anything you would never be able to
know anything about it.

     This is called LEARNING BY BEING AN EFFECT.

     This means learning about something by being the effect of it's
cause over you.  
 
     You never see the wall, you only see the change in
yourself that you theorize is caused by the wall.  
 
     The wall CAUSES the photon to change course, the photon CAUSES your
retina to change state, which CAUSES you to see a conscious picture of
the wall.

     The wall is cause, you are effect.  If the wall were not cause,
then you would never be the effect of it and you would never know it was
there.

     In a dream, all this is rigged up to behave the same way, because
playscapes are virtualizations of CAUSE, and learning about causes by
being the effect of them.

     That way you can think you are awake while still dreaming and thus
end up taking the dream VERY SERIOUSLY.

     But the true cause in the dream is a third party virtualizer, the
conscious unit, virtualizing the causation between ball and wall to make
it convincing.
 
     This is by choice, and a choice to forget that choice.

     PONG

     Take the game of pong.

     This is the earliest video game and consisted of a black and white
TV screen lying horizontal with two roller balls for two players.  On
the screen were displayed two white light paddles and a white light
bouncing ball.

     The ball was made to move back and forth across the screen from
player to player like a game of ping pong and the light paddles were
controlled by the roller balls in the hand of each player.

     If you got the paddle in front of the ball coming your way the ball
would 'bounce' off the paddle at the correct angle and head back over to
your opponent.  You lost a point by missing the ball and letting it
cross your goal line.

     So the obvious question arises, 'WHY DOES THE BALL BOUNCE OFF THE
PADDLE?'

     Is there anything different about this and bouncing a acutal ball
off a actual wall?

     For people who believe that the external universe exists, the
answer is clearly yes.  The difference lies in the presence of true
CAUSE.

     A actual ball bounces off a actual wall because both the ball and
the wall have actual CAUSE over each other, which causes them to
interact in such a way to cause a bounce.  No conscious unit need be
involved in this for it to take place.

     In the pong game, however, the light ball bounces off the light
paddle because a THIRD PARTY, namely the computer which is projecting
both, is keeping track of the virtual positions of both and when they
come to a place where they are supposed to bounce, the computer
arbitrarily causes them to do so.  It could have just as easily caused
the light ball to go through the light paddle.

     In both cases there is CAUSE.  There always has to be CAUSE.  But
in the actual world case, the cause lies in the two objects in question
ONLY.  There are two objects, the wall and the ball, and the cause they
own between them is sufficient to explain the interaction.

     In the pong game case, however, the light ball is a actual object,
and the light paddle is a actual object, namely actual photons on a actual TV
screen, but they do not have sufficient cause between them to cause an
interaction to take place (namely a bounce).  Instead one must look for
the THIRD PARTY that also has cause over the light ball and the light
paddle and which can cause them to change course in such a way that it
SEEMS that the ball and paddle have a direct causal relationship to each
other.

     The purpose of virtualizing objects and the cause between them,
to make it look like there is actual cause between them.

     THE PURPOSE OF THE THIRD PARTY CAUSE IS TO CREATE THE ILLUSION THAT
THERE IS NO THIRD PARTY CAUSE AND THAT THE TWO OTHER PARTIES HAVE
SUFFICIENT CAUSE BETWEEN THEM ALONE TO CAUSE THE BOUNCE.

     One can diagram the causal lines in each case.  In the case of a
actual ball bouncing off a actual wall, the causal line is a single
straight line connecting the ball and wall.

     In the pong game case there are two causal lines, one from the
central computer to the light ball, and the other from the central
computer to the light paddle.  There is also a third causal line within
the central computer keeping track of and comparing the relative
positions of the two other causal lines it is projecting onto the
screen.

     THE PURPOSE OF THE CENTRAL COMPUTER AND ITS 3 CAUSAL LINES IS TO
PROJECT THE ILLUSION OF NO CENTRAL COMPUTER AND ONE CAUSAL LINE BETWEEN
THE BALL AND THE WALL.

     The purpose of the illusion is so that something, YOU, which is
inherently total cause, can be an effect and have a game.

