Copyright 1997

All commercial rights are reserved to the author, who currently
wishes to remain anonymous and therefore is writing under the
pen name of "The Pilot".  Individuals may freely copy these files
on the internet for their own use and they may be made available
on any web server who does not charge for them and who does not
alter their contents.



Now we are going to look a bit more at the creation of reality
and other mechanics of existence.

33.1 Spotting Sources

Pick a condition or situation that you are interested in
and run the following alternately:

a) spot something that might be a source for ___
b) spot something that is probably not a source for ___

Then pick another condition or situation and repeat.

Continue running this on various conditions and situations
until you have a major realization.

33.2 Sources in General

Run alternately.  Continue to a change in perception.

a) spot a source
b) notice something about it
c) spot a no-source
d) notice something about it

33.3 Cause

Do this in a crowded place.  Continue to a change in awareness.

a) notice somebody
b) spot something that they are causing
c) spot something that they are not causing

33.4 Creation

Pick a small section of the wall or a small object and
look at it.  Then run the following on it, alternately:

a) get the idea that you are creating it
b) get the idea that others are creating it
c) get the idea that nobody is currently creating it

Repeat until you feel some increase in awareness.

Then pick another object or part of a wall and run this 

Run this on a few more things.  While doing so, see if
you can increase the amount that you are creating it.

33.5 Isness

Run alternately:

a) What is
b) What isn't

33.6 Reality

Take your time and hold each idea for a moment as you 
alternate these commands. 

Pick a wall or a large object.

a) get the idea that it is there
b) get the idea that it is not there
c) hold both ideas simultaneously

33.7  Creating

Do this in a crowded place.

a) notice somebody
b) what are they mocking up
c) what are they not mocking up

33.8 Existence

a) what has to be part of your existence
b) what must not be part of your existence

Then run

a) what has to be part of another's existence
b) what must not be part of another's existence

33.9 Conditions

a) spot a persistent condition
b) what have you done about that

Then run

a) spot a condition that has persisted for another
b) what have they done about that

33.10 Beliefs

a) spot a deeply held belief
b) what have you done about that

33.11 Persistence

Walk around outside and run the following

a) spot something that you would permit to persist
b) spot something that you would permit to vanish

33.12 Words

Do the following for many words until there is no tendency 
to have any force associated with words.

Think of a word that has force associated with it (such 
as hit, break, explode, etc.)

Alternately say the word and visualize the force (for
example, say "hit" and visualize somebody hitting somebody)
and then say the word and have nothing associated with it
until the word does not have any automatic association
of force.

Note that you are not trying to get rid of the meaning of
the word, but only to remove any tendency to automatically
create force in association with the word.

33.13 Significance

Have each of the walls (in rotation) tell you "This Means ___"
and put different things in the blank such as "this means that
you will turn green" or "this means that you are going to

Put many different things in this, including nonsense and
ridiculous ones as well as things that are commonly said
in this fashion.  You can use the same thing more than once

but preferably not twice in a row.

33.14 Importances

Lie down and close your eyes.  Exteriorize and look around
a large city.

a) spot something that is happening
b) decide that it is important
c) decide that it is unimportant

33.15 Present time

Visualize an animal such as a dog.  Have it start running
around the earth.  Intend that it will run that way in that
direction forever.

Look into the future.  See the dog there in the future
continuing to run around.

Look at the mockup in the present again, seeing the dog
run.  Knowing full well that it is running in the future,
none the less have it stop and turn around and run the
other way.

Repeat this a number of times, using different animals for

Continue this until you have no qualms about stopping
something that you intended to have going on forever.


Do this one looking around with your eyes open inside of
a room..

Look at a wall and visualize it as transparent, or create
and empty space where the wall is.  

Look through the wall at what is on the other side.

Do this with a number of different walls in a number of
different rooms, spotting things on the other side.

Don't worry too much about accuracy, and it is all right if
the perceptions are vague, just do the best that you can
until you have a good win.


Walk around on a crowded street.

Notice people, seeing them as they are.

Now see them all as naked, again looking around and noticing

Next see them as skeletons, seeing how the bones move around
as they walk etc.

Finally, see them as projected illusions, created by beings
who are not located in this space.


