GAMES
 
     GAMES 
     http://www.clearing.org/cgi/archive.cgi?/homer/games1
     GAMES II
     http://www.clearing.org/cgi/archive.cgi?/homer/games2
     GAMES III
     http://www.clearing.org/cgi/archive.cgi?/homer/games3
     GAMES IV
     http://www.clearing.org/cgi/archive.cgi?/homer/games4
     GAMES V
     http://www.clearing.org/cgi/archive.cgi?/homer/games5
     GAMES VI
     http://www.clearing.org/cgi/archive.cgi?/homer/games6
     GAMES VII
     http://www.clearing.org/cgi/archive.cgi?/homer/games7
     GAMES VIII
     http://www.clearing.org/cgi/archive.cgi?/homer/games8
     GAMES IX
     http://www.clearing.org/cgi/archive.cgi?/homer/games9

     A person who has inserted time between desire and havingness has
three choices.

     He can wait until his desire is fullfilled.

     He can dance his way to fulfillment.

     He can play his way to fulfillment.

     Only the last opens the possibility that he might not get there.

     SERIOUS GAMES

     Being able to lose a game does not make it a serious game even if
painful for a while.

     Games become serious when the consequences of losing or winning a
game lead to consequences about whether or not there will be more games
to play ever again.

     Betting EVERYTHING on a single game is a bit nuts.

     For example, if losing a particular game, means there will be no
more games to play forever and ever, then that's a serious consequence.
 
     One then adds pain into earlier or nearer losses to remind one of
the seriousness of losing the finals.

     Chances are that a being finding himself playing such a game,
doesn't actually want to be playing that game, because he doesn't want
to risk losing the ability to play games forever more.

     Thus he plays, but resents playing, he plays under protest.

     This leads him to wanting to win the game more than to play it.

     This leads him through corruption and temptation to seduction, into
treason, slavery and deceit, namely getting others to play the game for
him, take the risks, and guarantee his own winning at any cost.

     Cheating in other words.  Out-Ethics.

     He doesn't want to play, so he wants to win in order to get rid of
the game, so he gets others to play for him, take the losses, and give
him the winnings.

     This is your criminal or garden variety meatball.

     A being who can't enjoy losing as much as he enjoys winning is in a
problem.  He is playing a game he doesn't want to play, and thus he
plays because 'he has to', but only under protest.

     The difference between a Homo Novis and a Homo Sap, is the Homo
Novis is playing only games he wants to play, and the Homo Sap isn't.

     Disengaging the having of future games to play from winning earlier
games, and rehabbing the ability to enjoy playing more than winning or
losing, goes a long ways towards making a well and happy Homo Novis.

     From there, being able to operate the OT game creator powers
becomes within reach.

     The Homo Sap is stuck in must not play, have to play, must not
lose, therefore must win at all costs.

     The Homo Novis is into may or may not play, win or lose at no
permanent cost whatsoever.

     You can't play a game well if you are not willing to have created
it, and you can't create a game if you are not willing to play it.

     No being will be willing or able to tune a game he considers he
didn't create, doesn't want to play but has to, and needs to win in
order to continue playing.

     OT powers are not available to the victim.

     Although Lord knows the victim wishes they were, mostly to
victimize his victimizers back.

     That's because OT's use their OT powers to CREATE themselves as the
victim!

     (OT = Operating Thetan, a games creator).

     Being a victim inside a game, doesn't mean you are a victim outside
the game as game creator.

     It's a win to the game creator to be able to lose inside a game as
a game player.

     Imagine the first guy to write a computer program to play chess and
the program won.

     Now there is thrill and romance, surprise and delight, not as a
chess player, but as a computer programmer.

     Thus losses and sorrow inside the games of life as a game player,
must be balanced by wins and joy outside the games of life as a game
creator.
 
     Do you dare to admire, nay ADORE, as a game creator, the game that
is killing you and all your loved ones, as game players!

     That's an astounding statement.

     Dig it and don't leave it.

     The best games, from the games creator point of view, are those
where he doesn't know if he is going to win or lose, but he wins just
often enough to keep playing new games for ever and ever amen.

     The worst games from the games creator point of view are those
where he knows he is going to lose and once he does he will die as a
games creator never to create or play a game again.

     Homer
 
------------------------------------------------------------------------
Homer Wilson Smith     The Paths of Lovers    Art Matrix - Lightlink
(607) 277-0959 KC2ITF        Cross            Internet Access, Ithaca NY
homer@lightlink.com    In the Line of Duty    http://www.lightlink.com

Fri Mar 24 15:13:20 EST 2006