     Games consists of freedoms, barriers and purposes.

     The purpose of the gameless state at the top is to create
games and action lower down around Tone 21.0 (Spirit of Play).

     TONE SCALE, numbers are arbitrary.
     http://clearing.org/archive?/electra/tone.memo

     These freedoms, barriers and puproses have to be convincing with
serious threat consequences for losing, or no one would play.
 
     With out threat action becomes merely a dance, so dances are a baby
form of real games.

     If there were no barriers, if you could have whatever you wanted
just by conceiving it (you can, how do you think you created this
place?), but there would be no game.

     If you had no purposes, if you wanted nothing (you can do that
too), there would also be no game.

     If you had no freedoms, if all there were, were wall to wall
barriers (yep, you can do that too) you would also have no game.

     So a game consists of something you want to accomplish, a state of
the universe that does not exist now, but which can exist in the future,
a measured amount of ability to accomplish that end, and a measured
amount of barriers and challenges to those abilities to give you the
GAME, known as CHASE.

     Chase puts time between conception and havingness.

     For a being that can have in the mere conception of things,
conceiving of chase between conception and havingness is a real miracle.
 
     Don't knock it.
 
     What you are doing when auditing for OT is auditing out the
irresponsibility for and propensity to engage in CHASE.

     OT's create peristing creations by casting chase over the scene.

     No chase no persistence, no persistence no chase.

     The only thing that can persists *IS* chase.

     When a full OT leaves an area of game play, the whole area erases
out of existence behind him.

     So when trying to OT you don't want to get rid of chase, you
want to audit in the direction of ability and willingness to create
more chase,

     Motion is chase, anyone can be static, but it takes something else
to create a good rip roaring chase and get everyone else to join in.

     You don't want too much ability or you will lose the game by
winning it too easy, and you don't want too little ability or you will
lose the game by getting slaughtered repeatedly.  The essence of a game
is NOT KNOWING if you are going to win or lose, and extending the play
as long as possible.

     That's called the Endless Volley, and it maximizes happiness, which
lies not in winning but in playing and planning your next move, forever
and ever amen.

     Imagine being unable to die if you are still in the middle of a
desirable game.

     Remember if you win a game, you LOSE THE GAME, then what are you
going to do, just sit there and void out?

     Play with your dingle berries perhaps.

     Thus beings adjust their abilities to give themselves an optimum
game condition.  This is called tuning your power levels.

     This includes the possibility of LOSS.

     Not loss FOREVER however, although one neat game seems to involve
believing it IS forever even though it isn't.  Can't imagine why anyone
would want to play that game.  I hear its highly populated though.

     It's called Mortal Meatballs vs the Killer Pit, in case you are
interested in looking it up.

     It's the roughest game there is, as everyone dies in the end no
matter what.  The winner then is the last one standing, and then they
get to die too.

     Then after the last one standing expires, they all wake up, applaud
and go back to native state to sleep and dream again.

     One problem that beings have in assigning cause, is forgetting that
they assigned cause.  Sometimes they want the game to seem ACTUAL.  And
sometimes they fall in love with the game so badly that just when it is
about to end because they have figured it all out, they decide to trash
themselves into an even deeper level of ignorance just to keep the SAME
game around for longer.

     The guy is about to checkmate the other King, and he sacrifices his
queen instead.

     Thus you will find that most of us have a number of times gotten it
all figured out in past lives, but rather than choose to leave the game
and all our friends and pet machines behind ("What?  No unix in
heaven!?") we took another rocket powered dive into the abyss pretending
like we had never come close to knowing anything.

     Unfortunately this tends to produce a rather messy game, because
you are in multiple levels of pretending you don't know anything even
after the fact of figuring it all out.  When you begin to recover in
this lifetime you get the haunting feeling that you once 'had it all'.

     You did, even after the Fall.

     Also these second, third and fourth dives into ignorance are a
substitute, they are an effort to keep the ORIGINAL game going longer.
But that game ended the day you figured it all out, so you are still
trying to play a game that is gone by pretending that the game is not
gone yet.  
 
