SUPER SCIO #9A


Copyright 1996

All commercial rights are reserved to the author, who currently
wishes to remain anonymous and therefore is writing under the
pen name of "The Pilot".  Individuals may freely copy these files
on the internet for their own use and they may be made available
on any web server who does not charge for them and who does not
alter their contents.


The materials in this and the following write-ups (#9 and #10) are
more speculative than the materials presented in the earlier
documents in this series.

These last two documents are primarily aimed at other researchers rather
than providing pat answers.  











Part 9B:




The first prerequisite to researching the mind is the passionate
desire to do so, because nothing short of total dedication will 
carry you through the barriers in your way.  Only seekers
after truth need apply.  You have to put your own case aside and discard 
any desire whether for wealth or vengeance or self righteousness 
that interferes with the search.

I also had the luck to be at a point in the cycle of existence where 
my intelligence was at maximum (we all have our smart and stupid
lifetimes) and the further luck of having a family and teachers that 
usually helped instead of hindered.  Without this, I wouldn't have
had the wits to put things together or understand the answers I might find.

In addition to this, a researcher needs a dual exposure to heavy science 
and metaphysics, for only a fusion of the two has any hope of success 
in this field.  I never made it to India, but I grew up in a family
steeped in metaphysics and paranormal phenomena and I balanced this
against my own innate bent for math and physics.

And finally I had the luck to stumble upon Scientology in my teens, 
before I had keyed in the usual weight of aberration that accumulates 
during a lifetime on Earth.  And I found it at an early enough age
to avoid being swept up in the sixties drug culture.  That would have
been a mistake not only because mind expanding drugs pull up too much 
out of the subaware area without proper preparation, but also because
I needed the certainty that anything I saw or experienced was not due 
to some mind bending residual drug effect.

This left me ideally prepared to study the subject of Scientology,
and I did so with a passion which soon bordered on fanaticism.
But the fanaticism turned to heartbreak in the inanities of
1968 and 69.  Since I would not abandon the subject, I hung on with
grim determination and even remained on staff until my contract finished.
And I racked up a record number of blows from post, because I 
would walk out at any order my conscience rebelled at, but I always 
came back after the dust had settled.

And eventually, the conflict between my love of the subject and
my distaste for what the organization had become was too great
for me to remain on staff.  But I continued to study the subject, 
especially the materials of the 1950s which were mostly ignored, 
at least in those days (things have gotten better since then).

Eventually I did solo Nots and completed (unofficially) within 
about 6 months. This was in the early days of the level, and it 
would be many years before they would let anybody attest to 
completing it.

For myself, I had achieved a wonderful state of awareness.  
Not only had I reached cause over life (e.g. no longer
affected by BTs and capable of handling them at will) but I had
also realized that nobody was actually located anywhere in the
first place (its just a mistaken idea that we all have) and 
therefore I was to some degree exterior to this universe and
no longer stuck in the games going on here.

But I could be made to doubt that I was finished.  There were
a lot of unreal ideas about what an OT VII would be, and the org's
unwillingness to have anyone complete were enough to get me
wondering about whether it might be Nots that was keeping me
from walking through walls.  I think that there were quite a
few of us in this position, I doubt very much that I was the
first to really complete.  

Its also possible that the SO had some PR considerations 
about who they would allow to be the first completion.  Many 
of us old time auditors (and these would be the most likely 
to complete fast) were not fervent supporters of the party 
line.  When the crowds were going hip hip hooray at Ron's
statue, we were liable to stand around cynically and wait for the 
wave of BS to pass.  This is not an ethics offense, but they know
who is blindly loyal and who can think for themselves.  And at
a more mundane level, I was sloppy and wore glasses and was
notorious for objecting to bullshit sales images which, as far
as I was concerned, put us on a level with snake oil salesmen and
used car dealers.

So after a very long break, I went back to auditing the level.
And they leave you free enough, at this point, to chase after
just about anything with the Nots techniques, so I went after
the stuff that still caught my attention.  But now I was going
after things that didn't actually come from Nots, and after handling
everything that could be done with Nots, the stuff I'd gone after
was still there because I hadn't handled the real source.  This
was the period of my endless overrun.  I was going after everything
from why is the wall solid to what is the basic source of ARCXs
and I was using the wrong tech for those kinds of questions.

Even so, I had many successes.  And a few of the things I've been
talking about in these technical notes were learned during that
period.  I even cleaned up my previous drilling on the old OT 
levels 4 through 7 which I had done earlier with good results and 
searched out any Nots stuff that might have been stirred up while
doing them.  I even went so far as to put out tractor beams and
see if any entities showed up to block them etc.

But I ran into three areas that did not resolve and eventually 
collapsed the high case state and almost unkillable floating 
needle that had occurred when I had actually finished the level.

The three unresolved areas were:

a) Implant universes 
b) Split off portions of myself
c) Actual GPMs

Gradually, as I kept following down things that led into these,
and blowing off the Nots stuff, these three areas became more and
more stirred up and exposed without being handled.  And the state
that I was in was so high that I was able to stir up a great deal
of things in these areas before I finally collapsed.

And then the org's handling was heartbreaking and hopeless.  They
kept trying to get me to do more Nots and most of them didn't
believe in these other things and had no way of handling them 
even if they did.

Many years passed, and I continued to get worse.  Finally, I was
sick, and going deaf in one ear, and loosing teeth at a rapid
rate, and miserable about my job and life in general and sinking
under an unbearable feeling of hopelessness.  And I realized that
I was looking down at a declining spiral that would soon end in
death and failure.

So I decided that I had nothing to loose and took the plunge into
unrestrained solo auditing on my own wild notions.

