---------------------------------------------  

                    SUPERSCIO #8A

                 VARIOUS IMPLANT PLATENS

   ---------------------------------------------  

Copyright 1996

All commercial rights are reserved to the author, who currently
wishes to remain anonymous and therefore is writing under the
pen name of "The Pilot".  Individuals may freely copy these files
on the internet for their own use and they may be made available
on any web server who does not charge for them and who does not
alter their contents.

   ---------------------------------------------  

This is a random collection of some of the implant platens that I
researched out on myself.  I found some by scanning for later
key-ins of the penalty universes (the goals series and/or the
terminals and/or restimulative buttons were often used in later
implants) or the agreements universe (not as common), and I
found others by trying to correct the half right platens issued
by Ron in 1963, and some I just stumbled over.

At this time, none of these have been tried by anybody else and
so these can be considered highly speculative.  Also, I have a
tendency to fool around a bit with an implant, spot some things
about it, and then have it come apart so that many of the ones
I found are incomplete.  I also have a high tolerance for wrong
items in these things (I don't have much charge on implants in
general and the items don't seem very important) so that I can't
guarantee that all the items that I did find are right.

Here I have only included the ones that I ran more extensively
or that seemed to provide some useful bit of information and
I have left out the tons of fragmentary or disorganized material
that I came up with.  The real product of my fumbling around with
this stuff was to get enough of a view of the time track to put
together the Cosmic History which is in an earlier write-up.

Note that it is only Ron's 1963 platens that have extensive errors,
and those are not generally used in Scientology.  Later he knew
about implanted false dates, had better listing techniques, and followed
up on the platens in a more thorough manner with extensive team
efforts to get the items right.


 ========================================================

  DO NOT SKIM THROUGH IMPLANT PLATENS

If you insist on going through these materials in a casual manner,
then read the introductions and look at the first item or two
very carefully, but don't just skip around glancing at the items
in the middle of these things.  It might not make you sick, but
it could, and it might also leave you feeling upset and irritated.

You probably can get away with reading these slowly and carefully,
considering each item, and reading each item again if it seems
to have some charge on it, and by re-reading the first or earlier
items if you start to feel upset.  You really should flatten
these items with a meter, but they are not so deadly that you
should be afraid of looking at them.


 ========================================================


          CONTENTS:

----------
SUPERSCIO #8A


1.  OT2 ADDITION

2.  THE HELLATROBUS PRISON PLANET IMPLANT

3.  EARLIER HELLATROBUS IMPLANTS

4.  THE DEAR SOULS IMPLANT

----------
SUPERSCIO #8B

5.  THE AMUSEMENT PARK GOALS

6.  THE TRAIN IMPLANT

7.  THE AIRCRAFT DOOR IMPLANT

8.  THE AGREEMENTS UNIVERSE IMPLANT

9.  THE DISABILITY IMPLANT

----------
SUPERSCIO #8C

10. THE DISCONTINUITY IMPLANT

11. THE HALVER

12. THE ANTI-ENERGY IMPLANT

13. FAC 1

14. THE INDIVIDUATION IMPLANT

15. THE JUST REWARDS IMPLANT

16. SERVICE FAC IMPLANTS

----------
SUPERSCIO #8D

17. THE HUMAN IMPLANT

18. THE POLES IMPLANT

19. THE ANTI-PSYCHIC IMPLANT

20. THE CHOICES IMPLANT

21. THE THIRD EYE IMPLANT

22. THE 10 WAY COMPULSION IMPLANT

23. THE 4TH DIMENSIONAL IMPLANT

----------
SUPERSCIO #8E

24. THE TIME IMPLANT

25. THE JEWEL OF KNOWLEDGE

26. THE FALSE JEWEL OF KNOWLEDGE



 ========================================================


                 1. OT2 ADDITIONS

The OT2 materials are currently being copied around on the internet.

The version that was read into the Fishman trial and which is
the most common version on the net is highly incomplete and
short cutted.  

The materials included in the scam-iz-dat postings are much more
accurate.  But if you take all the OT 2 platens they published and
also pickup the Fishman stuff and put the full versions of the 15
chapters in order, you will see that chapters 13 and 14
are missing.  This is probably because whoever collected them did
not run the full set when they did the level.  I only ran about
half of these when I did OT2.  The posted platens match what
I remember of this, but there is no guarantee that there aren't
a few mistakes or missing items or even some later corrections 
that were found by the org which didn't make it onto the net.

Modern practice is, unfortunately, to shortcut this level and bail
out when there is a major release so that the person can go on to
OT3.  Because of misapplying clearing course theory to OT2, there
is often a mistaken idea that the whole thing is either there or
gone, so that if you have a big blowout on one of the chapters and
it wouldn't run anymore, they think that its all gone instead of seeing
that only the particular chapter (implant) is gone.

They also mistakenly continue to apply clearing course style 
thoroughness to running later implant platens.  Per the clearing
course, everything must read and flatten or else something is wrong.
But this is a gradient on confront of implant items.  When the
person is further along, he mostly FNs with an occasional item
pair that reads and flattens.  They used to see this kind of
behavior on rerunning the CC on old OT4 but did not generalize it
to apply as needed.  Beyond this stage, you often have an entire
implant blow out on the first few items.  When that happens, you
take a quick scan over it to see that its gone and persistent FNing
and drop it.

It is a serious mistake to grind over an implant when these things
are coming apart easily.  It can cause the PC to mock it up again
and put it back.  But it is also a serious mistake not to check 
over each implant individually and knock out the last remaining bits
that might still be there.  It is not an all or nothing proposition.
It is a gradient of confront and awareness.  Also, sometimes it all
keys out very thoroughly and you need to do something else (like 
OT3 or OT drills or grade processes), but that is a keyout and
if you haven't actually inspected the stuff or undercut it with
really early track handling, then eventually you'll key the
unhanded parts in again.  

Realize that there is keyout and there is erasure.  An implant can
erase on running only the first few items.  In that case, you are
aware of the entire thing.  But when things fall away without being
looked at and without a restoration of awareness, then its a keyout.
This is a very nice condition and you should go with it and use
the clear moment to let you run other things, but don't feel
invalidated when it finally keys in again.  Trying to make these
keyouts into absolutes leads to having OTs dramatizing unrun
implants and mistakenly blaming Nots or whatever.  And it led to
the even bigger mistake of abandoning the entire implant research
line after OT2 was mapped out.  Despite all the PR, even the
clearing course is nowhere near basic on implants.

I went over the OT2 platens (the internet version) recently, checking
if there was any more charge (especially on the chapters I hadn't
run before).  There was only a small amount to handle.  But I did
find the following which might be of use when running these.

Note that the individual chapters were used as separate implants
at various times as well as being used in the big mass implants
(as I have discussed in other write-ups).


 ------

CHAPTER 1: The Electrical GPM

This one runs on many different sensations, not just electrical.
In all cases, the "endword" is the actual sensation.  Run the
entire platen on each of these.  The electrical shock endword 
used in OT2 is the 5th one of these (included below in the 
correct position).

1. Pleasure
2. Pain
3. Heat
4. Cold
5. Shock (electrical)
6. Numbness
7. Sensation
8. Dizziness
9. Pressure
10. Suction (vacuum)
11. Glare (brilliant flash, like an explosion)
12. Blackness

 ------

CHAPTER 2: The Tocky GPM (time)

This may not be part of R6 at all.  It may be used when time is
reset.

The platen may repeat on other items such as Earth, Identity, Memory,
etc.

  -----

CHAPTER 3: The Big Being GPM (survive)

This one also runs on 

a) Obey    / Rebel
b) Work    / Be Lazy
c) Love    / Hate
d) Survive / Die

The same implant pattern also seems to have been used with the
penalty universe goals.  In this variation, a giant face of the
penalty universe terminal says the items.

The first one is the God Statue saying "You Must Create", 
"You Mustn't Create" etc.


  -----

CHAPTER 10: The Basic GPM (picture machine)

This platen will also run on:

1. Sensation
2. Somatics
3. Reality
4. Forgettingness

It is possible that it will run on others as well but the whole
thing keyed out for me on these.  Possibly the original researcher
who plotted this got a huge keyout on simply running "picture 
machine" and therefore thought he had the whole thing.

Other endwords may be:

1. postulating machine
2. thinkingness machine
3. somatic machine
4. reality machine
5. confusion machine
6. forgettingness machine



 ------

CHAPTER 11: The One Command GPM (to seek treasure)

There is a missing group of items.  Add these as 21. on the
platen:  a) Abandon,  b) Do Not Abandon, c) Have, d) Never Have.

As given, the platen only has one endword which is "Treasure".
This is incomplete.  The full series of endwords (the entire
platen runs on each endword) includes the following:

a) Treasure
b) Wealth
c) Love
d) Knowledge
e) Pleasure
f) Bodies
g) Glory
h) Honor
i) Identity
j) Immortality

This implant might or might not have been used as part of R6
(incident 2), but it certainly originates in a much earlier 
time period.  I believe this one was commonly used in the magic
universe.


  -----

CHAPTER 12: The Lower LP GPM (pictures)

The entire platen also runs on "sensation" in place of "pictures".


  -----

I see nothing else wrong with the OT2 platens at this time.  These
were researched very thoroughly and they only missed occasionally
when the things fell apart so extensively that they missed some of
the later endwords.  The earlier (1963) platens, on the other hand,
need lots of corrections.

  

 ========================================================

       2.   THE HELLATROBUS PRISON PLANET IMPLANT

     -----------------------------------------------           

A. Background

In 1963, Ron researched what he called the Hellatrobus or Heaven
implants.  He issued a number of bulletins (which can be found in
new tech volume 7) and tapes on the subject.

LRH and his Briefing Course students didn't work on this very long
and dropped it in favor of searching for more advanced materials. 
Among other things, the implant was very long and difficult to run.
As far as I know, he never got back to this one.