Do these with your eyes closed, seeing these things mentally.
You can look at old pictures, or visualize things newly, or
see actual reality.


a) think of someone that you liked
b) look at them and confront them
c) think of someone that you disliked or detested
d) look at them and confront them


a) think of someplace that you liked
b) look at it and confront it
c) think of someplace that you disliked or detested
d) look at it and confront it


a) think of an object that you liked
b) look at it and confront it
c) think of an object that you disliked or detested
d) look at it and confront it


a) think of an activity that you liked
b) look at it and confront it
c) think of an activity that you disliked or detested
d) look at it and confront it


a) think of a time that you liked
b) look at it and confront it
c) think of a time that you disliked or detested
d) look at it and confront it


Go outside and look at things, seeing them as if you were
seeing them for the first time.  Pretend that you have never
seen them before and are seeing them for the first time.



In our long history as spiritual beings, we have frequently
wanted to control each other.  There have often been efforts
to stop people from doing various things or to enslave people
and put them to work.

Some of the advanced civilizations that have existed in the
past have used very high powered conditioning to try and 
do these things.  Sometimes it was to make people good or
loyal and sometimes it was simply to make slaves.

In this universe, it is commonly done with electronic waves
used to give impact to the commands being implanted.

Simple hypnotic commands are much too easy to throw off
for these purposes.  They would not generally endure over
the course of many lifetimes.

Therefore, complex patterns, false pictures, and various
other tricks generally form part of these implants.  They
are often filled with wrong dates and misleading stories.

Do not give too much importance to these things.  They are
old and their command value is weak, hardly more than the
push from TV commercials.

If you are heavily bothered, it is because of your own efforts

to implant other people either to make them be good or to
make them obedient or whatever.  We all worked at this at
one time or another, thinking it was the solution to making 
a better society or a way to be powerful or successful.

But these things do give trouble in incident running.  
Scanning through a implant without spotting the items that
were implanted can stir them up and you need to confront
what was being implanted to get them to erase properly.

Practically speaking, these incidents interfere with good 
past life recall and the things that were implanted do have
some residual effect as long as they are not confronted.

Often the items implanted follow repetitive patterns.
When some of these were being researched in the 1960s,
the patterns were written on pages with holes cut into
them where different words could be substituted.

Some cheep games or novelties have cards or disks like
this with a window in which different words appear as
a card is slid or a disk is rotated.  These kind of
cards are sometimes called platens because of the holes 
cut into them.

Even though these cards with holes are no longer used, 
the patterns of implant items are called platens for this 

Orthodox Scientology has a great number of implant platens
that were researched in the 1960s.  Many of these can
be found on the internet despite the CofS considering
them to be confidential.

A great deal more which I researched myself are in the 
Super Scio book which is available on the internet.

Hopefully others will publish their own research in this

At this stage we are only going to deal with how to
run an implant platen and take care of a simple one
which is common and troublesome.  On your second pass
through the book you might want to pick up a number of
the ones which are available on the net and run them

Researching a new implant platen is far too difficult
for a beginner and is beyond the scope of this book.

Unless you are very advanced, you shouldn't go hunting
for implants.  Instead you take existing implant
platens and run through them to knock out any residual

If you do bump into an implant for which you don't have
a platen, instead of trying to run through it, run
the events leading up to being implanted instead.
Also, look for the first time it happened, because these
things were "recorded" and "kept on file" and often
have been done to somebody more than once.  

And if you have real trouble, look for a time when you 
did this to another or when you wanted it done to others
and especially confront your intentions at that time.

If this all seems too weird and impossible, then go ahead
and skip this and similar chapters.  Take another look
when you go through the book a second time.

34.1 Technique

The basic technique for running out an implant platen
is to spot or mockup each item in sequence until it 
ceases to have any effect.

Since these things can have a bit of a kick to them, the
easiest way to do this is to alternately spot the item
and spot something in the room.  This keeps you awake and
aware and gives you maximum push as you spot the item.

When you spot the item, you really need to get the sense
and intention of the item.  These were not actually implanted
in English (or whatever language you are running this
in), and it is the meaning of the item rather than the words
which counts.

Sometimes there can be a feeling that the item is located
somewhere around you or is in a certain direction, in
which case you should reach into that location to spot
the item.