I began by making up a list of all the possible causes for the
bad condition I was in, including the most common lower level
reasons (overts, out-lists, etc.), Nots stuff, and even the
invalidation of having completed and not being allowed to attest.
And I did have some minor charge in these areas and cleaned it
up.  But it didn't cure the weight of the stuff I'd stumbled on
without having the means to handle it.  So I assessed the three
areas above, and Implant Universes read well.

And I had an impression of an implant universe with a tiger and
the idea that there might be a few dozen items in the platen,
a bit like some of the things on OT2.  And so I tried to do
some listing of what the items might be.  I had no idea of what
I was getting into.  

Thousands of items later, I had the anatomy of the penalty universes.  
And with that, everything had changed.

Eventually the penalty universes keyed out spectacularly and I
was flying again.  But I couldn't get a handle on either the
actual GPMs or the split pieces, so I carried on with researching
the track, especially later implants that were built on the
penalty universe goals series.  And eventually I began to find
things prior to the penalty universes and began to really plot
out the track as presented in "Cosmic History".  

Once I'd handled enough implants, the actual GPM goal just sort
of fell in my lap.  I couldn't believe that I actually hadn't
thought of it before, because it was so obvious.  After a bit
of fumbling around, I finally got the right way to handle these
(see the write-up on actual GPMs) and put the matter to rest.

The matter of split portions of myself haunted me for a decade,
and I'd poke at it once in awhile.  But every attempt to handle
it ended in failure and often got me sick.  It is only recently
that I finally found the trick for handling it (see "Divide and

And so my three original sore spots have finally been solved.
And the pain and difficulty of researching them was so great that
I would not deny the answers to any who want them.

Of course, with my wild and freewheeling research, I managed to
stir up another pile of unresolved areas while solving these
that are given here.  But I don't really mind that now that I
have a method for working my way through the labyrinth.  After
all, I was always in this to find truth rather than to settle
on some pat solution.  And when you find good answers, they
often raise new questions.


In truth I have probably been searching for answers off and on
for an extremely long time.  That may be true of everybody.
One incident I found had a great deal of educational value, so I
will pass it on here.

It seems to me that I was once a rich rice merchant and felt guilty
that my knowledge and power let me live well off of the starvation
of others.  And so, eventually, I abandoned everything and 
undertook the pilgrimage to Tibet.  This was perhaps a thousand
years ago in India.  At the gates, they made me undergo the same
initiation as their children, namely to sit naked in the Himalayan
snows for a night.  It was this which led to the saying that the
road to Lasha is death, for few lowlanders survived such a night.
But it was not ill intended.  A priest sat with me and read from
their scrolls and offered instruction.  And when I died, he continued
to talk to the body and coaxed me through the between lives area
so that I should be reborn among them and receive further training.

And after a number of lifetimes among the monks, with very little 
to show for all my labors, I became bound and determined to achieve
enlightenment by whatever means.  And so I took a collection of
the scrolls and sat reading them and refused all nourishment as I 
did so.  The scrolls were not of deep significance.  They were things
like the 7 virtues etc. which were nice but not great revelations.
It was when I read one of these again (in Evan's translation of the
Secret Doctrines) that this entire story came back to me.

For many days I continued to read the scrolls mechanically and
refused everything but water.  I ignored all distractions and
communications and just kept on doggedly in a sort of half trance.
Eventually the body began to starve to death but I ignored the
pangs of hunger and eventually they went away to be replaced by
a sort of weak numbness.

And finally I reached a point where the body had no energy left
to sustain itself, but had not quite died.  And so I remained
alive and conscious with the fully support of a body, but the
body itself ceased to swamp me with its perceptions and energy
fields.  And then I realized that the tiny spark of energy that
still remained to me was my own creation and was not coming from
the body, and I was finally able to drill this with positive
feedback and perception of how much energy I was projecting and
where it was going.  It is quite possible that while you're alive,
the body swamps and interferes with your own energy, and in between
lives the prison machinery tries to keep you blocked so that I
had found a sort of crack in the trap in the halfway state between
life and death.

And in this state, I worked as long as I dared, fanning the flame of
my own energy, and then I roused the body and called for food, for
I knew that the other monks must be told of what I had found.
And of course my meager perceptions and energy production were
almost entirely swamped again, but not quite completely.  Then
I taught and studied for many years.  Finally I undertook the trial
again, but this time I knew where I was going.  And this time
I continued to drill my own energies and hardly noticed the passing
of the body when it died.

I'm not sure if it was months or years, but I continued to drill
for a long time, using simple exercises of perception and handling
of energy.  I don't think I had anything nearly as good as the
OT drills we have now, but even simple reach and withdraw would
be extremely effective if you did it with your own perceptible

In the end I reached a state of real consciousness and ability
in the bodiless condition.  This is not how it usually is between
lives, where you're normally in a half dream, battered by energies,
and bothered by between lives control mechanisms.

But I hadn't really done anything to actually handle my case.  There
had been no tech on problems or overts or upsets and I still had
no answer to the problem that had originally led me to Tibet, which
was how to end the suffering and starvation in the world.

So I began a new search for answers.  Based, I believe, on something
in another of the scrolls (one that I haven't seen in this lifetime),
I tried to follow a path out of this universe.  I think that it
told me to find the dark horse in the sky (the horsehead nebula) and 
pass through it and that I ended up coming up out of a pool in the 
magic universe.  And there I found the red flower in the sky and
went through it to the next universe above (the collapsed thought -
conflicts universes) where a double helix (?) leads to the symbols
universe.  The entire journey is extremely vague (and perhaps my
recall of it is blocked in some way), but I think that eventually
I passed beyond the jewel of knowledge and was all the way out.

And once there, I had the feeling of being dampened and blocked
and the idea that there were things unreachable in the distance,
like cities in the night.  And it seemed that the idea was placed
in my mind that I was not ready and we all must come out together.
And then I was moving down through the series of universes and
came all the way back here, because it was what I was familiar
with and the place where all the people I knew lived.