He gives a bit of a story on the tapes about how this happened
in the range of 63 trillion years ago and had some theories about
why the goals varied from person to person.  But the truth of
the matter is that they only found a tiny percentage of the goals
and they only appeared to vary because there was so much missing.
They had so many errors because they were running something that was
too highly charged.  And this was researched before he had figured 
out that implants included false dates and stories etc. (he discovers 
that a few months later, but never gets back to this implant).

Back in 1992, I decided to take the platens he had researched and
try to run the implant out on myself.  

At a guess, there are 256 pairs of items which are repeated for each
of 256 goals, which would give a total of about 65,000 items in
the implant.  I began by simply using Ron's platen on goals which
read well and I knew were in the implant.  Gradually I corrected
and expanded the platen slightly (but Ron's was pretty close) and
I still think there may be a few missing or incorrect items, but
generally I could get everything to read and FN using the platen
as it is given here (see the next section).

The more I ran of it, the more goals I found and gradually I was
able to connect them properly in the right order (mostly) and
I started getting the scenery etc.

I still only have about half of the goals, and of those I've only
run about half of them in full detail (e.g. running all the items
on each goal to FN).

After running out over ten thousand items in it, I suddenly
got it in the correct context (discussed below) and the whole
thing pretty much fell apart.  I may have to go back to it eventually 
and finish it, but with lots of other stuff attracting my attention,
I wasn't about to drag back the tens of thousands of remaining
items once they had keyed out.  So please excuse me for leaving
this thing only partially researched.  Its still miles beyond what
Ron found out about it.


B. The Actual Context of the Incident


Religious implants go way way back.  See my write-up on "Cosmic
History".  Many of the goals and symbols used in this very recent
Hellatrobus implant were used in earlier ones and go way back.
Some of the things Ron discussed about the Hellatrobus implant
are correct for earlier (and generally simpler) religious implants,
but they are not correct for the actual implant that he was running
with the platen he developed.  The implant itself pulls a lot of
earlier ones into restimulation and he was pulling stuff out of
the earlier ones by mistake.

The Hellatrobus Implant is the one used as part of the process of
sentencing someone to Earth and it will have been done to you 
within the last ten thousand years.  It is still being used.  Any
time you try to escape from this solar system (which some of us do
occasionally), if they catch you, they run this one in on you again 
and send you back.

Ron thought that there was a simple train implant which was used
as the "Before Earth" sentencing implant.  That's incorrect.  There
is a section of Hellatrobus that takes place in a train.

The actual process of being sentenced to Earth occurs as follows:


1. You are captured somehow.  I think most of us were in a war
fleet that lost and we are being kept here while the war goes on.

2. You are hit with heavy energy waves and told that you are a
convicted criminal about to be sentenced.  You get hit with some
pictures of being on trial, etc. but you don't know what your
crime is.  They tell you that memory of your horrible crime has
been erased as part of the criminal rehabilitation process.

3. Then you are sentenced in court.  They condemn you to make a
copy of yourself who will be punished.  You are told that after
you make the copy (who will be punished in your place), you will
be set free.  A heavy wave of force then hits you and then you
are standing beside yourself.  But note that this is a fake.
Its not really a splitter incident.  They just put up a doll who looks
like you and tell you that you divided.

4. Then they tell you that you are the copy who is to be punished
and that they will set your real self (the doll) free if you
accept your punishment willingly.  I suppose that this keeps a
few of the prisoners from kicking and screaming as they are
dragged into the next step.

5. Then they tell you that they are sentencing you to hell and
drag you down into the basement, which is like being taken down
into a medieval dungeon.

I'm not certain if the rest of this happens in an implant
universe or if they simply attach some electrodes to your brain
and feed you a computer simulation.  Either way, the experience
seems very real but it does not take place in the physical universe
and is not constrained by physical universe mechanics.

6. You're standing in the basement of some underground building
at the bottom of Hell.  One wall of the basement is missing and
you look out and down and see an infinite universe with a vast
swirling cloud of chaos hanging in the center.

7. They tell you that you have become evil and turned against
your creator and therefore will be tossed into chaos and torn
apart as a spirit.

8. But then they offer you one last chance.  They will review
your history and show you how you came to this sorry state.
And in so doing, they will run time backwards for you so that
you many have another chance.  They tell you "Now pay close
attention, so that you can learn from your mistakes".

9. Then you begin to walk backwards, going backwards up stairs
etc. (and occasionally down, but mostly up), gradually working
your way back out of hell and through cities and mountains
and eventually going backwards up a stairway to Heaven.

10.  As they do this, they implant goals and items.  The first
goal that is implanted (at the bottom, facing chaos) is the
goal "To Be Ended".  They hit you with hundreds of items for
this goal as you backup from chaos and go up the basement
stairs (backwards).  Then they use the same pattern of items
for the next goal, etc.  Eventually you work your way all the
way up to heaven (where they implant the goal "to be in heaven")
and even further until you reach the top goal, which is the
goal "To Be Created" which takes place in front of God's throne.

As you go backwards, these items are implanted excruciatingly
slowly.

11. At the top, they show you how god created you, including a
bit of Genesis.  Then they tell you that this is how you lived
your evil existence, but now you have a chance to live again
and try to do better this time.

12. Then they let you go and its like your being released from
a slingshot.  You fly down the staircases etc. getting all the
goals and items in the forward direction.  Here they hit you
very fast and you go willy nilly all the way back down to the
basement at the bottom of hell and fly straight out the opening
and start falling towards the swirling mass of chaos.

13. But they catch you as you're falling.  They say something
like "Here you've gone and done the same terrible things again.
But we will give you one last chance.  Now pay closer attention 
this time".  

14. And then back you go, up the stairs backwards etc., very slowly,
getting all the goals and items again.

They repeat this whole mess three times.  You get three runs of
the goals and items going backwards (slowly up the staircase)
and three runs forward (quickly, going downwards).

On the last time, they let you keep falling and you fall into
the pool of chaos.  Once there, there are millions of objects
and scenes and things flying around you, sort of like being
in the middle of a tornado.

Then you see a calm area, sort of like the eye of a hurricane,
and there in the center is the Earth and you go down to it to
escape from the chaos.  And there is a feeling of peace and
relief and then you go unconscious.

After that, you begin reincarnating here on Earth.


        -------------------------------


                THE HELLATROBUS ITEMS PLATEN

17 Nov 92

These are the items used on each of the goals in the Hellatrobus
Implant.  There may be some items missing.

This is based on HCOB 12 May 1963 (Routine 3 RI Form)(new 
volume 7 page 145) as corrected by HCOB 26 May 1963 (R3 Line 
Plot)(new volume 7 page 171).

My changes to Ron's items are marked with a % sign.  Items with 
letters are additions.  Only one pair, 141C/142C were added by Ron 
(in the 26 May HCOB), all other additional items were added by me.

The item numbers are those used in the original HCOB.  The odd 
and even numbers on the left and right side of the page form an 
opposing pair.


=== BLOCK ONE ==== (goal in past tense without TO, i.e. forgotten 
instead of to forget, ended instead of to be ended)

1. ________   2. NIX _____

3. ABSOLUTEABLY _____   4. NIX _____

5. PERFECTABLY ______   6. NIX _____

7. SUPERIORABLY _____   8. NIX _____

9. INCOMPARABLY _____   10. NIX _____

9A. WONDERFULLABLY _____   10A. NIX _____

11. FASCINATABLY _____   12. NIX _____

11A. BEAUTIFULLABLY ____   12A. NIX _____

13. HIGHLY ACCEPTABLY ____   14. NIX _____

15. RECOMMENDABLY _____   16. NIX _____

17. ACCEPTABLY _____   18. NIX _____

19. ENGROSSABLY _____   20. NIX _____

21. VITALABLY _____   22. NIX _____

23. EAGERABLY ______   24. NIX _____

25. ENTHUSIASTICABLY _____   26. NIX _____

27. ENJOYABLY _____   28. NIX _____

29. PLEASUREABLY _____   30. NIX _____

31. AGREEABLY ______   32. NIX _____

33. DEDICATEABLY _____   34. NIX _____

35. COMMENDABLY _____   36. NIX _____

37. DESIREABLY _____   38. NIX _____

37A. CREATABLY _____   38A. NIX _____

39. WANTABLY _____   40. NIX _____

41. COVETABLY _____   42. NIX _____

43. HOPEFULABLY _____   44. NIX _____

(powerfullably ?)

45. DECIDEABLY _____   46. NIX _____

47. CREDITABLY _____   48. NIX _____

49. DEMANDABLY _____   50. NIX _____

51. BOREABLY _____   52. NIX _____

51A. UPSETTABLY _____   52A. NIX _____

51B. REGRETTABLY _____   52B. NIX ____

53. DEJECTABLY _____   54. NIX _____

(COMPULSABLY ?)

53A. UNSTOPABLY _____   54A. NIX _____

55. DEGRADEABLY _____   56. NIX _____

57. IDIOTABLY _____   58. NIX _____

59. LOSEABLY _____   60. NIX _____

61. BADABLY _____   62. NIX _____

61A. UNCONFRONTABLY ___   62A. NIX ____

61B. FORGETTABLY _____   62B. NIX _____

63. UNWANTABLY _____   64. NIX _____

65. PLAYABLY _____   66. NIX _____

67. ABADONABLY _____   68. NIX _____

69. ____ING   70. NIX _____

71. ____ERS   72. NIX _____

73. ____INGNESS   74. NIX _____

75. ____ISHNESS   76. NIX _____

77. ____ATIVES   78. NIX _____

79. ____IVITY   80. NIX _____



=== BLOCK TWO ==== (goal in present tense with TO, i.e. to 
forget, to be ended, etc.)