Ideally, however, one reaches back to the time when the
item was implanted and spots it there.

The first time, you may have to feel around a bit to connect
with the item.  There may be a bit of a feeling of mass or
pressure or protest or energy connected with it.

You keep spotting that item until this is gone and there
is nothing on the item, no heaviness nor any urge to obey
the item.  There is usually a bit of a feeling of relief or

of something gone.

If you spot an item a number of times and it seems to be getting
heavier or more charged up, try to reach back to an earlier
time that the item was implanted.  These implants were used
over and over again and you want the first time or the earliest
one that you can reach.

If the item is getting heavier and there doesn't seem to be
an earlier occurrence, it might be that you have left some charge
on earlier items in the platen that you are running, so you
should go back a few items and see if there is still some
charge on them.  If so, then run the earlier items some more.

You should run a platen to the point where there is no more
charge on it.  There should be no tiredness or feeling of
mass or unconsciousness and there certainly should be no
hypnotic feeling.  At that point you should be capable of
looking over the platen casually with no reaction or importance
attached to the items.


It should be obvious that a heavy implant would be very
likely to include commands to kill yourself if you found 
out about it.  But it should be equally obvious that most 
people are not likely to obey such a command, especially 
if it was implanted a long long time ago.

In practice these things should be fairly easy to shrug off
if you are aware of them.

Most people do not run right down to the store when a
TV commercial tells them to.  We've grown fairly thick

Even when they were "fresh", implanted orders to kill yourself
were not very effective.

They were included in the implant for a different reason.  
It gives the person a feeling that the implant would be
dangerous to remember.

In actual fact, the more you remember of an implant, the
less effect it has on you.  It is at its most effective when
you don't recall it at all.

These things don't intensify as you find out about them, 
instead they grow weaker.  

The following platen is a set of items that were commonly
attached at the beginning or the end (or both) of various
other disrelated implants.  This might be the most common
set of suicide items that has been used in the current

If you can't seem to come to grips with this or spot the
items, then feel free to leave this for later.

Implant items were never very powerful.  It was the postulates
and decisions that you made while being implanted or implanting 
somebody else that created most of the bad effects.  Items like 
this were designed to get you to postulate that you should 
forget the implant to protect yourself.

It might be best to run this by placing a sheet of paper over
the items and then shifting it down one item at a time.  That
makes it easy to keep your place and discourages you from
looking over a whole bunch of items at once.

Take each item and alternately spot the item and spot 
something in the room until you feel good about it and
have no urge or compulsion to obey the item and have no
discomfort or disturbed reaction while considering it.

If you start feeling really good, take a break.

After taking a break, see if you can get back into it
and get some more charge off.  If, when you first look
at it after a break, the whole thing really seems to 
have dissolved and simply seems funny, then go ahead
and glance over the rest of it to see if there is anything
left (and run anything remaining).

But be sure to always take a break first because sometimes
you can get so much relief from handling an item that the
rest of it seems gone when it isn't.

 ----- platen for the suicide implant --------

1.  To know about this is to disbelieve it

2.  To know about this is to forget it

3.  To know about this is to become insane

4.  To know about this is to become unconscious

5.  To know about this is to be unaware

6.  To know about this is to be sick

7.  To know about this is to die

8.  To know about this is to kill myself

9.  To talk about this is to disbelieve it

10. To talk about this is to forget it

11. To talk about this is to become insane

12. To talk about this is to become unconscious

13. To talk about this is to be unaware

14. To talk about this is to be sick

15. To talk about this is to die

16. To talk about this is to kill myself

17. To find out about this is to disbelieve it

18. To find out about this is to forget it

19. To find out about this is to become insane

20. To find out about this is to become unconscious

21. To find out about this is to be unaware

22. To find out about this is to be sick

23. To find out about this is to die

24. To find out about this is to kill myself

25. To remember this is to disbelieve it

26. To remember this is to forget it

27. To remember this is to be insane

28. To remember this is to be unconscious

29. To remember this is to be unaware

30. To remember this is to be sick

31. To remember this is to die

32. To remember this is to kill myself

33. To think about this is to disbelieve it

34. To think about this is to forget it

35. To think about this is to become insane

36. To think about this is to become unconscious

37. To think about this is to be unaware

38. To think about this is to be sick

39. To think about this is to die

40. To think about this is to kill myself

   ------- end of platen --------

34.3 Finishing Step

After you run out the items of an implant, do the following:

a) Spot any postulates or decisions that you made at
the time of the incident.

b) Spot any times that you gave this implant to another or
wanted people to be implanted with it.