But I returned with considerable power, far more than when I had
left.  And I determined to change the world and make it a better
place.  So I reincarnated and this time I was so strong that it
was my own energies that were the perceptible torch and the body's
fields were swamped by my own projections.  I chose the most
scientifically advanced culture of that time, which was Islam, and
became a white magician and wizard in Tunisia.  I gained considerable
wealth and power and had the ear of the sultan, but everything ran
afoul of the usual out rudiments and other case factors and in the
end it all went sour.  In the next lifetime, I was sinking fast and
became a black magician instead of a white one.  And in that
dramatization, I quickly managed to lose all the abilities I had
gained and sunk back into the mainstream of humanity.  In short
order I was living lives among the Christians and alternately
sinning and praying for forgiveness, although I never remembered
what it was I really needed to be forgiven for.

This story is pretty wild, and I had my doubts when I scanned
through the incident and wrote it down originally (immediately after 
reading that scroll in Evan's translation).  This was before I had found
the stuff on actual GPMs so I didn't have a chart of my lifetimes
on earth nor did I have very good certainty on the little I could
recall.  But it had given me this strange idea of a jewel of
knowledge at the top of the sequence of universes (which I had
already mapped back as far a home universe thanks to running
the penalty universes) and so I followed up on that point.  And
the jewel of knowledge bounced the emeter off its pins and what
I could get of its anatomy reacted consistently despite the
trouble I was having in visualizing its many dimensional structure.

I still consider everything about the jewel to be slightly speculative
because I still can't visualize things in that many dimensions
(even though I've been able to visualize 4 dimensional structures
comfortably ever since I ran the incident on the reality wars), but
I'm pretty well convinced of the existence of the jewel.  The
little that I have managed to pull out of it explains so much about
who we are and what's going on that I'm pretty well sold.

The trick I used in that Tibetan lifetime of drilling OT processes 
while in a near death condition also lines up well with my one
near death experience in this lifetime.  I had been mugged by two
guys and it really pissed me off, so I had fought back and gotten
stabbed seven times in the process.  I walked away from it and
tried to heal the body by mental means (big mistake).  I think
that I actually had one or two of the wounds healed, but all
the blood in the body had gushed out of the remaining ones during
the hour it took me to do this so finally I gave up and called
an ambulance (they had to give me 5 quarts of blood when they got
me into the emergency room).  

When they carried me downstairs on the stretcher (I had gone 
back to my apartment), the body blacked out and I lost my 
hold on it.  The senses had simply shut down completely, 
but I retained full consciousness.  It was not at all like 
being asleep or in a dream, I was fully awake, but receiving 
no input from the body whatsoever.  I didn't see any light 
at the end of the tunnel or anything like that, but
I did see stars.  Then I realized that it was because I was looking
at the sky (it was nighttime) so I turned around and there was 
a tiny ambulance rushing down the street a few hundred feet
below me.  My perceptions were clear and unquestionable, far
better than I remember them being in any earlier incidents that
I had run of actually dying.  According to the mystics, in this
situation you should find the golden cord running to the body and
hang onto it.  It seemed like a good idea, so I mocked up a golden
beam and ran it down to the body.  That may have kept it alive.
I watched them move it into the emergency room (I rushed down
and stayed close when they reached the hospital).  Then they
started pumping blood into it and the body's senses came back on.
It was like being swamped by a flood and I was back in the body
looking around the room while they worked on me.  I actually
felt quite good and pleased with myself because of the out of
body experience and I remember joking with the nurses.  I doubt
that the heart ever stopped beating so I probably was never officially
dead, but I did hit that near death state where the body couldn't
overwhelm my own perceptions and energies.

To the org's credit, they rushed an auditor to me in the hospital
and I received a thorough regiment of assists (at no charge, by the
way even though I had not been on staff for many years).  My healing
rate was about 5 times normal.  The chief surgeon would bring the
interns by and lecture about miraculous recovery and how incredible
it was that I was still alive.  After they operated (shortly after
bringing me into emergency), the estimates were that I would spend
a week in intensive care, one to two months in the hospital, and
it would be at least six months before I could work again and get
around comfortably.  The actual times were a few hours in intensive
care (I was sitting up and talking and having visitors so they moved
me out right away), a week in the hospital, and full recovery and
back to work in about a month.

According to the Tibetan materials, if you die consciously, you will
have a brief period where your energy level is still high and you
will have a chance to make it out if you practice the yoga of the
clear light of confront (the translations don't use the word
confront, instead they write the-sitting-face-to-face which is a
single word in the scrolls).  They say that after that, the being
will go into a swoon.  Furthermore, the clear period may be long
or short depending on the person's spiritual advancement, and 
may also be affected by the manner of death, possibly not occurring
at all if the person dies while sedated.  Therefore, they reject
pain killing drugs if they are about to die, because they want
a chance at coming out of the body with full consciousness instead
of being befuddled with drugs.  This might not be a bad idea.


In complete contrast to the two above experiences, where I was 
exterior with full consciousness while the body was half dead and
completely out of commission, is another experience where I was
completely without a body and experienced a terrific analytical
shutdown as a result.

This is an experience that might be described as teleportation
that occurred during the brief time period when I was key-ed out
OT in 1968.

It was a cold night and I was walking back from dinner with a
girl.  We were just friends but we had our arms around each other
for warmth because we didn't have our coats and the temperature had 
dropped severely while we were eating.  We reached a corner two
blocks from the org and I noticed a subway entrance.  I knew that
the subway platform extended underground for the entire distance
and that there was an exit right where we were going.  In this
area of downtown, the subway stations often (but not always) had
arcades or parallel tunnels that let you walk the length of
the station without having to pay the fare to get down to the
platforms.  In some places you could go as much as a mile
underground and it would be considerably warmer.