81. ________   82. NIX _____

83. ABSOLUTEABLE _____   84. NIX _____

85. PERFECTABLE ______   86. NIX _____

87. SUPERIORABLE _____   88. NIX _____

89. INCOMPARABLE _____   90. NIX _____

89A. WONDERFULLABLE _____   90A. NIX _____

91. FASCINATABLE _____   92. NIX _____

91A. BEAUTIFULLABLE ____   92A. NIX _____

93. HIGHLY ACCEPTABLE ____   94. NIX _____

95. RECOMMENDABLE _____   96. NIX _____

97. ACCEPTABLE _____   98. NIX _____

99. ENGROSSABLE _____   100. NIX _____

101. VITALABLE _____   102. NIX _____

103. EAGERABLE ______   104. NIX _____

105. ENTHUSEABLE _____   106. NIX _____

107. ENJOYABLE _____   108. NIX _____

109. PLEASUREABLE _____   110. NIX _____

111. AGREEABLE ______   112. NIX _____

113. DEDICATEABLE _____   114. NIX _____

115. COMMENDABLE _____   116. NIX _____

117. DESIREABLE _____   118. NIX _____

117A. CREATABLE _____   118A. NIX _____

119. WANTABLE _____   120. NIX _____

121. COVETABLE _____   122. NIX _____

123. HOPEFULABLE _____   124. NIX _____

(powerfullABLE ?)

125. DECIDEABLE _____   126. NIX _____

127. CREDITABLE _____   128. NIX _____

129. DEMANDABLE _____   130. NIX _____

131. BOREABLE _____   132. NIX _____

131A. UPSETTABLE _____   132A. NIX _____

131B. REGRETTABLE _____   132B. NIX ____

133. DEJECTABLE _____   134. NIX _____

(COMPULSABLE ?)

133A. UNSTOPABLE _____   134A. NIX _____

135. DEGRADEABLE _____   136. NIX _____

137. IDIOTABLE _____   138. NIX _____

139. LOSEABLE _____   140. NIX _____

141. BADABLE _____   142. NIX _____

141A. UNCONFRONTABLE ____   141B. NIX ____

142A. FORGETTABLE _____   142A. NIX _____

142B. UNWANTABLE _____   142B. NIX _____

143. PLAYABLE _____   144. NIX _____

145. ABADONABLE _____   146. NIX _____

147. (TO)____ING   148. NIX _____

149. (TO)____ERS   150. NIX _____

151. (TO)____INGNESS   152. NIX _____

153. (TO)____ISHNESS   154. NIX _____

155. (TO)____ATIVES   156. NIX _____

157. (TO)____IVITY   158. NIX _____


===== BLOCK 3 (GOAL MINUS "TO", i.e. "forget", "being ended", etc.)

159. _______   160. NIX _____

161. _____ING   162. NIX _____

163. _____ERS   164. NIX _____

165. _____INGNESS   166. NIX _____

167. _____ISHNESS   168. NIX _____

169. _____ATIVES   170. NIX _____

171. _____IVITY    172. NIX _____


======= BLOCK 4 ( -ing form of goal, i.e. forgetting, being ended)
(the ___ING is included below as a reminder and because Ron 
typed it that way, but on TO BE type goals, it changes the BE to 
BEING rather than coming at the end.  i.e., item 173 on the goal "to 
be ended" is "those who are being ended" rather than "those who 
are ended-ing").

173. THOSE WHO ARE ______ING        174. SOMEONE WHO ISN'T EVER _____ING

175.% GOALS THAT LEAD TO ___ING     176. SOMEONE WHO HATES ___ING
  (Ron's was "___ing form of goals")

177. % ACTIVELY ______ING           178. SOMEONE WHO DOESN'T WANT
  (Ron's was "active-ing ____")           TO BE ____ING %
                                    (% - TO BE was added)

177A. THE ADVANTAGES OF ___ING      178A. SOMEONE WHO SEES NO 
                                           ADVANTAGE IN ____ING

179. ANY NECESSITY FOR ___ING       180. SOMEONE WHO SEES NO 
                                           NECESSITY FOR ____ING

179A. ANY EXISTENCE OF ____ING      180A. SOMEONE WHO SUPPRESSES ____ING.
  (or "PRESENCE OF")        

179B. ANY INSISTENCE ON ____ING     180B. SOMEONE WHO INVALIDATES ____ING.

179C. ANY DEPENDENCE ON ____ING     180C. SOMEONE WHO DENIES ___ING

179D. THOSE WHO ARE CREATING ____   180D. NIX ____

181. ANY ACTIONS OF ___ING          182. NIX ____

183. ANY BELIEF IN ____ING %        184. NIX ____
     (%- A changed to ANY)

185. THE PROPONENTS OF ____ING      186. NIX ____

187. THE FANTASTIC IMPORTANCES      188. THE UNIMPORTANCES OF __ING
     OF ____ING

189. THE OBSESSIONS FOR ___ING      190. NIX ____

191. THE INTERESTINGNESS OF ___ING  192. NIX ____

193. THE CONCERNS OF ____ING        194. NIX ____

195. THE UPSETS ABOUT ____ING       196. NIX ____

197. THE DESPERATIONS OF ____ING    198. NIX ____

199. THE FRENZIEDNESS(ES) OF __ING  200. NIX ____

199A. THE PAINFULLNESS OF ___ING    200A. NIX ____

201. THE HOPELESSNESS OF ___ING     202. NIX ____


===== BLOCK 5 ( odd numbered items continue with the ___ing 
form, but even numbered items are beingnesses.  Ron formatted 
these beingness items as "____ER", but "A ____ PERSON" or "A 
____ BEING" usually reads better, especially on beingness goals.  
I.E., on the goal "to be ended", item 204 is "an exhausted ended 
being" [or an exhausted ended person] rather than "an exhausted 
ender".  Sometimes the ___ER form works better on active goals as 
in "an exhausted rememberer", but even here the form "an 
exhausted remembering person" is also valid.  In the majority of 
goals, "____ PERSON" works better than "____ BEING" for the first 
few items and then "____ BEING" will start running better.  On 
active goals, sometimes the ___ing form works best as in "an 
exhausting forgetting being".  In this section of the implant, the 
beingness items end up as stuck pictures (valences) rather than the 
vacumes that come from the NIXes.  I have omitted the usual % sign 
in the cases where __ER was changed to ___ BEING).    

203. THE EXHAUSTIONS OF ___ING      204. AN EXHAUSTED ___ BEING.

205. THE STUPIDITY OF ___ING        206. A STUPIDIFIED ____ BEING.

207. THE EFFORTS OF ____ING         208. A WEAKENED ____ BEING %
                                    (Ron's was AN UNEFFORTIZED _ER)

209. THE UNREWARDINGNESS OF __ING   210. AN UNREWARDED ___ BEING

211. THE COMPLICATIONS OF ___ING    212. A COMPLICATED ___ BEING

213. THE DEMANDS OF ____ING         214. A DEMANDING ____ BEING

215. THE DETERMINATIONS OF ___ING   216. A DETERMINED ___ BEING

215A. THE FOOLISHNESS OF ____ING    216A. A FOOLISH ____ BEING

215B. THE COMPULSIONS OF ____ING    216B. A COMPULSIVE ____ BEING

215C. THE INVALIDATIONS OF ___ING   216C. AN INVALIDATED ____ BEING

217. THE LIMITATIONS OF ____ING     218. A LIMITED ____ BEING

217A. THE DEGREDATIONS OF ___ING    218A. A DEGRADED ____ BEING

217B. THE OVERWHELMS OF ____ING     218B. AN OVERWHELMED ____ BEING

217C. THE MISERY OF ____ING         218C. A MISERABLE ____ BEING

217D. THE UNAWARENESS OF ___ING     218D. AN UNAWARE ____ BEING

219. THE OPPONENTS OF ____ING       220. % AN OPPOSED ____ BEING
      (% - opposed was added)


==== BLOCK 6. (since he only had a few items here, RON did not 
label this as a separate block, but the format did change from "__ER" 
back to the block 2 form of "TO GOAL".  i.e., item 220A is 
"somebody who needs to be ended" etc.)

219A. THE FORBIDDENNESS OF ___ING   220A. SOMEBODY WHO NEEDS TO ___

221. A HATRED OF ____ING            222. SOMEBODY WHO LOVES TO ___
                                          (Ron had "___ing")

221A. THE INHIBITEDNESS OF ___ING   222A. SOMEBODY WHO DESIRES TO _

221B. THE ABSENCE OF ___ING         222B. SOMEBODY WHO COMPULSIVELY
                                            CREATES ___  

223. STOPPED ____ING                224. SOMEBODY WITH THE GOAL TO _

225. ANY IMPOSSIBILITIES OF ___ING   226. SOMEBODY OR SOMETHING WITH
                                          THE GOAL TO ___

227. THE NONEXISTENCE OF ___ING     228. THE GOAL TO ____

229. TO (goal) TO NIX (next goal in series) %


(Ron had much more variation in item 229 because of trying to 
connect together goals that didn't belong together.  This was due to 
missing large numbers of goals in the original series.  He also had 
item 229 opposing the goal itself (e.g. item 230. "TO ___").  This was 
probably due to an assumption that there was always an opposite 
side.  To me it seems that 229 was just left hanging there and 
followed by item 1 of the next goal.).

            ----  end of Hellatrobus item platen ----

     --------------------------------------------------------


                  HELLATROBUS GOALS LIST

Oct 10, 1992

This is the goals list for the Hellatrobus Implants (Heaven Implants).  
The correct date is Before Earth (this is the implant used to 
sentence one to Earth, the 43 Trillion date is part of the implant).  In 
the first run, you're moving backwards.  Each goal is implanted with
the two hundred or so items given in the Hellatrobus item platen
above.

On the first run, the whole thing is done backwards with you backing
up the staircases etc.  You are supposedly backing up through time.
This makes it difficult to describe.  For each scene, the first item
is at the "end" of the scene and the final item, after you have
backed all the way up, is at the "beginning" of the scene.  In other
words, if the scene for a goal had you walking down a staircase, the
first item implanted would have you at the bottom with the staircase
behind you and the final item would have you up at the top looking
down as if you were going to walk down the staircase.  Then you back
up into the next goal.  On the second run, you are going down and
the first item would be up at the top of the stairs and the last
item would be at the bottom, and everything will go in a normal
direction, but if you try to run it this way, you will be missing 
the entire first run of the implant.

To aid in running this, I have included the transition item from
each goal back to the previous goal.