Spotting the point at which you entered into a game can take 
some weight off of the subsequent incidents that took place 
within that game.  Especially if you spot your own interest
and desires or whatever aesthetic or interesting hook drew
you into playing.

This is not actually a cure for what happened subsequently,
but it gives you a way to unstick your attention from the
later incidents and get a bit more exterior to the entire
sequence of events.

35.1 Relationships

As a starting point, lets consider relationships that you 
have been involved in in this lifetime.

These could be sexual relationships or simply strong friendships,
with the emphasis being on long or intense contacts with
other people.

For each major relationship, you can scan through the 
incident where you postulated or were drawn into the

This does not dissolve the relationship unless it is one
that you are already struggling to get out of.

Note that happily married people often reminisce about how
they got together and it serves to strengthen the relationship
because it rekindles the goals that they had for it.

On the other hand, these unpleasant love/hate relationships
where the person keeps bouncing back and forth often include
mistakes and misperceptions from the very beginning.

In this case the person tends to fixate on the later upsets
and does not look back and re-evaluate his original premises.
In some cases, looking back to the beginning with the wisdom
of hindsight, one will see the mistaken ideas and wishful
thinking that lead one down a wrong path.

The emphasis here is not on looking for trickery or things
to blame on others.  That does not set you free of the
situation but only perpetuates it.

Instead look at your dreams and desires and the thing that
you thought was there.  This is what holds you to the relationship.

Do not abandon your dreams because they were misassigned.
Simply realize that they latched onto an inappropriate target.

Our experiences with running incidents show that that the
crucial point to run is the earliest part, the beginning when
it all started.

So run the beginnings of relationships as incidents, this
will take weight off of things that happened later in the
relationship.  This might clean up a good relationship so
that it goes better and it might help you end off on a

bad relationship or recover from the ill effects of one
that happened in the past.

You can use the incident running technique that was given in
an earlier chapter.  And if the incident becomes heavier 
instead of clearing up, look for an earlier similar incident
because one often gets into the same situation again and again.

Pay special attention to your goals and desires and intentions
and decisions and to the things that you postulated for the

35.2 Groups

Next look at groups that you joined willfully and which are or 
were a major part of your life.

As above, run the entry point into each group.  This not
only includes joining the group but also the decisions and
events leading up to joining the group.

In some cases, you may have joined a group to solve an
earlier period of confusion.  In this case, even the 
decision to join the group is late in the story.

So check for a prior confusion that existed before you
joined the group and for which the group was to be the

If there was a prior confusion, then run the following
on the time period of the confusion:

a) what problem did you have then
b) what communications did you leave incomplete about
   that problem.

Next, run

a) what did you do at that time
b) what didn't you say at that time

If the confusion doesn't feel better by this point, then
also handle any upsets (ARC breaks) that occurred at that
time, using the rundown given in an earlier chapter.

You can also run more problem processes (see the chapter
on this) directed at the time period of the confusion
if something more seems needed.

After the confusion has come apart, then run the entry
point incident, and in this case you should expect to
see things a bit differently then when you joined the

This will help rekindle your purposes and enhance your
relationship with a desirable group, and it should help
you separate from an undesirable group.

35.3 Forced to Join

There are also groups (and sometimes even relationships)
that one is forced to join.

Being recruited for the army is one example.  Being forced
to enroll in school is another.  Which is not to say that
these are always enforced, but it is often the case.

First we need to take some weight off of the enforcement.
Run the following:

a) recall being forced to join something
b) what was protested then
c) recall forcing another to join something
d) what did they protest

Once your confront is up on this, then pickup any significant
entry points where you were forced to join and run them as
incidents.  And then do the same for times that you forced
somebody else to join.  And if necessary, also run incidents
of others forcing others to join something.

