((My comments in double parentheses - Homer))
 
                  PAULETTE COOPER, OPERATION FREAKOUT
 
                                 CD - 3
                              1 April 1976
 
                  Church Documents (Court Transcripts)
       Redistribution rights granted for non commercial purposes.
 
 
     ((PAGE ONE))
 
     1 April 1976
 
                           OPERATION FREAKOUT
 
     MAJOR TARGET:
 
     To get PC incarcerated in a mental institution or jail, or at least
to hit her so hard that she drops her attacks.
 
     PRIMARY TARGETS:
 
     US B1 NE SEC working in liaison with OPS NAT (if needed).
 
     To remove PC from her position of Power so that she cannot attack
the C of S.
 
US B1 (WF) SEC Taking responsibility for the area working in liaison
with OPS NAT.
 
     Ops NAT responsible for the overall planning of this project,
working in liaison with NE SEC ( *** needed for completion successfully
of this Op).
 
     OPS NAT responsible for any debugging of this project, necessary.
 
     NE SEC and AG/I NY organization operating (with Info power pushing
TGTS through to completion).
 
     VITAL TARGETS:
 
     1) To recruit an FSM that looks like PC and to train her on this
action.  (AG/I NY)
 
     2) To recruit an observation FSM to make a telephone call.  No
special requirements necessary except security.  (And not PTS, AG/I NY)
 
     3) To get "Pin Ball" FSMs or T.M.  FSM to get familiar with PC to
find out some of her clothes she wears particularly what sort of coat
she usually wears and her general looks, hair etc.  Also above FSM or
FSMs will have to meet with PC when the OP goes down.  (If possible,
tell FSM to get a piece of PC's clothing, AG/I NY)
 
     4) To get a cheap coat that is very similar to PC's.  (AG/I NY)
 
     5) To ascertain what PC looks like now, hair streaked? still
skinny? etc.  (AG/I NY)
 
     6) To locate a laundry near PC's place and to make sure she isn't
known there.  (Cleaners, note must have clerk, AG/I NY)
 
     7) To find out what PC is wearing the day of this action.  And what
her hair is like.  (AG/I NY)
 
     8) To have someone available to stake out PC when she leaves her
place the day of the caper, to ascertain when she leaves, what she's
wearing etc.  (AG/I NY)
 
***********************************************************************
 
     ((PAGE TWO))
 
     Operation Freakout, a plan to incarcerate (in jail or a mental
institution) "PC" or "Mrs.  Lovely" their frequent code name for
Paulette Cooper.  These pages consist of sample bomb threats by phone
and mail which are supposed to trace back to her, plus a bizarre scheme
to have a Scientologist pose as Cooper and crack up at a store near
where she lived so that she would be committed.
 
     In 1973, another frame-up scheme with bomb threats lead to the
arrest and indictment of Cooper.  The lower part of this page consists
of a letter attached to Operation Freakout in which they state that they
think this frame-up will work because it worked before and the FBI
believes she sent those original bomb threats.
 
     1 April 1976
 
                           OPERATION FREAKOUT
 
     MAJOR TARGET:
 
     To get PC incarcerated in a mental institution or jail, or at least
to hit her so hard that she drops her attacks.
 
     PRIMARY TARGETS:
 
     US B1 NE SEC working in liaison with OPS NAT (if needed).
 
     To remove PC from her position of Power so that she cannot attack
the C of S.
 
                           RE: PC OP FREAKOUT
 
     Dear Dick,
 
     SITUATION:  Cooper is still not terminately handled.
 
     DATA:  Cooper is getting her power back, attacking again.
 
     Attached is approved Op Freakout.  This additional channel (i.e.
plan).  Should really have her put away.  Worked with all the other
Channels.
 
     The FBI already think she really did do the bomb threats on the C
of S (Church of Scientology).
 
     SOLUTION:  OK this additional Channel.
 
     This is OK______
 
     Approved_____
 
     Disapproved_______
 
     Love,
 
     Randy (R)
 
************************************************************************
 
     ((PAGE THREE))
 
                             - INTELL TR'S -
 
     TR 3 Int-
 
     Purpose:  To teach a Student Int Officer to get the answer to a
question without startling a target.  To teach him not to be startled by
suspicion and Accusation.
 
     Position:  Student & Coach facing each other.
 
     Commands:  No fixed commands.  Use 'Start', 'Flunk', & 'That's it'
as in other TR's.
 
     Training Stress:  There are two parts to the drill.
 
     (a) The Coach assumes an identity such as Director of a Drug Firm,
or Psychiatrist, or PR Man. Coach also picks a question that the student
must get answered such as 'What is my address', 'What is my brother's
name', 'Have I ever had any connection to FDA'.  Coach gives the student
a couple of minutes to mock up a suitable cover.  Then the drill begins
with the student being the interviewer who must get the question
answered.  Flunks are given for being too pushy.  Failing to let Coach
Itsa (a silent Int officer invites Itsa), for making the Coach
suspicious.  Coach gets gradiently tougher and evasive.
 
     (b) The coach picks an identity.  The student picks a question as
above.  Flunks are given as in Part (a).  If the coach guesses which
question the student is trying to get answered (coaches don't go looking
for the question but if it sticks out like a sore thumb then Flunk it).
Coach is more evasive in this one & Flunks are given for creating
suspicion.  After the student does this well the coach throws in
accusative comments, such 'Who are you working for?'  'You're a
Scientologist' 'What are you, a Detective?'.  Flunks are given for
failing to handle & for becoming startled.
 
     This drill is passed when the student can do part (b) of this drill
flawlessly.
 
     TR 3 INT WITH BULLBAITING
 
     Purpose:  To teach a student Int Officer to improvise and maintain
cover when confronted with something unexpected.
 
     Position:  Student and coach facing each other.
 
     Commands:  No fixed commands.  Use 'Start', 'Flunk', and 'That's
it' as in other TRs.
 
     Coach picks an identity.  The student mocks up a cover & picks a
question he wants answered.  The student interviews the coach and must
get his question answered.
 
     The coach throws in startling accusations and suspicions and the
student must handle and maintain his cover.  Coach starts off on a
gradient giving the student wins.
 
     Flunks are given for being startled and long comm lags, for failure
to give an answer and smooth over the suspicions of the coach.
 
     This is passed when the student can give plausible answers and
improvise with ease, so his cover remains intact, and can get an answer
to his question.
 
     Set up is done as per TR 3 Int (b).  Coach is not tough but does
give the student many facts.  Student departs after terminating the
interview.  And writes a report on it.  Particularly noting whether he
got his question answered.  The report should include all facts given,
but not be overly detailed and include a description of the coach.
Flunks are given for, false reports, opinions, evaluation, omitted data,
and any other outpoint found in the report not the interview.
 
     Mo Budlong
     DG Info WW
 
-----------------------------------------------------------------------
Homer Wilson Smith           This file may be found at
homer@rahul.net              ftp.rahul.net/pub/homer/act/cd3.memo
Posted to usenet newsgroup:  alt.clearing.technology