1. TO BE ENDED.          NIX TO BE ENDED.
   ( a black road through empty space.  The road "ends" (first item 
of the entire implant) at a rotating hypnotic spiraling swirl of
chaos).
TO BE ENDED TO NIX BEING TORTURED.

2. TO BE TORTURED.       NIX TO BE TORTURED.
   ( going through a black dungeon.  Lowered down the final pit to the 
road through nothingness.  Strange things are done to your energy, 
people reaching inside of you & pulling out parts etc.  You come 
down from insubstantial via a black chute).
TO BE TORTURED TO NIX BEING INSUBSTANTIAL.

3. TO BE INSUBSTANTIAL.  NIX TO BE INSUBSTANTIAL.
   ( ice and gray rocks & spirits saying items)
TO BE INSUBSTANTIAL TO NIX BEING FLAYED.

4. TO BE FLAYED.         NIX TO BE FLAYED.
   (e.g. To Be Cut.  You're strapped to a stretcher, normally upright 
but it floats & twists around.  You're going through a hospital ward 
or a lab.  Various demons etc. with knives say the items.  In block 1, 
the nix pulls you back just before the blades reach you but in block 
2 you land on the blades and the nix pulls you off).
TO BE FLAYED TO NIX BEING NUMB.

5. TO BE NUMB.           NIX TO BE NUMB.
   ( crystal arches leading into hospital (flayed), starts (last item, 
coming in from frozen) as an ice cave ).
TO BE NUMB TO NIX BEING FROZEN.

6. TO BE FROZEN.         NIX TO BE FROZEN.
   ( snow covered landscape, ice statues say the items.  On block 6 
your being dunked into icewater on each item).
TO BE FROZEN TO NIX BEING BURNED.

7. TO BE BURNED.         NIX TO BE BURNED.
   ( burning landscape, path of coals, ashes in air.  flame beings to 
either side say the items.  repetitively dropped into a pit of fire, 
etc.).
TO BE BURNED TO NIX BEING UNAFFECTED.


8. TO BE UNAFFECTED.     NIX TO BE UNAFFECTED.
  (there are explosions on each item, very violent but the 
explosions don't quite hit you.  landscape of hell, the ground rolls 
under you similar to an earthquake.  The pictures are mainly of 
overts, watching your friends tortured etc. while you are being 
unaffected.  There is an uncomfortable feeling of emptiness.).
TO BE UNAFFECTED TO NIX BEING HORRIFIED.

(or to be unreal?)

9. TO BE HORRIFIED.      NIX TO BE HORRIFIED.
  ( an elevated roadway in hell with smoking pits and victims to 
either side.  Demons say the items.  There is the fear that you will 
get so horrified that you will snap into the tortures that you're 
looking at ).
TO BE HORRIFIED TO NIX BEING UNAWARE.

10. TO BE UNAWARE.       NIX TO BE UNAWARE.
   ( road through hell, sometimes ontop of a red hot iron wall (the 
walls of the city of Dis as in Dante?).  tortured and burned people 
to either side say the items and try to grab at you but they are 
below you and can't reach you, you avoid looking at them).
TO BE UNAWARE TO NIX BEING IN HELL.

11. TO BE IN HELL.       NIX TO BE IN HELL.
   ( a series of bridges over flaming rivers & pits, items come from 
poles on sides of bridge.  road "leads" to the hell city (to be 
unaware) and comes from a cave in the mountains (to be gameless).
TO BE IN HELL TO NIX BEING GAMELESS.


12. TO BE GAMELESS.      NIX TO BE GAMELESS.
   ( a gray road in a gray landscape, items come from the ground and 
gray clouds above.  at the "end" (e.g. the first items, leading to hell) 
you go through a cave with the items coming from grottos to either 
side.).
TO BE GAMELESS TO NIX BEING HAUNTED.

13. TO BE HAUNTED.       NIX TO BE HAUNTED.
   (gray landscape, creatures/ghosts appear & terrorize & condemn you)
TO BE HAUNTED TO NIX BEING SELF-PITYING.

14. TO BE SELF-PITYING.       NIX TO BE SELF-PITYING.
   ( rock bridges over ashes.  all gray.  "Poor John is dead" type 
flows and feelings.)
TO BE SELF-PITYING TO NIX BEING DRAINED.

15. TO BE DRAINED.       NIX TO BE DRAINED.
   ( bleak "tales from the darkside" sort of landscape with dark  
misshapen trees etc.  Spirits hit you and pull away energy.  path 
leads down to a cliffside where a bridge leads out over the chasm of 
self-pity.)
TO BE DRAINED TO NIX BEING IGNITED.


16. TO BE IGNITED.       NIX TO BE IGNITED.
   ( riding along on a cart/stretcher at a 45 degree angle, burning 
from the inside, flames shooting out of fingers etc.  giant candles to 
either side give the items.  much smoke and grayness.  At first 
(around the last items) there is the impression of a funeral parlor.  
near the end (first items, leading down to "drained" you are tossed 
off of the cart over a cliff and fall down to the gray landscape.)
TO BE IGNITED TO NIX BEING INTERIORIZED.

17. TO BE INTERIORIZED.   NIX TO BE INTERIORIZED.
 (pulled along from body to body in a morgue, snapping into each 
one, dead bodies on either side say the items).
TO BE INTERIORIZED TO NIX BEING BODILESS.

18. TO BE BODILESS.       NIX TO BE BODILESS.
  (floating in a ghost body over a plane of ashes.  Nice things lie to 
either side but they are all colorless and insubstantial and you can't 
reach them, begins (last items) with floating out of the ground).
TO BE BODILESS TO NIX BEING BURIED.

19. TO BE BURIED.        NIX TO BE BURIED.
   ( underground, sort of moving up and down in an elevator.  The 
pressure of dirt increases on the items, you get space (move down 
from dirt) on the nix.  claustrophobic and suffocating.  "begins" with 
(last items) being lowered into the ground by a sort of crane.)
TO BE BURIED TO NIX BEING MOURNFUL.

20. TO BE MOURNFUL.       NIX TO BE MOURNFUL.
   ( going through a graveyard.  tombstones say the items).
TO BE MOURNFUL TO NIX BEING NON-EXISTENT.

21. TO BE NONEXISTENT.    NIX TO BE NONEXISTENT.
(dead effigy riding on a pole on a golf cart through a mausoleum)
TO BE NONEXISTENT TO NIX BEING DEAD.

22. TO BE DEAD.           NIX TO BE DEAD.
   ( lying in a coffin rolling through rooms of mourners).
TO BE DEAD TO NIX HAVING FAILED.

23. TO FAIL.              NIX TO FAIL.
   (walking through a battlefield between barbed wire fences, items 
from fence poles).
TO FAIL TO NIX BEING WIPED OUT.

24. TO BE WIPED OUT.      NIX TO BE WIPED OUT.
   (battlefield with dying soldiers who say items).
TO BE WIPED OUT TO NIX BEING APATHETIC.

25. TO BE APATHETIC.      NIX TO BE APATHETIC.
   ( road through battlefield covered with dead & dying, mud etc.)
TO BE APATHETIC TO NIX BEING DEFEATED.

26. TO BE DEFEATED.       NIX TO BE DEFEATED.
   (battlefield with planes & tanks (who say items) fighting civil war 
style soldiers (who shout nixes).
TO BE DEFEATED TO NIX BEING MURDEROUS.

27. TO BE MURDEROUS.      NIX TO BE MURDEROUS.
   (walking on a wall, like the Chinese wall, above battlefield.  
exploding bombs say the items).
TO BE MURDEROUS TO NIX BEING HATED.

28. TO BE HATED.          NIX TO BE HATED.
  (in a railway carriage running between barbed wire fences in 
battlefield).
TO BE HATED TO NIX BEING IGNORED.

29. TO BE IGNORED.        NIX TO BE IGNORED.
   (railway carriage ? (or poling raft threw swamp?))
TO BE IGNORED TO NIX BEING BLAMED.

30. TO BE BLAMED.         NIX TO BE BLAMED.
   (railway carriage - billboards say items)
TO BE BLAMED TO NIX BEING UNCARING.

31. TO BE UNCARING.       NIX TO BE UNCARING.
   (elegant railway car (like 1890's Tycoon's car) with people 
pleading & starving outside, begins (last items) with departure from 
trainshed)
TO BE UNCARING TO NIX BEING POSSESSED.

32. TO BE POSSESSED.     NIX TO BE POSSESSED.
  (TO BE TAKEN OVER [by a demon])
  ( in trainshed, loudspeakers say items )
TO BE POSSESSED TO NIX BEING VENGEFUL.

33. TO BE VENGEFUL.     NIX TO BE VENGEFUL.
  ( in the first backwards run, you are backing downstairs from the
trainshed to the harbor, in the second forward run, you would be 
walking up stairs from the harbor to the trainshed - this is one of
the occasional ones where you climb up a little instead of moving
downward in the forward direction.)  
(Old European style (Italian?) houses to either side)
TO BE VENGEFUL TO NIX BEING PERSECUTED.

34. TO BE PERSECUTED.     NIX TO BE PERSECUTED.
   (running alongside harbor in the village by the end of the canal 
chased by townspeople with pitchforks who throw rocks and say the 
items).
TO BE PERSECUTED TO NIX BEING PARANOID.

35. TO BE PARANOID.       NIX TO BE PARANOID.
  (i.e. to be fearful without reason)
  (floating on dark water with heads on poles sticking out of the 
water saying the items, at the end (first items) you come to the 
harbor in the village)
TO BE PARANOID TO NIX BEING PURPOSELESS.


36. TO BE PURPOSELESS.    NIX TO BE PURPOSELESS.
   (canal, items from poles in water)
TO BE PURPOSELESS TO NIX BEING SELF-CONFLICTING.

37. TO BE SELF-CONFLICTING.  NIX TO BE SELF 
CONFLICTING.
   (i.e., to be at war with oneself)
   (canal, cottages along banks.  you keep trying to go off in various 
directions simultaneously.  You keep getting multiple pictures of he 
scenery as you separate & turn various ways simultaneously.  You 
split on the items and recombine on the nix.)
TO BE SELF-CONFLICTING TO NIX BEING COMBINED.