35.4 Failed Purposes

Having a strong purpose or intention is also a beginning and
a sort of entry point into a game.  Sometimes a desirable
purpose becomes derailed by later difficulties and failures
and is abandoned due to despair rather than simply being
set aside because one has become interested in something

These failed purposes can also be cleaned up by spotting
when you had the original purpose and running through that
as a sort of incident, with special attention to the point
when you originally decided to have that purpose.

As with the other entry points above, getting back to the
first moment tends to take weight off of the later failures.

And as above, it does not force you to either resume or
abandon the purpose, it simply restores free choice.  Once
the weight of failure is gone, it can either revitalize the
old purpose or let you finally lay it to rest depending on
your true desires now in present time.

35.5 Desirable purposes

After cleaning up failed purposes, it is good to run a
positive process in the area.

a) spot a desirable purpose
b) spot a purpose that would be desirable for another or others

35.6 Learning

Since it is so valuable to learn things, let's also see if
we can rekindle your desires in that area.

a) what did you want to learn
b) when was that
c) what did another want to learn
d) when was that

35.7 Joining the body

For the advanced student, or for a second pass through the
book, it is very useful to run the incident of picking up
the current body.

One of the most important points of this is the decisions and
postulates that one made as one entered the current lifetime.

Since one has picked up many bodies over the course of time,
you might find that this incident is too late on a long
chain and that you have to run earlier similar times when
you picked up a body.

35.8 Mapping your lifetimes

This is definitely an advanced step and you will have to
leave it until you have accumulated quite a bit of data
about your recent lifetimes by means of simple recall
processes, especially those given in the early chapters
of this book.

When you are ready for this, begin by sketching out a
list of the lifetimes that you are aware of in the last
few thousand years.

Beginning with the earliest one, spot what your intentions
were in entering that lifetime and examine how it went.
Consider the next lifetime to be a solution or a response
to the results of the previous lifetime and again examine
your intentions and what actually happened.

Moving forward in this way, you should be able to fill
in the blanks on some of the missing lifetimes, at least
approximately, and see how these relate one to the next.

You will see things, which are or were very important to you,
where you maintained a consistency of purpose from lifetime
to lifetime, and you will see other things where you 
tended to flip back and forth hunting for a way past
some barrier.

In doing this, you may occasionally come upon an incident
of exceptional significance which has to be run.



You might want to consider this section to be highly 
speculative.  Take it as a suggestion of something to
be looked at rather than absolute truth.

The entry point into a universe is of importance because it
undercuts the game that took place in that universe.

The entry point into the current physical universe in which
we are living is especially important on this basis.

The previous universe was one of Magic, much like the fantasy
and horror stories which are so popular.

This universe was originally built as a place to get rid of
undesirables, which not only includes criminals and malcontents
but also prisoners of war and other defeated opponents.  
Eventually things became so interesting down here and the
magic universe had decayed so much that people also came here 
willfully and few remain behind.

Some people have been put here and escaped many times, so
don't be surprised to find that the entry into this universe
has occurred multiple times.  As usual, the earliest one
is the best to spot.

There is no direct correlation of space between the two
universes.  There are transfer points, but it is not a one
to one mapping.  The transfer points connect to a small "canned"
universe (fixed track, like a recording) which acts as a sort of 
bridge between the two.

The transfer points in the magic universe are generally setup
as pools (perhaps Grecian) which one is pushed into as a
spirit.  There is generally a spiral of columns circling in
towards the pool.  There are 64 columns with various statues
(heads or busts) on top of them.

I can't say for sure whether these pools are always identical
or if there is some variation.  Certainly the surrounding
countryside might be different and the planet itself might
be vary different (different color skies etc.).

It might begin by being sentenced in court and then taken to
the beginning of the spiral, or you might simply enter it
willfully.  Then one goes round the spiral, being sort of
drawn along by energy.  One does this as a spirit (or in
a spirit body) floating from column to column gradually
gathering speed and flies into the pool at the end.  If it is

being enforced (rather than willful), there will be beings
above the pool who then "blanket" you (covering you with
their energy fields) and "push" you down into the pool to
make sure that you are forced into it.

Once in the pool, everything becomes heavy and occluded and
it seems like you are in another place.  This is the "canned"
universe that is used for the transfer.  Although there are
many of these pools in the magic universe, you always seem
to be in the same place from this part of the incident forward.