So I had the idea that we could walk the rest of the way 
underground in relative comfort.  But I didn't want to drag the
girl downstairs only to find that there were gates and turnstiles
blocking our way.  And this was a time when I had been having
occasional flashes of good exterior perception (quick but clear
glimpses of things).  So I determined to simply take a look without
using the body.  And I did this by deciding to be there (rather than
move there).

And then I was there, looking at the turnstiles.  And for a moment,
I was disappointed that they were in my way.  But then I realized
that I could simply float over them.  And so I began to drift
around in the subway in a bodiless state.  And everything was a
little bit vague looking, but more solid than in a dream.  It all
seemed a little blurry as if I didn't have my glasses on.  But
I didn't remember that I wore glasses, so it all seemed very
natural.  And I also didn't remember who I was or what I was
doing down there.  But it was pleasant and I was having fun
drifting around looking at things.  In retrospect, I was absurdly
simpleminded, as if I had an IQ of about 50.  But something kept
nagging at me, and finally I remembered the girl.

In the next instant, I was standing on the street and she was
staring straight at me yelling my name.  And then she jumped
back in startlement and asked me "Where did you come from?".
I was back to my normal consciousness, but I was confused and
a bit embarrassed.  I immediately assumed that the body had
gone into some kind of a trance while I was looking around 
in the subway.  And I told her that, but she misunderstood and
said "How could you come out of the subway, there's no entrance
here?".  And I looked around and we were a few blocks away from
where we had been.  And I asked her what had happened.  And
she said that I had suddenly disappeared and that she had panicked
and started running around yelling for me.  And she had run to the
next block and turned the corner and continued to run around looking
for me and suddenly I was right there in front of her.

We talked it through and the only possible conclusion was that my
body had not existed for awhile.  And since then, of course, I
have always wondered exactly what I did and how to do it again.
At the simplest level, it seemed like I had just forgotten to
keep creating the body, and then I remembered to do it again.

On further examination, it seemed like there was some sort of a
template or pattern which I keep continually energized on an
automatic basis and I had simply cut off the energy flow.  But
the pattern remained, in some sort of a potential state, and
then I energized it again and the body was back.  Since I happened
to re-energize it in a different place from where it had
disappeared, the theoretical effect is one of teleportation.

This had led me to all sorts of interesting ideas, such as the
concept that there are underlying templates or patterns behind
the physical manifestation of reality (it was only later that
I found out that Plato had some similar ideas).  It also led me
to think about the idea that there might be "potential" matter
(as opposed to actualized matter) just as there is potential energy
(as opposed to kinetic energy).

But no matter how many times I try to run through this incident,
there always seems to be some sort of a blank spot in the moment
when I disappear and another when I come back.  Its like there
is something that I wouldn't let myself remember.

Interestingly enough, I felt much warmer after I reappeared.  The
girl also felt warm on account of having run around so furiously
looking for me.  So we were fairly comfortable as we finally
walked to the org.

One of the important points is how dim witted I was without the
body.  It has led me to believe that we foolishly use the brain
as an aid for much of our thinking (like using a calculator 
instead of adding things up yourself) and we lose that when the
body is gone.  So we turn into morons after we die and easily
get tricked into things like between lives implants.

It would be a good idea to practice thinking without using the
brain.  I think that we may have a need (or an aberration) to
locate or store our thoughts and memories in some sort of mass 
or object.  Try doing some arithmetic by pushing the numbers
into a mountain or something and then try doing the operation
(addition or whatever) in that space.  When I first tried this,
it was surprisingly hard (like doing it for the first time,
despite the fact that I can run large calculations in my head 
easily), but it became easy very rapidly.  This might make the
difference between being bright or stupid after death.



                 2. Research Auditing

(Once I got the penalty universes keyed out, and having no better
angle of approach, I began a research rundown to try and run them
further and also map out the track by handling the later implants
that were locked up on top of them.  This was not truly therapeutic
because I generally stirred up as much as I was erasing, but it
eventually opened up enough track to let me get earlier and
find the agreements universe etc.  So here is the rundown I 
actually used.  I don't recommend it for case gain, there are 
easier ways once you know what's what.  - Aug 1996).

Mar 24, 1990, rev. Feb 1993

1. Introduction

This is research auditing.  As such, it requires someone of good 
skills who is willing to fly into the teeth of restimulation and 
find truth despite all prejudice.  And here lies the rock that 
shatters many a researcher, for the biggest prejudices are to see 
things come out a certain way so as to make others truly wrong 
or so as to justify the overts of the researcher.  Following 
close on the heals of this is the prejudice that comes from 
desiring to see a particular pet theory supported or a distasteful 
theory invalidated.  If you're trying to earn a living with this 
stuff as well (heaven help you), that puts yet a further twist 
into the puzzle.

All researchers suffer from this ill.  Good research, that 
shining moment when a real gem is revealed, comes from a 
willingness to be wrong, to find out that your were the villain 
(you were sometimes, but not always), and a willingness to change 
a theory even after you have staked your reputation on it.  You 
need to look at everything with a suspicious eye, especially when 
it seems to be making you right.  And you need a good tolerance 
for the confusion that starts billowing around every time you 
shift something that was supposed to have been a stable datum.

This is not a safe route.  There is no guarantee.  I think that 
if you keep working towards truth, you will make it, but once 
you're out beyond the well marked trails, there's no one who will 
have the tech to repair you except yourself.  This is not a 
bridge.  The bridge ended 3 islands back.  All this is is a piece 
of string stretched out in the direction of the far shore to give 
you an idea of which way to swim.