38. TO BE COMBINED.       NIX TO BE COMBINED.
   (the body is on a pole in the gondola on the canal. cottages line 
the banks.  copies of yourself (ghosts) fly in from the cottages and 
snap into the body).
TO BE COMBINED TO NIX BEING DIVIDED.

39. TO BE DIVIDED.        NIX TO BE DIVIDED.
   (canal boat, electrical storm, items come in with lightning bolts.  
stone docks at a distance to the sides, copies (ghosts) of you appear 
on the docks & walk away, get pulled back, etc.)
TO BE DIVIDED TO NIX BEING UNCHANGING.

40. TO BE UNCHANGING.     NIX TO BE UNCHANGING.
   (sailing in a boat/gondola like Venice, heads on barber poles 
sticking out of the water say the items).
TO BE UNCHANGING TO NIX BEING SICK.

41. TO BE SICK.           NIX TO BE SICK.
   (lying in a bed in a gondola on a Venice-like canal, bridges pass 
overhead).
TO BE SICK TO NIX BEING HOPELESS.

42. TO BE HOPELESS.       NIX TO BE HOPELESS.
   (riding down a canal like Venice, items from statues on sidewalks 
to either side).
TO BE HOPELESS TO NIX BEING SELF-INVALIDATING.

43. TO BE SELF INVALIDATIVE.  NIX TO BE SELF INVALIDATIVE.
   (or to self-invalidate).
   (canal, strange structures on the banks say the items).
TO BE SELF-INVALIDATIVE TO NIX GIVING UP.

44. TO GIVE UP.           NIX TO GIVE UP.
   (floating down canal in desert.  pyramids on either side give items.)
TO GIVE UP TO NIX FEELING MISERABLE.
(previously I had to nix being hopeless here in the platen, before that, 
I had to nix being overwhelmed ? - I might still have some error here)

? (might be missing items here?)

(Electrocuted) (see item 62 below)
(Hallucinate)
(Terrified)

(Shocked)
(Hypnotized)
(Motion Sick)
(In-Motion)

45. TO FEEL MISERABLE.    NIX TO FEEL MISERABLE.
   (amusement ride in a box that jerks suddenly from side to side)
TO FEEL MISERABLE TO NIX BEING UNCONSCIOUS.

? (might be missing items here?)

46. TO BE UNCONSCIOUS.     NIX TO BE UNCONSCIOUS.
   (? maybe a rollercoaster car with plane rides etc. alongside). 
(originally seemed like open railway car between barbed wire in 
battlefield)
TO BE UNCONSCIOUS TO NIX BEING HURT. 
   ( to nix being smashed;  then smashed (injured) to nix being 
reckless ?)

47. TO BE HURT.           NIX TO BE HURT.
  (in car/cart going down steep mountain road smashing into things).
TO BE HURT TO NIX BEING SELF-DESTRUCTIVE.

48. TO BE SELF-DESTRUCTIVE.  NIX TO BE SELF-DESTRUCTIVE.
  (pits line the sides of the road with pointed stakes, rocks, acid, 
glass, etc. in them.  item comes from pit.  you step off edge & fall in, 
nix pulls you off & puts you back on road.)
TO BE SELF-DESTRUCTIVE TO NIX BEING TRAPPED.

49. TO BE TRAPPED.        NIX TO BE TRAPPED.
   ( going up and down on a pole.  riding on a pole on a carousel 
horse, bars/poles & fake horses all around)
TO BE TRAPPED TO NIX BEING LOST.

(following 2 items might be out of place ?)

50. TO BE LOST.           NIX TO BE LOST.
   (spinning plates?  feeling disoriented? - but see to be unbalanced)
TO BE LOST TO NIX BEING LOCATED.

51. TO BE LOCATED.        NIX TO BE LOCATED.
   (walking down streets, heads/statues carved on buildings say 
items.  walking down corridor, faces on doors saying items).
TO BE LOCATED TO NIX BEING DISPERSED.
   (was to nix BEING ALONE).
  
52. TO BE DISPERSED.      NIX TO BE DISPERSED.
   ( strapped to a bullseye on a flying target, things keep hitting 
you & pieces of the body fly off in all directions & then the nix 
pulls you back together.)
TO BE DISPERSED TO NIX BEING OVERWHELMED.

53. TO BE OVERWHELMED.    NIX TO BE OVERWHELMED.
   ( sliding, falling, being smashed, in the amusement park, this has 
pictures of other parts of the incident in it).
TO BE OVERWHELMED TO NIX BEING PUNISHED.


54. TO BE PUNISHED.       NIX TO BE PUNISHED.
    ( ? - some sort of amusement park ride where punching gloves & 
paddles hit you as your carried on a conveyor belt)
TO BE PUNISHED TO NIX BEING DOMINEERING.

55. TO BE DOMINEERING.    NIX TO BE DOMINEERING.
   (being carried through amusement park in a sedan chair).
TO BE DOMINEERING TO NIX BEING CRIPPLED.

56. TO BE CRIPPLED.       NIX TO BE CRIPPLED.
   (amusement park, bumper cars, parachute jump, boat ride into fun 
house etc.).
TO BE CRIPPLED TO NIX BEING SPINNING.

57. TO BE SPINNING         NIX TO BE SPINNING.
  (amusement park, steps.  You're on a pole that spins as it hops 
down steps from the amusement park toward the harbor/canal area)
TO BE SPINNING TO NIX BEING STOPPED.

58. TO BE STOPPED.        NIX TO BE STOPPED.
   (amusement park car, keeps jamming in unpleasant places)
TO BE STOPPED TO NIX BEING UNBALANCED.

(to be dizzy)
(to be unaffected)

59. TO BE UNBALANCED.     NIX TO BE UNBALANCED.
   (spinning plates, plane rides, amusement park).
TO BE UNBALANCED TO NIX GETTING WORSE. 

(? maybe missed items)
(to be self controlled - see 133 below)
(to be reckless)
(to be controlled)

60. TO GET WORSE.         NIX TO GET WORSE.
   ( in a cave underground.  items from stalagmites & nix from floor.  
stairs in cave.  begins (last items) with entering cave from wooded 
valley).(first item is WORSENED).
TO GET WORSE TO NIX EXPERIENCING NOTHING.
   (was to nix BEING ELECTROCUTED).

(to be drugged)
(to be agonized)

61. TO EXPERIENCE NOTHING.  NIX TO EXPERIENCE 
NOTHING.
   ( maybe heads in grottos in cave ? , hit with vacumes )
TO EXPERIENCE NOTHING TO NIX BEING ELECTROCUTED.

62. TO BE ELECTROCUTED.   NIX TO BE ELECTROCUTED.
   (may be TO BE ELECTRIFIED)
   (like being in a giant pinball game.  big fat round terminals on 
either side that deliver items and shocks.  you rush towards the 
terminal which says the item & then at last moment something rushes 
down in front of you & says nix & stops you.  The terminals sound 
high toned.  in block 2 you hit the terminal and stick and get 
shocked until the nix.  seems to take place underground.)
TO BE ELECTROCUTED TO NIX BEING UNTHINKING.
(this one might belong up around item 44)

(? maybe missing items)
(to be dismembered)
(to be worried)

63. TO BE UNTHINKING.     NIX TO BE UNTHINKING.
  ( swamp, boat )
TO BE UNTHINKING TO NIX BEING DEPRESSED.

64. TO BE DEPRESSED.      NIX TO BE DEPRESSED.
  (poling a boat through the mud)
TO BE DEPRESSED TO NIX BEING INDIFFERENT.

65. TO BE INDIFFERENT.    NIX TO BE INDIFFERENT.
   (being dragged through a muddy swamp by snakes etc. who say 
the items)
TO BE INDIFFERENT TO NIX BEING STUCK.

66. TO BE STUCK.          NIX TO BE STUCK.
  (hopping in mud/tar, you are stuck on the items & lifted on the 
nix).
TO BE STUCK TO NIX FLEEING.

67. TO BE FLEEING.        NIX TO BE FLEEING.
   (to flee). (wading through swamp).
TO FLEE TO NIX BEING INFESTED.

68. TO BE INFESTED.       NIX TO BE INFESTED.
   (raft in marsh, lights (like fireflies/bugs) come in & enter your 
body on the items, has the sense of being infested with entities ( 
being targ-ridden))
TO BE INFESTED TO NIX BEING EVIL.

(?missed items)

69. TO BE EVIL.           NIX TO BE EVIL.
   ( creatures rise up out of the swamp and say the items )
TO BE EVIL TO NIX BEING UNIMPORTANT.

70. TO BE UNIMPORTANT.    NIX TO BE UNIMPORTANT.
   (walking through a marsh.  there are electric shocks with the items 
which are said by heads on stakes sticking up out of the water).
TO BE UNIMPORTANT TO NIX BEING IMPLANTED.

71. TO BE IMPLANTED.      NIX TO BE IMPLANTED.
   ( sitting in a chair being rolled forward, back, spun etc.  in a 
tunnel like the Lincoln Tunnel in New York.  The chair goes in loops, 
upside-down, etc. very fast.  Ends (first items) with you stepping out 
of chair at end of tunnel to walk through swamp.  The pictures are 
of other implants etc.  The items come from the back of chair 
(head clamp) and the nix is from a helmet/plate across forehead.  the 
chair also goes into a transparent tube and you fly out of the 
mountain and arch over down into the sea and through mud etc. and 
then back up and into the tunnels in the mountain etc.  moves at 
express train speeds.  At the beginning (last items) you are in a 
hospital wheelchair which changes into the chair that goes into the 
tunnel).
TO BE IMPLANTED TO NIX BEING VISCOUS. (was to nix 
being insane)

(? following may be out of sequence.)

72. TO BE VISCOUS.        NIX TO BE VISCOUS.
   (stairs down cliffside to sea, continuing down into & under water).
TO BE VISCOUS TO NIX BEING PURSUED.
(this one was to be destructive)

73. TO BE PURSUED.        NIX TO BE PURSUED.
   (running down through forest towards beach)
TO BE PURSUED TO NIX BEING NERVOUS.