The incident does not contain a lot of pain or force although
there is a bit of a push or pressure to it and in some cases
there might be heavy emotions at being exiled and a feeling
of loss.  The incident's main characteristic is an extremely
strong aesthetic which is meant to make you interested and 
draw you into the current universe.

The "recorded" universe begins in a sort of obscure void like 
being underwater.  But gradually you sense some sort of a 
golden light source and feel drawn towards it.  Again you 
gradually gain speed and finally come to a golden object
in the form of a golden sunburst (but like a plaque or
emblem or piece of jewelry rather than an actual sun).
As you pass into it, you hear (telepathically, not in words),
the goal "To Be Godlike".

You pass through this and continue moving, gaining speed,
and eventually come to a set of golden bells and hear the
goal "To Be Free" as you pass through them.  

The next goal is "To Be Responsible" and you pass through,
I believe, a set of golden books or tablets of law.

This continues on through an entire series of goals.  The
series is approximately as follows, but there may be errors
or omissions.





































The final object, with the goal "To Be Enduring" is a pyramid.
You pass into it and come to another landscape, this being a
sort of plane or stage surrounded by angels and demons and 
various other things, all highly aesthetic and complex and
very interesting looking.

This and the characters that appear subsequently and possibly
also the aforementioned objects might all be 4 dimensional
constructions of which one sees a shifting 3 dimensional 
perspective so that they permutate or change in various ways
as you sift your perspective (shifting along a 4th axis
while remaining at the same 3 dimensional co-ordinates so
that you move without moving in the normal frame).

The whole thing has the atmosphere of a pageant.  There are
cherubs blowing trumpets and snapping sound as the various
characters come on stage and do their lines.  It was meant
to hold your attention.

The show begins with the line "Only one will survive" as
a crowd mills about on the stage.

Then comes the line "To be the one who survives, you must
be superior to all others".

Then the milling crowd backs away and settles down and
the first character is revealed.

This is supposed to be "god" and he might appear as a bearded
old man in a white robe (but the aspect sifts from different
perspectives).  And note that this is no more than a
characterization, like an actor in a mystery play, there is
no real feeling of divinity to the figure.

He says the following lines (approximately, this is not in
English) -

a) (looking to your left (his right))
   To be Godlike is to solve the opposition of enduring
     (stubborn) people.

b) (looking forward)

   To be Godlike is to be superior to all others

c) (looking to your right (his left))
   To be Godlike is to suffer from the oppression of
     free beings (people).

He exits to your left and the "free being" comes on stage
from the right and says:

a) (looking to your left where god exited),
 To be Free is to solve the opposition of godlike beings

b) (looking forward)
 To be free is to be superior to all others

c) (looking to your right where the next character will come from)
 To be free is to suffer from the oppression of responsible beings

He exits to your left and the "responsible being" comes
on stage from the right.

(looking to each side as above)

a) To be responsible is to solve the opposition of free beings
b) To be responsible is to be superior to all others
c) To be responsible is to suffer from the oppression of
   creative beings.

This continues in the same pattern for the entire series of
goals listed above.  Note that there might be some goals
missing from the list, and there also might be some varying
translations possible for some of the ones given.

The final one is:

a) To be enduring is to solve the opposition of tough beings
b) To be enduring is to be superior to all others
c) To be enduring is to suffer from the oppression of
   godlike beings.

This sets the entire pattern up in a circle with godlike 
being opposed to enduring.

The incident ends with waves of blackness.

Then you find yourself in the current universe.  There are and
have been various entry points.

The current "local" entry point is the horsehead nebula in

This whole incident is held in place by aesthetics rather than
any great degree of pain or force.

It sells you on the idea that the game in this universe is
to be superior to everybody else and sets you up to be in
conflict with everybody.

Of course if you're fighting against everybody, you are going
to lose sooner or later, so you can't hold the godlike
position but instead sink down through the entire cycle of
goals, eventually swinging around from "enduring" back to
a lesser version of "godlike" in an endless declining

To break out of this pattern you have to stop fighting
for superiority.