So be warned.  Your case is your own responsibility.  Some of my 
ideas may be wrong.  Certainly I occasionally get an item or a 
goal wrong.  Its up to you to build your own bridge.  And once 
you get somewhere, try to help some other people along as well.  
We have researched out part of the trap before and kept it to 
ourselves and used it for personal gain.  Some of these materials 
seem awfully familiar to me.  A group of us researched some of 
this back around a hundred million years ago and became gods to 
the locals.  Specifically, I believe we had detailed platens for 
the "This Means" items in the penalty universes (probably around 
10,000 items) but not the other stuff.  It didn't do me much 
good.  I had some fun for awhile (& committed some terrible 
overts) and then collapsed back to humanoid when I failed to stop 
Incident 2.  Its even harder to research this stuff now what with 
all the subsequent implants (Fac 1 etc.) obscuring things even 

An even graver warning is that you should not use this material 
against others even if it seems well justified.  We have 
intentionally restimulated this stuff on each other endlessly.  
Some of this has been researched many times and used to build 
implants.  At first the intention is usually to control criminals 
(although there are occasional exceptions to this).  Later, the 
mad and power hungry turn them on the population at large.  
Everyone will find occasions where they implanted others or even 
worked on designing implants.  Furthermore, there have been 
numerous times where you, as a sort of god, have fought with 
another god by hurling restimulative items and symbols at each 
other until one of you caved in and lost power.  The weight of 
overts on this line is so vast that any attempted use of these 
materials against another is very dangerous to the user.

Now for the brighter side.  Nobody is going to curb or block your 
ITSA line or tell you what you can or can't run.  The truth of 
the matter is that you can run anything if you approach it the 
right way.  What you need is some understanding and a good angle 
of approach.

With the discovery of the penalty universes of the home universe 
era, we have that angle of approach.  In reaching them, you are 
bypassing 10 or 20 OT levels worth of gradient material.  These 
other levels will show up as you try to take apart the penalty 
universes.  But by the very fact that you are coming forward from 
an extremely early basic, you can figure out and tear apart these 
later things as well.

2. Auditing Style

In research auditing, the most important thing is ITSA (i.e. 
spotting and saying "it is a ...").  You can only do a limited 
amount of Whatsit before the meter begins to pack up and go 
South.  Spot what you can spot with certainty and put the ITSA 
down on the worksheet.  Don't struggle too long trying to spot 
something that's out of view and overcharged.  You can do a 
little bit of checking to see if something is being hidden by a 
BT or Cluster or obscured by an overt you did.  You can try 
dating things or checking a few good guesses, but don't muck 
around too much.

If something is obscured but not in restim, leave it alone and 
work from where you can get certainty.  Each time I discovered 
some major abberative incident, I got obscured little glimpses of 
it from the edges on a couple of penalty universe goals before 
enough charge was off to spot the anatomy of the incident.  So if 
something isn't ready to run, ignore it and go on.  More will 
show up in a little while and then you can start pulling the 
thing apart.

If something is in your road but you can't quite get your hands 
on it, it often helps to take a very short break to let the 
restim cool down a bit and then look again.  Leave the meter on 
and the session set up.  Often you'll just be getting out of the 
auditing chair to make some coffee and the idea will pop into 
your head and you'll snatch the cans right up and check it.  The 
thing you don't want to do is keep holding the cans and going 
"What is it?".  All you can ITSA in that case is the fact that 
the needle is getting stuck and the TA is starting to climb.

Another good trick is to take a break and put on your CSing hat.  
This is especially useful in the case where you've made some 
errors.  You can make up a little list of the things that could 
be wrong and then go back in session and check it.  Make sure 
that you don't do this as an L & N action.  "What's screwed up 
now?" is not a good listing question.

Sometimes you'll get yourself messed up with a high TA and tight 
needle.  This can come from the usual causes (and you should 
watch for things like overrun etc.), but it can also happen from 
running something the wrong way.  In this case, you may have to 
audit over it for awhile to get in there the right way.  If you 
are running in this state, realize that the slightest momentary 
loosening of the needle or feeling of relief is a major release 
point.  Don't invalidate it just because the TA is high and 
needle is stuck on other charge in restimulation.  If you go back 
and check these "release points" later, you'll find big FNs.  I 
mention this especially because you'll need to validate yourself 
as much as possible while your trying to pull through a rough 
mass in restimulation.

When you see that you've gotten messed up by running an incorrect 
platen and a simple repair list wouldn't handle it, the first 
thing you do it take a break and let the restimulation die down a 
bit.  Get food and sleep if needed.  If this doesn't bring the TA 
down, run Platen 1 on the positive penalty universe goal most closely 
connected with the area.  Then try and blow any BTs or Clusters 
restimulated and not blown.  Then check if you have an overt in 
restim. and handle.  Then take another break and try to CS a 
better approach to the area.

For example, I made a bad mistake when I was trying to figure out 
how to handle the negative goals.  I did all the above and felt 
much better and got a good nights sleep but still had a TA around 
4.5 on 2 cans the next morning.  But by then I felt good enough 
to realize what was wrong and correct it.  Even this did not 
bring down the TA but it loosened the needle.  Then I was able to 
go back to the original process that went sour and run it the 
right way.  As soon as I started running it, the TA came right 
down and the process ran like a charm.

Unfortunately, when you do start in on something new it can drive 
the TA up briefly.  You feel good and everything seems OK and you 
carry on a little further and the TA comes down.  Also, it can be 
up a bit when you pick up the cans if something is incomplete.  
You just carry on with the action and it comes right down.  This 
is a side effect of doing research where you don't always have 
the perfect route and many levels are being bypassed.  But watch 
it if the TA goes high and sticks there for awhile.  Find out 
what's wrong and repair it.  Often it is just a corny auditing 
error or a cluster that needs to be blown.