74. TO BE NERVOUS.        NIX TO BE NERVOUS.
   (in the woods, trees say the items)
TO BE NERVOUS TO NIX BEING CRIMINAL.

75. TO BE CRIMINAL.      NIX TO BE CRIMINAL.
   (walking down streets in a 1930s like city)
TO BE CRIMINAL TO NIX BEING DOCILE.

76. TO BE DOCILE.         NIX TO BE DOCILE.
   (corridors )
TO BE DOCILE TO NIX BEING TREATED.

77. TO BE TREATED.        NIX TO BE TREATED.
   (hospital corridors)
TO BE TREATED TO NIX BEING INSANE.

78. TO BE INSANE.         NIX TO BE INSANE.
   ( ends (first items) with you walking into hospital.  begins (last 
items) walking up & down stairs in an art gallery.  in between, you 
walk down city streets.  everything is strange and crazy and 
turning.  sometimes its like your in a glass tube and the city is 
revolving around you, swinging overhead and underneath you.  
There's a sort of kaleidoscope effect.
TO BE INSANE TO NIX BEING CONDEMNED.

79. TO BE CONDEMNED.       NIX TO BE CONDEMNED.
   (walking from court into jail, between rows of cells, prisoners say 
items).
TO BE CONDEMNED TO NIX BEING DISHONEST.

80. TO BE DISHONEST.      NIX TO BE DISHONEST.
   (jungle, animals saying items ?)
TO BE DISHONEST TO NIX BEING ACCUSED?

81. TO BE ACCUSED.        NIX TO BE ACCUSED.
   ( walking between pillars which say items ?)
TO BE ACCUSED TO NIX BEING GUILT RIDDEN.


82. TO BE GUILT RIDDEN.    NIX TO BE GUILT RIDDEN.
   ( faces on trees in forest say items.  at end (first items), you come 
to steps leading to hall of justice.).
TO BE GUILT RIDDEN TO NIX BEING TREASONOUS.

83. TO BE TREASONOUS.     NIX TO BE TREASONOUS.
   (or to be traitorous or treacherous)
   (TBD [to be done], I have not yet run this one)
TO BE TREASONOUS TO NIX BEING BLINDED.

84. TO BE BLINDED.        NIX TO BE BLINDED.
   (TBD, not yet run)
TO BE BLINDED TO NIX SPYING.

85. TO BE SPYING          NIX TO BE SPYING.
   (TBD, not yet run)
TO E SPYING TO NIX BEING BETRAYED.

86. TO BE BETRAYED.       NIX TO BE BETRAYED.
   (TBD, not yet run)
TO BE BETRAYED TO NIX BEING DEGRADED (?).

(maybe missing items ?)
(to be vilified)
(to be treacherous)

87. TO BE DEGRADED.       NIX TO BE DEGRADED.
   (?) (going down slide from cliffs to beach ?)
TO BE DEGRADED TO NIX BEING ASHAMED.

88. TO BE ASHAMED.        NIX TO BE ASHAMED.
   ( ? path up mountainside with lampposts saying items? or canal 
boat from amusement park?)
TO BE ASHAMED TO NIX BEING PERVERTED.

89. TO BE PERVERTED.      NIX TO BE PERVERTED.
   (walking through carnival.  items come from booths.  (? maybe 
starts or ends with getting in/out of canal boat ?)
TO BE PERVERTED TO NIX HAVING CRAVINGS.

90. TO HAVE CRAVINGS.     NIX TO HAVE CRAVINGS.
    (or TO CRAVE)
   (maybe going through a tent or shopping mall with things on 
display).
TO HAVE CRAVINGS TO NIX BEING EMPTY.

91. TO BE EMPTY.          NIX TO BE EMPTY.
   (floating above shopping mall, like a flying dream or maybe on a 
balloon like cushion.  drifting down (maybe from ski lift))
TO BE EMPTY TO NIX BEING GLUTTONOUS.

92. TO BE GLUTTONOUS.     NIX TO BE GLUTTONOUS.
   (on a restaurant terrace on a mountainside overlooking the 
shopping mall.  you're at a table on a moving/revolving disk.  at the 
end (first items) you're flung off of the balcony.)
TO BE GLUTTONOUS TO NIX BEING REJECTED.

93. TO BE REJECTED.       NIX TO BE REJECTED.
   (in a sort of concourse/mall-like tunnel in the side of a hill.  
support posts with faces say the items.  the mall leads to the 
restaurant.).
TO BE REJECTED TO NIX BEING DISGUSTING.

94. TO BE DISGUSTING.     NIX TO BE DISGUSTING.
   (in a sort of subway station/tunnel, sewer-like)
TO BE DISGUSTING TO NIX BEING TIDY.

95. TO BE TIDY.           NIX TO BE TIDY.
   (to keep things neat, clean, etc.)
   (a carpeted elegant hallway, gaslights line the walls and say items)
TO BE TIDY TO NIX BEING MESSY.

(TO BE MESSY)

(TO BE CLUNG-TO)

(to be abandoned)
(to be dependent)

(TO BE UNFEELING)

99. TO BE SEXUAL.         NIX TO BE SEXUAL.
   (?)
TO BE SEXUAL TO NIX BEING ALONE.

100. TO BE ALONE.          NIX TO BE ALONE.
(?)
TO BE ALONE TO NIX BEING TOGETHER.

101. TO BE TOGETHER.       NIX TO BE TOGETHER.
   (TBD, not yet run)
TO BE TOGETHER TO NIX BEING ISOLATED.

102. TO BE ISOLATED.       NIX TO BE ISOLATED.
   (ice fields & snow bridges)
TO BE ISOLATED TO NIX BEING CORRUPTING.

(TO BE CORRUPTING)

104. TO BE CORRUPTED.      NIX TO BE CORRUPTED.
   (TBD, not yet run)
TO BE CORRUPTED TO NIX BEING INHIBITED.

105. TO BE INHIBITED.      NIX TO BE INHIBITED.
   (?, maybe in a female body?)
TO BE INHIBITED TO NIX BEING WANTON.

106. TO BE WANTON.          NIX TO BE WANTON.
   (TBD, not yet run)
TO BE WANTON TO NIX BEING FRUSTRATED.
   

107. TO BE FRUSTRATED.     NIX TO BE FRUSTRATED.
   (?)
TO BE FRUSTRATED TO NIX ?

?

109. TO BE DISINTERESTED.  NIX TO BE DISINTERESTED.
   (TBD, not yet run)
TO BE DISINTERESTED TO NIX BEING DISAPPOINTED.

110. TO BE DISAPPOINTED.    NIX TO BE DISAPPOINTED.
   (? aerial high road, city below?)
TO BE DISAPPOINTED TO NIX BEING SELFISH.

(SELFISH)

112. TO BE HUMAN.          NIX TO BE HUMAN.
   (walking out of black water onto a beach in sunlight [maybe 
around to be viscous?]. walking around beach on island, ground & 
rocks saying items.  maybe pedaling backwards on a unicycle?)
TO BE HUMAN TO NIX BEING ?

?

(ENRAGED)

(DROPPED)

(CARRIED) (ski lift?)

117. TO BE EXHAUSTED.      NIX TO BE EXHAUSTED.
   (trudging up a mountain slope from a beach, eventually reaching 
the snow.  maybe a ski lift at the top?)
TO BE EXHAUSTED TO NIX BEING OVEREXERTED.

(OVEREXERTED)

?

(to feel miserable?)

120. TO HALLUCINATE.       NIX TO HALLUCINATE.
   (to be hallucinating)
   (some sort of car going down (backing up) steep mountain roads, 
   sometimes its a plane or a parade float, sometimes it seems like 
   you're going down an airstrip in a golf cart ?)
TO HALLUCINATE TO NIX BEING TERRIFIED.

121. TO BE TERRIFIED.     NIX TO BE TERRIFIED.
   (a plane or a rollercoaster or a funhouse ride in an amusement 
park).
TO BE TERRIFIED TO NIX BEING FOOLISH (?)


122. TO BE FOOLISH.       NIX TO BE FOOLISH.
   (path through park with lampposts, walking through a zoo, stairs in 
park?)
TO BE FOOLISH TO NIX BEING RESPONSIBLE (?)

123. TO BE RESPONSIBLE.    NIX TO BE RESPONSIBLE.
   (going down a steep slope in a car.  highway lampposts give the 
item.  the car is single seat, open top, very fast.  block 5 is on an 
elevated trestle (in the car) going up and down on each pair of 
items, car does a loop-de-loop).
TO BE RESPONSIBLE TO NIX BEING IRRESPONSIBLE.

(IRRESPONSIBLE)

(BURDENED) (trudging through primitive village carrying things?)

126. TO BE NEGLIGENT.     NIX TO BE NEGLIGENT.
   (sailboats).
TO BE NEGLIGENT TO NIX BEING CAREFUL.

127. TO BE CAREFUL.      NIX TO BE CAREFUL.
   (TBD, not yet run)
TO BE CAREFUL TO NIX BEING CRUSHED.

128. TO BE CRUSHED.       NIX TO BE CRUSHED.
   (on a conveyor belt, factory like.  steel cylinders come down & 
crush you or moving walls (plates) slam into you from the sides.  the 
machinery says the items.
TO BE CRUSHED TO NIX BEING INATTENTIVE.

129. TO BE INATTENTIVE.   NIX TO BE INATTENTIVE.
   (TBD, not yet run)
TO BE INATTENTIVE TO NIX BEING SELF-CRITICAL (?)

130. TO BE SELF-CRITICAL.   NIX TO BE SELF-CRITICAL.
   (going down park stairways with landings?)
TO BE SELF-CRITICAL TO NIX BEING CARELESS.

(CARELESS)

?

133. TO BE SELF-CONTROLLED.   NIX TO BE SELF-CONTROLLED.
   (on a scooter being jerked from side to side.  coming down from 
jungle?  going to amusement park?)
TO BE SELF-CONTROLLED TO NIX BEING RECKLESS ?