The basic lie that sets the whole thing up is that only
one will survive.  This is a hot button and gets picked
up occasionally in popular movies and TV shows (Highlander
is the latest example).  Notice that the idea always leads
to games of maximum violence and destruction.

This is the reason we fight so much.  And it is all nothing
more than a lie that was presented with a tremendous amount
of aesthetics.

The incident occurs "at the beginning of time".  But that
is only within its own little canned universe.  Before it
you were in the magic universe and after it you are here,
and those points will have specific dates within these two
universes.  And it probably happened many times at different
points in your existence as you bounced back and forth 
between this and the magic universe.

Just spotting this incident in a vague sort of way is good
enough to drain some charge off of the subsequent troubles
that you have had in this universe.

Hubbard found a small piece of this one and labeled it
incident 1.  It proved to be quite useful in cooling down
things that were in restimulation.

36.1 Some things to do

For starters, just see if you can spot this incident back
there "at the beginning of time".  

Then look earlier and spot being pushed into the pool
in the magic universe.

Then spot incidents of "blanketing" and pushing others
into the pool.

Then spot times in the magic universe when you wanted
others to be exiled to this universe.

Then look for earlier times you were pushed into this

Try to get back to the earliest time that you can both
of being pushed in and of pushing others in.

36.2 Using this an undercut

This incident acts as undercut to subsequent implants that
were done in this universe.

If you are fooling around with implant platens (like the

suicide implant given in an earlier chapter or like many
of the ones on the internet) and you start feeling charged
up and uncomfortable or sick, then shift your attention
earlier to this incident and spot it a number of times.

Spotting this one tends to pull your attention out of later 
implants and cools them down.  And this incident does not
have heavy force on it, so it does not itself tend to
make one sick.

Note that this does not erase the subsequent implants,
it just cools them down.

36.3 A note on the Goals Series

The above is the goals series of this universe.

There is a lot more material on how we have been living
these goals and how to further remove the charge on them.

But it is probably too much for the first pass through
this book.

It is covered in chapter 3 of the Super Scio book and
probably should be studied when you reach this point
on your second pass.  

Note that the above goals list is slightly improved over
the one in the Super Scio book.



This universe was founded on games of force and conflict.  These
can be fun, as evidenced by the popularity of various video
and arcade games.  But it is not fun for real living beings
to be at the receiving end of these forces.  And if it hurts
others, it hurts the being who causes it as well because these
things do kickback.

We have had these kind of games for a long time.  They go back
long before this universe.  And they predate the time when
we became the effect of our own creations and began playing
these games for real, succumbing to pain and force and misery.

In early universes these were played with mockups, created
projections, the god's equivalent of our video games.  They
were not done and were never meant to be done with the suffering
of living beings.

Don't think to turn your back on force and deny this type of
game as being too violent.  The "gods" love playing with
force and it is very entertaining.

A chess game is most interesting when there is a dramatic and
well co-ordinated use of force to smash the enemy's position.
Imagine this on a larger scale with more action and sophisticated
graphics.  This is something that you have fun playing rather
than something to be run out and erased.

Then consider the sick and degraded horror of putting living
beings into these chess pieces and smashing them as part
of the game.

That is what is really wrong and that is what needs to be

Leave the violence on TV.  That is where it belongs.  Get
it out of everyday life.  Use your mastery of force for
entertainment, not for the subjugation or destruction of

You will eventually need to master force.  Energy is part
of the anatomy of this universe.  But you master it to regain
control over the physics within which we have entrapped
ourselves rather than using it to further harm and dominate
your fellow man.

We will have a chapter later on the subject of energy.
But if you increase your horsepower and then use it to
play further games of dominating others, you will simply
cause yourself to sink faster into this trap, just as
a more energetic person would sink faster when struggling
against quicksand.

So as a preliminary step, let's see if we can pull you a
bit further out of the degraded game of this universe.
There are far better games to play and their shadows
still remain with us.  For example, art and creation still
remain with us even if they don't always gain adequate "points"
in the cut throat games of the "real" world.

37.1 Six Ways to Nothing

This is best done sitting in a comfortable position with
your eyes closed.

Imagine that you are reaching through the entirety of
the physical universe, way way out there, as far as you
can imagine it going no matter how big, and then reach
a bit further and find nothing.  Hold onto the nothingness
for a moment or for as long as it takes for you to feel
comfortable holding it and not thinking.