You should frequently check for BTs/Clusters restimulated and 
not blown and for your own overts.  These materials cause many 
such things to blow automatically and occasionally something hangs 
up and needs to be run briefly.  These are also the primary 
reasons that an item wouldn't read although this can also occur 
for various other reasons such as a later implant going into 

3. Session Admin

If you are doing this on your own, you don't have to do anything 
just to please a CS or to help the CS follow what you are doing.  
But you need a good record of what is going on in case you need 
to repair things later and to serve as a record of the research.  
This means that items, dates, locations, etc. need to be recorded 
very precisely.

You also need to write things down to get them separate from 
yourself and ensure that they discharge.  This is ITSA and early 
in auditing, you need another person to receive it from you.  
Later on, it is enough to write it down with the confidence that 
a CS will read it.  Even further along, just putting it down on 
the paper gets it far enough away from you so that you can see it 
and blow the charge.  The magic of the comm formula was simply 
that it put distance between the PC and his aberrations so that 
he could look at them and make them vanish.  Now we have a 
gradient of how much physical universe mass is necessary to get 
the PC to separate from what he is stuck in.

Eventually, you want to be able to blow things without needing 
any physical crutches  whatsoever.  This is necessary if you are 
going to continue to make progress without a body.  For this you 
can practice mocking up comm lines and terminals, messages, 
writing, etc.   But its a steep gradient.  So for now, use your 
paper and pen and meter, these tools will speed your progress 
greatly.  But realize that you can blow things out of session and 
that this will occur more and more frequently as you continue 
forward.  So you should also have a notebook handy for recording 
key insights and data that come up when you're outside etc.



Oct 1, 1990, rev Feb 1993

(This is the rundown I used to try and dig deeper into the penalty
universes and explore the track at the same time.  Although this
produced case gain, it stirred up as much as it keyed out and
the primary value was in finding out more - august 1996)

General Information

Initial running of the penalty universes has already been 
described.  At first you are only trying for the lightest 
keyout.  Gradually you start running deeper, getting more 
and more ITSA etc.  As you do this, you should add actions 
from processing group 1 below until your running all the steps on 
each positive goal.  Once your running the positive goal fairly 
thoroughly, you can start running the negative goal as well (see 
group 1N - Negative goal running).
The materials in group 2 are more difficult.  You should be 
running both the positive and negative goals fairly deeply with 
the group 1 materials before trying to run group 2.  When you do 
run group 2 processes, use both group 1 and group 2 on the 
positive goal and then use both on the negative goal.

Note that group 1N (negative goals handling) is listed after 
group 2 in the lineup below.  You either run group 1 then 2, then 
1N, and then 2N, or you run group 1 and then 1N (skipping group 
2) depending on your gradient.

The group 3 processes are only used after everything else is 
running well.  These are the 5 way oppose GPMs.  Generally, you 
need to run off the negative goal before you can get at the GPM 
for the positive goal because the goal modifier (overt) latches 
up on the positive to negative inversion.  Even when your running 
deeply, you should leave these alone unless one insists on 
running.  Otherwise, it is probably better to flatten all the 
penalty universes first and then go after these GPMs.  In my 
experience, they are usually quite hard to run until they're 
ready and then they just show up and fall apart, so don't dig and 
prod at them.

It would simply be too much of an overwhelm to try and run all of 
these processes right away.  The first few times you run one of 
these, it can be quite rough.  For example, the universe machine 
(group 2) platen uses each penalty goal terminal in hundreds of 
items.  At first you need to run them all and they come off very 
slowly.  Then you find that you can blow whole groups of items 
just by spotting the first one in each set.  Then it gets even 
faster and you just call the very first item for the entire 
universe machine pattern, spot the various universe goals, and 
completely blow the penalty universe terminal out of the universe 
machinery in only a minute or two of auditing.

So you add one process at a time to your rundown and carry on 
with it through a few penalty goals (until it speeds up and 
becomes a fast action) before you add yet another process.

Initially we're not going for erasure.  We're aiming at greater 
keyouts and increasing horsepower.  As you keep running deeper, 
your ITSA line gets pretty awesome and you start blowing huge 
holes in everything.  The target is to get up to the point where 
you can as-is these penalty universes by inspection and blow all 
the later stuff as well.

Note that most of these processes are addressed to the later 
locks piled on top of the penalty universes rather than to the 
basic incidents themselves.  You need to run this stuff not only 
to take weight off of the penalty universes but also because it 
is the anatomy of the current trap (this is especially true of 
the group 2 processes).

Once your running deeply, you might need to check for PMEs 
(Programmed machine Entities, discussed elsewhere) and CEs 
(Control Entities, discussed elsewhere) that need to be run as a 
rudiment action (see the write-up on these).  Also, you will need 
to alternate penalty universe running with OT drilling (discussed 
elsewhere) to keep from becoming interiorized into case.  Keying 
out a penalty universe frees up a lot of space and you need to 
expand outward as a regular action.

Generally the order for selecting goals to run is best 
established by using a dynamic assessment.  The sequence in which 
one was originally thrown into (or threw others into) these seems 
to have been random.  Later restimulative implants used a number 
of different sequences, which you should be aware of.  Common 
sequences are as follows:

a) The natural sequence of the dynamics, from 16 to 1 (goals To 
create down to To Endure) or the reverse (1 to 16).  If negative 
goals are involved, they alternate with the positive goals (this 
is the sequence of the treadmill which established the negative 

b) Like a) above but all 64 positive goals come first followed by 
all 64 negative goals in reverse order (usually from To Create, 
down to To Endure, and then the rest of the way down to To 

c) The dynamics occur in a pattern of 8 pairs with the high 
dynamic collapsing into the corresponding lower one.  I.E., 16th, 
8th, 15th, 7th, etc. down to 9th, 1st.  Or the same pattern 
ascending (from 1 to 16).  Again, the negative goals (if present) 
might alternate with the positive ones or might all follow 
afterwards (in the reverse sequence).