     This screwdup in the rules leads to a life full of losses, more
losses than usual, so many losses in fact that you may find yourself
cursing this game from head to toe and swearing off ever entering
another game again.

     Which of course sticks you in the game you are in forever.

     AN OPTIMAL GAME REMAINS FUN NO MATTER HOW MANY LOSSES (OR WINS!)
YOU SUFFER.

     GAMES CAN ONLY GET BAD IF YOU HAVE ALREADY WON OR LOST THEM BUT
KEPT PLAYING THEM ANYHOW, OR IF YOU ARE FORCED TO PLAY GAMES YOU DON'T
WANT TO PLAY OR ARE PREVENTED FROM PLAYING GAMES YOU WANT TO PLAY.

     (Parents love doing this to their children "No little Johnny
you can't play that game its too dangerous."

     Little Johnny is preparing to embark on the game of life,
and some stupid little game he wants to play is too dangerous?

     "The purpose of motherhood is to invent dangerous games for the
children in preparation for the actual game ahead." -Adore)

     This is not bottom of the barrel.  Bottom of the barrel is the GAME
OF GAMES.  That's where if you lose the present game, you lose the
ability and right to ever play any other game ever again.  Its an
illusion but it seems actual at the time.  See Killer Pit.

     Above the game of games is having won or lost a game, but continued
it anyhow.  Everything is down hill from there.

     These various game conditions lead to sourness about being in the
present game or entering another game.

     However, once you become sour on the prospect of entering a game
you lose your facility in the matter of coming into and out of games.

     This of course keeps you firmly glued to the game you are in
because the way out is the way in, and if you aren't willing to
reoperate coming in, you can't get out.

     But that is what you WANTED, to have this game continue forever.

     So when you find yourself playing the game of chasing having a
game, you know you are close to the end to get up and play again.

     No game can continue forever, all games are created in WHILES,
finite periods of time that can be unlimitedly long, but never not
finite.

     The irony is that now you are stuck in what you wanted because you
no longer can stand it.

     It is the pretended unwillingness to have created the situation, to
PUT IT THERE NOW, that sticks you to any bad condition.

     If you can put it there now, you can unput it there.

     It is sort of a love/hate affair.

     Part of the reason one can't simply unput bad games of life is the
being gets caught up in, "My God, I put this here?!  I don't remember
doing that, and I never would have, could have, should have done that, I
just don't believe it, what kind of monster must I be..."

     All of which distract him from actually putting it there, his
history here has been just too God Awful for him to let it go quite yet.

     "Prove to me I put THAT there!" while pointing to his most
destested incident.

     The house that is easiest to leave is the one you are most willing
to visit.

     You fell out of love with this house because you hid the above fact
from yourself, and you tried to leave incorrectly, quite violently at
times, and got locked inside.  THAT made you NEVER want to come back,
which locked the door to getting out even harder.

     Recognize the Chinese finger trap you are in.

     You can get out of any trap.

     The way IN is the way out.

     Just turn around and WALK IN.

     You will pop out.

     It is a matter of willingness and high appreciation for ludicrous
demise, marvel, recognition and eternal delight.

     Yeah you were chased by dead things the whole time, but you
paid for the ride and you did get the kiss the girl didn't you?

     You are stuck forever where ever you are unwilling to have entered.
You don't have to be willing to STAY, but you have to be willing to have
ENTERED, even knowing all the while that you would be immediately
unwilling to stay.

     But you CAN'T get stuck anywhere, unless you alter your view of
COMING IN.

     Its when you regret having come in, claiming you didn't know how
bad it would be, promising NEVER to do THAT again, that the fly trap
glue starts to set in.

     You see it's denial of total responsibility, and one stops putting
it there, and assumes something else is putting it all there and you in
it, and that is what glue is made of.

     You KNEW, and you CHOSE, and you MADE IT exactly as it was.

     Immediately after you denied it all IN ORDER TO STAY.

     From ADORE,

     J.O.Y means Jokes On You.

     Self confidence is confiding to yourself that you did this thing to
yourself.

     Remember it is NOT a matter of remembering you entered, its a
matter of recognizing you ARE PUTTING IT THERE NOW, spot the aesthetic
and then let go.