Do this in each of six directions in rotation:

1) right
2) left
3) front
4) back
5) above
6) below

When you have cycled through this a number of times comfortably,
then begin doing these in pairs, reaching in two opposite
directions simultaneously and holding both.

1) right and left
2) in front and behind you
3) above and below you

When this is comfortable, then reach in all 6 directions
at once and hold the nothingness in all 6 places concurrently.
Alternate this with looking around the room. 

As an advanced step, if you can conceive of 4th dimensional
directions, add a 4th non-physical axis and reach to both
sides along that axis as well and find the nothingness beyond
any 4th dimensional thickness that may be part of this universe.

Note that other separate universes do not occupy the same
co-ordinate system, it is the independence of the co-ordinates
that makes them separate universes.  You would not, for example,
find the magic universe by reaching far enough in physical
universe space, you would find it in its own space instead.

And advanced student can also find other universes around
himself besides the current one.  In actual practice, you 
did not completely abandon the various earlier universes,
and you still have parts of yourself there.  When you are
ready (probably on a second pass), you can close your eyes
and mockup various other universes around you and repeat
the above drill on those as well.  But this is best done
after mastering the techniques given in the next chapter.

37.2 Universe exteriorization

Lie down and close your eyes.

a) spot 3 points in this universe
b) spot 3 points that are not in this universe

37.3 Beingness

The goals series introduced in the chapter on entering 
this universe (incident 1) is the anatomy of the game
in this universe, and it is self destructive.

Each goal in the list is set up to fight against the goals
on either side.  As a godlike being, you oppose both the
enduring people and the free beings.  You successfully 
oppose the enduring people and therefore cannot endure as
god, and you fail in opposing the free beings and thus
eventually become one.

As a free being, you successfully oppose godlike begins,
and therefore cannot be godlike, and you fail in opposing
responsible beings and thus eventually change over to
that goal.

And so the cycle continues downward, and with each
abandonment of a goal and the corresponding abandonment
of the identity associated with it (which failed), 
you also abandon some of your ability.

As long as you stay in agreement with this pattern,
you find that it is difficult to be both free and
responsible concurrently because the two have been
set in conflict.  Or, to use a different example,
it is difficult to be both strong and intelligent
at the same time.

As one steps out of this pattern and abandons the game
of domination, you do not abandon these goals.  Instead,
you expand to encompass all of them, and hold these
together without conflict.

Eventually you will want to do some intensive handling
of this area.  It is discussed in chapter 3 of the
Super Scio book.  But that is best left until a second
pass through this book.

For now, we will do a light process to try and restore
some of the abilities that were abandoned on each of
these goals as you cycled through this pattern while
living in this universe.  Note that we have been here
for a long time and most people will have gone around
the entire series a number of times, loosing a bit 
more each time around.

The process here is very simple, but you should do
it thoroughly for each of the goals in turn.

Do this in a crowded place.

a) walk around, visualizing yourself as having the primary
characteristic of the goal, such as being godlike or
being free or being responsible.

b) spot people and visualize each of them as having that
primary characteristic as well, even if they are not
manifesting it.

c) put the intention into people that they have more

of that primary characteristic such as being more godlike
or more intelligent, etc.

Run this for each of the items in the following list:


37.4 Being Nothing

Run this one 4 different ways:

1) alone with your eyes closed in a comfortable position
2) alone with your eyes open in a comfortable position
3) outdoors in a quite and natural place (eyes open)
4) in a crowded place with lots of people around (eyes open)

The process consists of alternating between two different
concepts, holding each one for a minute or until you feel

a) conceive of yourself as nothing, no thought, no attitude,
no characteristics, just a passive yet infinite potential.

b) conceive of yourself as an individual, with emotions
and attitudes and thoughts and pictures.

37.5 Desirable Targets

37.5.1 Think of some things that you like

37.5.2 Think of some things that it would be nice to be

37.5.3 Think of some things that it would be nice to do

37.5.4 Think of some things that it would be nice to have

37.5.5 Think of some people that you would enjoy talking to

37.5.6 Think of some games that it would be fun to play


Version: 2.6


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