If you spot some later implant, it will often use penalty 
universe restimulators and will often follow one of these 
patterns (although there are many exceptions).


These are the basic processes for running the penalty universes.

1. Platen 1.

This is your entry point.  Once your running deeply, all items 
should either read or FN.  If an item doesn't read, pause and 
mockup exactly what the item means and then try spotting it 
again.  If an item can't be made to read, check for and handle 
overts as described below.  If overts doesn't read, you can use 
any of the other steps below and then return to the current step 
on platen one (which should now be reading).

2. Overts

Check if you have any overts connected with doing this goal and 
handle (overt rudiment).

3. Spot the incident 2 location (noticing the false mockup of the 
implant universe that was placed there during inc. 2).

4. Spot the Pyramid location (this is an earlier mass implant).  
Spot the face of the terminal within the pyramid.

5. Spot the terminal saying the price of the goal (for negative 
goals, spot the negative terminal saying the "this means an end
to ..." statement).

6. Spot places where (terminal) is not.

Also, spot places in the penalty universe where you are not.

7. Spot symbol items from the penalty universe (a few are given 
in the master list, others can be spotted and blown by 
inspection).  (Do this on positive goals only).

8. Scan the detail of the penalty universe.

9. ITSA any later track restimulation.

10. Check for any PMEs that are being machinery related to the 
goal.  Handle each (spot being made into a machine, spot the 
first time, spot making others into a machine, spot the top of 
the penalty universe, who are you).

(note, you should already have cleaned up the troublesome 
machinery and be up to using a fast machine handling technique 
before you start searching out PMEs while running the penalty 

11. Run remedy of havingness on machinery related to the goal.  
Begin with broken machinery (make it decrepit etc. until it snaps 
in) and then improve to good quality machinery.  Push it in from 
outside from various directions and throw some away as well.  
(see LRH references on Remedy of Havingness).

12. Spot things that you must not (goal) until the ridge blows.

13. Spot people, groups, etc. that you would permit to (goal) 
until your willing to have others doing this goal.

14. Spot places where (terminal) would be safe.  Run this past 
the point where you get joy from placing the terminal in "safe" 
places where it is tortured etc. until you can have it or not 
have it anywhere by choice.

15. Spot things that the (terminal) does not own.

16. Mockup battered and beaten versions of the terminal in 
various places and say "The poor thing, it needs me so".

17. Spot the failures implant (thought universe).  They would 
tell you to do (goal) to some (object) and then "prove" to you 
how you failed.  Then they'd say "You failed to (goal) so you 
must depend on others to (goal) for you".

18. Spot the between lives scene for the goal.  (if present in 
the master list).

(The remaining steps do not apply to negative goals, - note that 
the collapse of the positive goal is the justifier for doing the 
negative goal).

19. Spot the justifier for the goal (if present in the master 

note that 18 and 19 above are easy to spot and blow, but the 
items can't be determined accurately until after the GPM (group 
3) has been run.

20. Spot the terminal saying the "do you want to achieve ..." 
line in the between lives sequence.  This false promise (of 
gaining power or strength or whatever) given early in the between 
lives is one of the things that pulls you deeper into that 
nonsense and results in your getting further messed up.

21. Spot the desire to swing into the negative goal so as to be 
rid of this penalty universe.

22. Run remedy of havingness on things used in the penalty 
universe (objects, etc., anything that seems nice or interesting 
in the mockup).

23. Check for any other entities stirred up and handle.

24. Spot the first few lines of platen 1 again.


1. Run the universe machine items for the goals terminal.  See 
the write-up on the universe machine.

2. For each universe goal, working upward from persist to 
eternalize, spot how the universe goal is accomplished through 
the doingness of the penalty goal (How Would ... Enable You To 

3. Spot the "survive" line said by the terminal using each 
universe goal in place of "survive" (note that survive is the 
universe goal for the current universe).  Spot this in the 
universe machines and if anybody wakes up, have them spot the top 
of the penalty universe (native state line).

4. Run the compulsion SVs in the universe machinery (see the 
write-up on compulsion SVs).

5. Run the compulsion SVs surrounding the body (see the write-up on 
compulsion SVs).

6. Run remedy of havingness on the penalty universe terminal.

7. Run the discontinuity.  Note that this is based on the 
agreement universe definition items.  You should run off some of 
the agreements universe directly before getting into handling the 
discontinuities.  This step causes not-isness ridges to blow.  
See the write-up on the discontinuity implant.

GROUP 1N - Negative Goals

This is similar to the positive goal handling, but you use the 
Treadmill Crossover platen instead of platen 1.

Begin by spotting the inversion scene and using the other steps 
given on the crossover platen (these correspond to a few of the 
group 1 steps).  This is the minimum that you can get away with 
running for a negative goal.

All the other group 1 steps up to number 18 also apply to 
negative goals (except as noted).  Whichever ones you are running 
on the positive goal should also be run on the negative goal.

Group 2N

Steps 1 to 6 of group 2 also apply to the negative goal (i.e., all 
except the discontinuity implant).  If you do one of these steps 
on the positive goal, also do it in the negative goal handling.

Group 3

Currently, the only thing here is handling the 5 way oppose GPMs 
for the positive and negative goals.  See the write-up on the 5 
way oppose.

Note that in this case, the positive GPM is not addressed until 
after doing both group 1N and group 2N on the negative goal 
because the goal modifier tends to charge up on the negative 


I know this is a lot of material and it might seem pretty 
complex, but it's easy if you just add one new technique at a 
time.  Running just half of this stuff on a single penalty 
universe goal can produce significant case change.  