     It is not a matter of knowing how you got in, is a matter of seeing
in present time how you are trying to get out without letting go of
holding onto it because it was so damn eternally beautiful.

     The world is a dream and it is also a game of Pong.

     Conscious pictures can not affect conscious pictures.  Only SOURCE
can affect color form or conscious pictures.

     THE ABILITY OF CAUSE IS TO CAUSE EFFECTS, NOT TO CAUSE OTHER CAUSE!

     But cause can cause *ILLUSIONS* of other cause.

     SOURCE through WILL is cause.  Source assigns cause to virtual
sources, bouncers and transmitters.  But only when the Will asks it to.

     That's YOU, Bozo.

     From ADORE,

     "You are a Sourcer.

     Sourcers like to cast sourcery, usually on Apprehentices.

     Apprehentices are apprehensive about apprehending sourcery.

     Sourcers cast sourcery from source by casting Pride before
Magnificence.

     SOURCE stands for Sovereign Omnilord of Unanimous Regency and
Caliber Excaliper.

     Source gets into a regal fury if its names are spelled wrong.

     The correct spellings are Source, Sourcery and Sourcer or
Sourcerer.

     Pronounce them as you kind, if you leave out the U from the word
SOURCERER you will leave out the Unanimousness of his Regency.

     Regency is universal acceptance by others out side of one's own
normal operating jurisdictions by virtue of needed, wanted and
acknowledged superior operating know how.

     Caliber is WORTH, via Harmonies and Kindship, Intelligence and
Sensitivity, and Star Captain Ability and Operating Know How.

     Calipers measure caliber.  The caliper of the caliber of souls, is
the questions they have asked and the answers they have rejected.

     Excaliber means without worth.

     Excaliper means without measure.  Worth beyond measure.

     Excalibur is the two edged sword of Excaliber and Excaliper.

     Of worthlessness and worth beyond measure.

     Of omni no class and omni out class.

     They who can handle the spectrum, live.

     A Wizard is anyone who is a wiz with the sword.

     The sword is stuck in the star rock of your soul by your own
present time operational wizardry.

     A King is anyone who can free and wield Excalibur for themselves
and for others.

     King Arthur was able to pull the sword of Excalibur from the rock
because he was willing to put it back in again so that other's might
try.

     The others would not have been so willing, so they couldn't pull it
out at all.

     The way in, is the way out."

     Well, I TOLD you this was fantasy.

     So getting back to actuality here...

     Thus when any conscious picture 'bounces' off another conscious
picture it is because SOURCE is directing both to behave that way and
not because of any 'cause' inherently existing in the conscious pictures
that bounced off of each other.

     The only cause conscious pictures have is to make you see them
through self luminosity, zero emmision visuals.

     The same thing goes for the sun or a light bulb.  They are ASSIGNED
sources.  They glow and are visible for the exact same reason that the
walls glow and are visible.  Conscious pictures are SELF LUMINOUS.  The
sun does not light the walls in your dreams, and neither does it light
the walls in your present 'waking' state (snore!)

     In fact at the next level of consciousness up, it is quite apparent
that the sun does not light anything, as everything glows with its own
light.  Its called 'self-luminous consciousness'.  People try to get
there with drugs.  They usually end up in jail.

     The reason that conscious pictures of balls bounce off of other
conscious pictures of walls is because of the third party.  However that
third party is NOT an external universe of matter, energy, space and
time as most dreamers think.  Rather it is an internal Source that
connects us all.  The soul is a portal through which Source projects
from inside us, AT OUR COMMAND, to the apparent outside, an outside of
color form and conscious pictures, which in the last analysis is a
hologram.

     Life is a holodeck.

     The proof that the world is a dream comes from re-operation of the
moment you decided to forget it was a dream.

     You don't have to BELIEVE anything to make this work.  Just feel
around for the effort that you would have had to exert to forget that
the world was a dream IF IT WERE a dream, and you will eventually find
it.  At which moment you will also remember why you wanted to forget it
in the first place.

     Who you gonna call?

     Homer