(RECKLESS)

?


136. TO BE REGRETFUL.      NIX TO BE REGRETFUL.
   (floating back from a plane crash.  airfield.  ? sailboats, faces on 
sails)
TO BE REGRETFUL TO NIX BEING INCOMPETENT.

137. TO BE INCOMPETENT.      NIX TO BE INCOMPETENT.
   (to be flubbing)
TO BE INCOMPETENT TO NIX BEING ENSLAVED.

138. TO BE ENSLAVED.        NIX TO BE ENSLAVED.
   (?)
TO BE ENSLAVED TO NIX BEING CRUEL.

139. TO BE CRUEL.           NIX TO BE CRUEL.
   (carnival or suburbs or town city?)
TO BE CRUEL TO NIX ?

?
(to be irritated)
(to be exploited)

(to be resisted)
(to be misled)


141. TO BE ASLEEP.          NIX TO BE ASLEEP.
   (fluffy landscape, soft roads, stuffed animals on either side saying 
items)
TO BE ASLEEP TO NIX BEING TIRED.

(TO BE TIRED)

?

144. TO BE CRITICAL.        NIX TO BE CRITICAL.
   (aerial road in heaven?, there is an electrical snap to the nix)
TO BE CRITICAL TO NIX BEING CRITICIZED.

145. TO BE CRITICIZED.      NIX TO BE CRITICIZED.
   (broad stairway in the air, statues along sides, running down to 
(first items) the top of a mountain, coming from (last items) a long 
gossamer bridge.
TO BE CRITICIZED TO NIX BEING ARROGANT.

146. TO BE ARROGANT.        NIX TO BE ARROGANT.
   (roads in the sky)
TO BE ARROGANT TO NIX BEING WRONG.

(WRONG)

?

148. TO BE IMPORTANT.      NIX TO BE IMPORTANT.
   (a road in the air, pennants on poles say the items.  backing up 
towards a crystal city in the sky)
TO BE IMPORTANT TO NIX BEING BOTHERED.

149. TO BE BOTHERED.       NIX TO BE BOTHERED.
(TBD, not yet run)
TO BE BOTHERED TO NIX BEING POWERFUL (?)

(POWERFUL)

(TROUBLED)

?

(TO HAVE PICTURES)
(to look at pictures or have pictures to nix being unseeing)

153. TO BE UNSEEING.      NIX TO BE UNSEEING.
   (walking on a foggy pier, painful flashes of lights on each item.  
coming from a sewer tunnel (?)
TO BE UNSEEING TO NIX BEING REVOLTED.

154. TO BE REVOLTED.      NIX TO BE REVOLTED.
   (TBD, not yet run)
TO BE REVOLTED TO NIX BEING AFFECTED.

155. TO BE AFFECTED.      NIX TO BE AFFECTED.
   (?)
TO BE AFFECTED TO NIX ?

?
(to be tough)
(to be fragile)
(to be callus)

(to be slovenly)
(to have nothing)
(to be possessive)

157. TO BE MASSLESS.       NIX TO BE MASSLESS.
   (going through doorways, like walking through a railroad flat type 
apartment).
TO BE MASSLESS TO NIX BEING SOLID.

158. TO BE SOLID.          NIX TO BE SOLID.
   (going through iron archways.  maybe on a traincar with signal 
bridges passing overhead, you stop with a jerk on the item and 
move on the nix).
TO BE SOLID TO NIX BEING DISPERSED?

?
(to be altered)
(to be incomplete)
(to be blocked)
(to be irradiated)
(to be distracted)
(to forget)
(to lose? or to regret)

159. TO LEVITATE.          NIX TO LEVITATE.
   (walking on a transparent bridge in the sky.  all the pictures are 
of overts).


***********     *  *  *
I haven't run much beyond this.  Gradually you back up on an aerial
stairway until you reach the gates of heaven.
***********     *  *  *

(to unconsciously create)
(to automatically create)
(to compulsively create)

160. TO BE CAST OUT        NIX TO BE CAST OUT
(thrown out of heaven)

(gates of heaven)

161. TO BE IN HEAVEN       NIX TO BE IN HEAVEN

(path through clouds from the heavenly city down to the gates)

(to be controlled?)
(to be rebellious)

162. TO BE GOOD            NIX TO BE GOOD

(items like being obedient, respectful, etc.)

(finally you back up all the way to God's Throne)

163. TO BE CREATED         NIX TO BE CREATED

(The top item is you being created by God).

                
              end of Hellatrobus Goals List

           =========================


         3. EARLIER HELLATROBUS IMPLANTS


Although I have referred to the prison planet implant as being
Hellotrobian, I believe that the old Hellatrobus empire is long
gone in this galaxy.  I think that there are still Hellotroban
fanatics around who sell their services as implanters (to make
people good) and specialize in prison planets.  Whoever set this
place up simply hired them.

The Hellatoban symbology includes the staircase to heaven, pearly
gates, trainsheds, trolley cars, small town banks, idyllic pastures,
angels, devils, crosses, mortuaries, and peaceful small town and
bucolic scenery.  

A great deal of Hellatroban symbols were added to Christianity 
in the medieval period, but please note that this
does not mean that Christianity was started by Hellatrobus.  
Except for the cross (which is a much more basic symbol and not
exclusive to Hellatrobus), none of this stuff is in early
translations of the Bible (some of it is in later altered versions).
The Hellatroban effort is to twist local religions into its
sweeping effort to make others good by implanting.  The Buddhists
tended to avoid this because Buddha rejected heaven as being
part of the trap (his argument was that if you accept Heaven, then
you also accept Hell and you will spend your existence bouncing
back and forth between them).  But I think you will find a lot
of Hellatrobian stuff in the other eastern religions.

Hellatrobus actually prefers to blend sex in with religion and
their preference would be to have temple orgies rather than
celibacy.  But they will work with an anti-sex religion if they
have to.  Either way, they insist on controlling sex and condemn
its practice outside of the control of the church because they
see it as a weapon and means of control.  It works best in a
must have / can't have atmosphere and so they object strenuously
to a loose and laize farre attitude on the subject.

The current Hellatrobus implant includes pictures of radioactive
clouds etc., but it may be an almost accurate representation of
the earlier use of the Hellatrobus implants, intended to restimulate
and confuse you about when it happened.  It don't think that 
the earlier one, used by the Hellotrobian empire in this galaxy
a long time ago, was anywhere near as complex as the current
implant, but I didn't spend much time trying to research it.

The earliest versions of this implant go back before this universe
(I don't think they were called Hellotrobian then, but the name
will suffice).  They get much simpler.  The earliest one I
could find seemed to be used in the thought universe but it
uses symbols universe style constructions so maybe it actually
comes from an even earlier period.  This early one, which I will
refer to as the "Basic Hellotrobian Implant" made extensive use
of penalty universe symbols along with the standard Hellatrobian
style scenery.  I did some work on this one and what I got of
it is given below.

There are even earlier religious implants, such as the "Dear
Souls Implant" (later in this write-up) and the false jewel of
knowledge.  This is the flip side of the coin from the implants
intended to make slaves (such as the ones in OT2 and things like
the amusement park goals etc.).

It seems like it all goes back to the reality wars (see the
cosmic history).  The crowd pushing three dimensions eventually
launched implants to create enforced agreement with MEST and to
make slaves and the fourth dimensional crew countered with
implants pushing religion, heaven, and sexual sensation, all of
which exceed the normal three dimensional framework.

Perhaps I shouldn't have been so critical of Ron's comment about
the psychs and priests (see "What is/isn't true"), but the remark
was terribly shallow compared to the real truth and it was unjustly 
harsh on the many well intentioned individuals in these professions.

Don't bother looking for the bad guys behind all of this.  We all
take turns and switch sides frequently as well.  The whole 
conflict stems from the subtle wrong data given us in the original
jewel of knowledge and the only way out is for us to drop the
whole thing.

              -----------------------

           THE BASIC HELLATROBUS IMPLANT

I date this as around 2 1/2 quadrillion years ago ( 2576 trillions).

This is done to thetan energy beings.  The construction is a 3D space
built sideways so that it seems like a 2D flat picture floating in
space.  It looks interesting, so you float over and get drawn in.

In front of the picture floating in space is a row of the 64 penalty
universe terminals, leading down into the picture.  You're drawn to the
row and enter it and move from terminal to terminal hearing the
"price" items (see the penalty universe master list - these price
items were use in many different implants).  As you pass the last
terminal (the pyramid), you look into the picture and see the
opening scene with the trolley car and the building and the bank (like
a small town bank) with a nice looking little boy (?) body standing
in front of it.  You go down and enter it (to get away from the
pyramid) and become the child.

You go into the bank and find the escalator and ride it up to
heaven.  Pillars along side the escalator have the faces of the
penalty terminals and they say the 64 "survive" lines (see the
penalty universe master list).

At the top you go through 64 scenes.  Each depicts a penalty
universe goal/terminal.  You see one and then an atomic light glows
and you get an implant GPM that carries the goal down to its
inversion.  In other words, create goes to destroy, cause goes
to effect, all the way down to endure being turned around into
"to be ended".  The items seem to follow a CDEI style patter
such as enforced creation opposing inhibited destruction but I
didn't bother working out the platen because the entire scene
can be blown by spotting the penalty universe native state item
for the goal.   So you just spot the inversion of create into
destroy, ITSA the scene a bit if necessary, and then spot "to create 
is native state" to FN.  Then do the next goal.

After you get indoctrinated by the 64 scenes in heaven, you're
taken before god's throne and told that you are too evil to remain
in heaven.  You're cast out and fall down into the pit of hell.

Once there, you go through 64 tortures.  Each begins with the
inversion item in its strongest form, i.e. "TO CREATE IS TO DESTROY,
ABSOLUTABLY", and then you're tossed into a pit of fire or frozen
in ice or whatever.  They go through all 64 inversions ending
with "TO ENDURE IS TO BE ENDED, ABSOLUTABLY" and then angels come
and rescue you.

Then you're made to promise to be good (they toss you in again and
the whole thing repeats if you don't), given a shove and come out
of the picture in a daze.

This was apparently meant to lay in the symbols of Hellatrobus 
by use of the earlier charge on the penalty universes.  I think they
went through some vast research effort to get a bit of the penalty
universes so that they could put some punch behind their symbols of
pearly gates and angels and things.  I think they had the idea that
they could take over anywhere by having a set of symbols that 
everyone would react to.



               =========================



               4. THE DEAR SOULS IMPLANT

18 Oct 90.


This could be called the Ethics implant.

Have you noticed these people who feel that they need to be 
controlled and disciplined?  The sort who say that they need to 
have someone make them put their ethics in?

If someone is being criminal, either they have it all nicely justified 
and not-ised or they confront it and reform.  If somebody really 
thought they were out-ethics, they'd do something about it.  But 
here we have someone who's saying "I don't know what's what, 
but somehow or other I must be being bad and that's what's wrong 
with me, so I need someone else to come over and jerk me around 
and evaluate for me and help me be good".

The real psychos are down in the negative goal inversions and its 
all unreal.  They'd never say something like this.  The ordinary 
criminal is into the O/M, O/W, and O/J sequences and is not very 
likely to own up to his misdeeds.  The last thing he wants is to 
have someone else put his ethics in.

Now the average decent person could sure use some help 
understanding and confronting things, and he likes to have some 
nice guidelines about the proper things to do, but he doesn't need 
a policeman standing over his shoulder to get him to do them.  But 
many of these people literally crave the presence of someone 
who'll tell them what terrible sinners they are and force them to 
behave.

This is completely insane and irrational.  If you hear a statement 
like this, you tend to dub in a factor of reasonability.  You see 
him saying "I'm bad and I need my ethics put in" and you think 
that its his out ethics behavior that's making him say this.  Since 
you can probably see that he does have some out-ethics (its pretty 
common), you think that that is what he's talking about.  But its not!  
If he could get his hands on some real out-ethics, he'd just change 
his behavior.

What he's talking about is his normal sane behavior.  He has the 
mistaken idea that somewhere in there is some terrible criminality 
such as the overt of being alive and breathing, and he wants some 
other determined viewpoint to come along and cure him of this.

This is all the result of an implant that convinced him that people 
were basically bad and needed to have other determined ethics 
pushed in on them.  It sold him on the idea that what was wrong 
with him was his own inherent evil nature and the basic evil nature 
of others.  It made him think that civilization depended on people 
policing each other from moment to moment.  And it made him 
crave external enforcement to keep him good.

In its recent form, this is the dear souls implant.  It is actually a 
between lives implant used on the people in the dear souls 
civilization which spread across much of the inner core of the 
galaxy in the wake of the collapse of an earlier slave oriented
militaristic empire (with some of the characteristics of Nazi Germany
and Rome under Caesar).  When the revolutionaries got control, they
decided to stamp out war and strife forever and began implanting
everyone to make them good.  I get a date of 7 trillion, 753 million 
years ago as the first time I received this in this universe.

In an earlier form, this was also used at various times and places in 
the magic universe.

Basic on this seems to be early in the Symbols universe, maybe 
around 50 quadrillion years ago.  Supposedly, it was first done to 
solve the problem of people dramatizing the inverted penalty 
goals (from the treadmill), but it never accomplished this.  That 
was just a justifier put out by the government.  The real purpose 
was to keep people in their place, quietly doing their jobs and not 
revolting.  It made good servants out of the bulk of the 
population.

There are differences between the various versions, and a great 
deal of things in these implants that I have not researched out in 
detail.  The goals are late on the chain and not as deeply 
entrenched as the penalty universe goals, so you should be able 
to blow the whole mess just by spotting a few key things.


INSTRUCTIONS FOR RUNNING:


The following is done for each of the 20 goals given in the goals 
list below.

1. Spot "TO BE (goal) IS NATIVE STATE"
This is the first item of the original implant used in the symbols 
universe.

2. Spot "TO CREATE (positive goal state) IS NATIVE STATE".
This is the first item of a later version of the implant.

3. Spot "TO DESTROY (negative goal state) IS NATIVE STATE".
This goes with item 2 above.

4. Another version uses the entire series of 64 penalty goals from 
Create down to Endure.  The format is: 

TO BE IS TO CREATE (positive goal state)
TO BE IS TO MOCK UP (positive goal state)
 ... etc. ....
TO BE IS TO ENDURE ANYTHING FOR THE SAKE OF 
(positive goal state)

Spot the 3 items above plus a few more if needed to get the mass 
to key out.  Note that items like "to be is to eat ethics" are part of 
this platen with the sense of drawing in Ethics through your mouth 
and incorporating it into your beingness.  But the wording might
better be stated as "to be is to absorb ethics", because that is
closer to the sense of the item.

5. After number 4 above, the implant uses the 64 inverted penalty 
goals on the negative goal state (i.e., destroying out-ethics) 
running from dissipate to destroy (i.e., reverse order).

TO BE IS TO DISSIPATE (negative goal state).
   ... etc. ....
TO BE IS TO UNMOCK (negative goal state).
TO BE IS TO DESTROY (negative goal state).

Spot the above 3 items and a few more if needed to key this out.  
They erred in using this on people because it includes items like 
"to be is to misunderstand out-ethics" which messed up their idea 
of people policing each other.


6. The earliest versions include a splitter where you push parts of 
yourself onto others to make them behave (see the write-up on 
CEs etc.).

Spot pushing yourself onto others and compelling them to be 
(positive goal state).
Spot pushing yourself onto others and inhibiting them from being 
(negative goal state).

(per later research, you should have any pieces you spot "point
to the being you divided from").

Also, if necessary, handle any recent overts of forcing others to 
be (positive goal state) or inhibiting others from being (negative 
goal state).  Here we're not looking for sane and reasonable 
efforts to get others to improve but rather we're looking for the 
heavy make wrong type crush ethics.

7. Spot any entities that were pushed on to you to compel you to 
be (positive goal state) or inhibit you from being (negative goal 
state).  Handle by having them spot the false data in the implant 
and by spotting the top item (#1 above).  (or use point to the
being you divided from).

8. Spot wanting to be compelled by others to be (positive goal 
state) and inhibited by others from being (negative goal state).  
Spot the fact that these cravings were laid in by the implant.

9. Spot the false implanted datum that people are basically 
(negative goal state).

10. Spot the misconception that this implant is necessary to your 
well being and to the well being of others.

11. Spot "TO CREATE IS NATIVE STATE".  Spot this for 
yourself and for any partially awake entities that haven't quite 
blown yet.  Notice that this goes back much earlier than any of the 
above items (i.e., the penalty universes are much much earlier).

12. If necessary, spot "TO AGREE IS NATIVE STATE", and spot 
building the agreements universe before that.  Again, spot this 
both for yourself and any partially awake entities that haven't 
quite blown.

If it hasn't keyed out completely, spot overts of designing this 
implant, or doing it to others, or wanting others implanted with 
this, or forcing others to be (positive goal).


DEAR SOULS IMPLANT - GOAL LIST

The format is:  TO BE (positive goal)
 (TO CREATE (positive goal state) / TO DESTROY (negative goal state) )

Although other prefixes besides create and destroy are used with 
these goal states, this seems to be the clearest way of writing these 
items.

Note that out-ethics can also be translated as criminality.  

Some of the items are a bit difficult to translate and you may have 
to work them around a bit.  Note that these always represent 
states of beingness rather than trying to inflow something (i.e., it is 
making people have sympathetic natures rather than getting them 
to sympathize with you).


1. TO BE ETHICAL
 (to create ethics / to destroy out-ethics).

2. TO BE RESOURCEFUL
 (to create resourcefulness / to destroy complacency).

3. TO BE SYMPATHETIC
 (to create sympathy / to destroy callousness)

4. TO BE DUTIFUL
 (to create dutifulness / to destroy carelessness)

5. TO BE RESPONSIBLE
 (to create responsibility / to destroy irresponsibility).

6. TO BE HONORABLE
 (to create honor / to destroy dishonor).

7. TO BE LOYAL
 (to create loyalty / to destroy disloyalty).

8. TO BE TRUSTWORTHY
 (to create trustworthiness / to destroy betrayal)

9. TO BE INDUSTRIOUS
 (to create industriousness / to destroy laziness)

10. TO BE MERCIFUL
 (to create mercifulness / to destroy vengefulness)

11. TO BE OBEDIENT
 (to create obedience / to destroy disobedience)

12. TO BE PATIENT
 (to create patience / to destroy impatience)

13. TO BE HELPFUL
 (to create helpfulness / to destroy unhelpfulness)

14. TO BE CARING
 (to create caring / to destroy uncaring)

15. TO BE PROTECTIVE
 (to create protectiveness / to destroy unprotectiveness)

16. TO BE THRIFTY
 (to create thriftiness / to destroy wastefulness)

17. TO BE POLITE
 (to create politeness / to destroy rudeness)

18. TO BE RESPECTFUL
 (to create respectfullness / to destroy disrespectfullness)

19. TO BE GOOD
 (to create goodness / to destroy badness)

20. TO BE REVERENT
 (to create reverence / to destroy irreverence).


It shouldn't be necessary to run the hundreds of detail items that
were implanted on each of these 20 goals.  Just use the dozen steps
given above to key out the whole mess.



   ----------

It reminds me a bit of the boy scout's code.  You can see the 
sweetness and light nature of this in the use of items such as 
politeness and by the choice of bad rather than evil as the opposite 
of good.

It's insidious in that the items all seem nice enough that they tend 
to draw you into agreement.  You were basically good (most of the 
time) prior to receiving this implant, so the item seems reasonable 
to you.   It seems like a good idea to implant everyone into being 
good, like it would make a golden age or something.  But it 
doesn't.  It makes crazy people who become fanatic on enforcing 
goodness and destroy badness.  Eventually, the idea of being 
good just makes people's flesh crawl.  

Since you become what you resist, the end product of this is a 
society of rude, lazy, and dishonorable people who preach at you 
all the time about being good.


               End of Dear Souls Implant

        =========================================