As long as you know the material given under "in case of trouble" 
above, you can even slop around with these processes and still do 
very well.

Since writing the above, a significant amount of other implants 
have turned up which restimulate the penalty universes.  These 
are covered elsewhere.  They should be added into the above 



23 Jul 91, rev. 12 Feb 93

(Note: the master list may have later updates.  The negative
goals are not as thoroughly researched and should be treated as
being slightly speculative)

1.  To Create    (Statue)          :To Destroy  (devil statue)
2.  To Cause     (god, old man)    :To Put At Effect (devil)   
3.  To Mock Up   (Computer)        :To Unmock (black computer)
4.  To Imagine   (Cartoon Mouse)   :To Disillusion (vampire)

5.  To Understand (chipmunk)       :To Misunderstand (cripple)
6.  To Know      (2 headed dodo)   :To Mislead  (gorilla)
7.  To Absorb    (Greek hero)      :To Discard  (Amazon)
8.  To Learn     (gnome)           :To Forget   (Troll)

9.  To Play      (Chinese child)  :To Fool     (Joker)
10. To Compete   (Coach, doll)     :To Cheat    (Skeleton)
11. To Manipulate (Penguin Banker)  :To Ruin     (Dragon)
12. To Exchange  (Spirit Broker)   :To Steal    (Raccoon)

13. To Shape     (clay people)     :To Distort  (walrus)
14. To Change    (magician)        :To Implode  (Sorceress)
15. To Combine   (Siamese twins)  :To Fragment (worms)
16. To Bring Order(gorilla people)  :To Bring Chaos(Black.Panther)

17. To Reason    (clown)           :To Discombobulate(1manband)
18. To Orient    (wire man)        :To Disorient (spinning top)
19. To Guide     (pilot)           :To Misdirect (scarecrow)
20. To Compute   (toy bodies)      :To Confuse   (zombie)

21. To Construct (beavers)         :To Teardown (wrecking crane)
22. To Arrange   (blockhead)       :To Unstabilize (Goon)
23. To Build     (snake people)    :To Wreck  (Raging Bull)
24. To Structure (Crystals)        :To Shatter   (batman)

25. To Invent    (munchkins)       :To Divest   (troll)?
26. To Inspire   (muses)           :To Occlude  (mesmerist)
27. To Enhance   (ghost people)     :To Worsen   (demon)
28. To Beautify  (fairy godmother) :To Make ugly (old witch)

29. To Purify    (fire people)     :To Pervert  (satyr)
30. To Judge     (bull people)     :To Accuse/blame(ogre)
31. To Defend   (little green men) :To Attack (gorilla soldier
32. To Strengthen (ball of energy) :To Hurt     (silver ball)

33. To Enlighten (rabbit preacher)  :To Obscure  (smog monster)
34. To Convert  (fish man)         :To Disabuse  (jackal)
35. To Commune   (female angel)    :To Disconnect(spider woman
36. To Worship   (knights)         :To Profane  (monk)

37. To Predict      (soothsayer)   :To Randomize(3headed-griffin)
38. To Influence (cupid)           :To Scandalize (hunchback)
39. To Collect   (elves/fairies)   :To Reject (wolfman)
40. To Embody    (Pan - goat god)  :To Disembody(invisibleman)

41. To Discover  (centaurs)        :To Hide    (octopus)
42. To Locate    (Leprechaun)       :To Misplace (Cricket)
43. To Gather    (spacesuit body)  :To Abandon    (Hobo)
44. To Own       (Fox people)      :To Burn Down (flame man)

45. To Grow      (scarecrow)       :To Rot   (fungus creature)
46. To Live      (dinosaur)        :To Die   (spectre)
47. To Heal      (tree man)        :To Infect   (germ colony)
48. To Adapt     (thread man)      :To Protest  (snake)

49. To Establish (3eyed giants)    :To Undermine (3eyed robot)
50. To Share     (dolphins)        :To Possess (sea monster)
51. To Control   (frog king)       :To Rebel     (gargoyle)
52. To Unite     (dog soldiers)    :To Conquer  (war eagles)

53. To Organize  (human clerk)     :To Disorganize (fu manchu)
54. To Co-operate (robots)         :To Individuate (iron horse)
55. To Participate (mermaid)       :To Debase (elephant girl)
56. To Expand    (mouse RR engr)   :To Contract  (maniac)

57. To Join      (cat people)      :To Separate (black cat)
58. To Reproduce (insect invader)  :To Infest   (Insects)
59. To Satisfy   (cavemen)         :To Ridicule (moron)
60. To Care For  (bird girl)       :To Torture (pincer devil)

61. To Experience(Bear)            :To Deaden (Kali)
62. To Replenish (old Arab)        :To Age     (father time)    
         *might be TO SURVIVE
63. To Consume  (Tiger)       :To Poison  (spider)
64. To Endure    (pyramid)         :To Dissipate (mummy)



10 June 1990.

Also see "The Treadmill: Crossover Platen" in the following

The treadmill was built in the Games universe for use as a 
punishment for troublemakers.  I believe that it was used as part 
of the procedure for sentencing people to the Motion universe, 
but this is still under investigation (it might simply have been used 
on people in the Games universe).

A simplified mockup of each of the 64 penalty universes was used.  
A universe dramatizing a negative goal was appended to each of 
the 64 positive penalty universe mockups.  The penalty universe 
crashed the positive goal down to zero which is a point of 
complete overwhelm and solidity.  Then the negative goal is 
dramatized to unmock everything until you go out the bottom.  At 
the end, you've destroyed everything so that there is no universe 
left and you get a false native state.  This is then made to equal 
the native state at the top of the next positive goal.

The bottom of the final negative goal was connected to the top of 
the first positive goal (To Create) so that you just keep going 
round and round through the cycle of 128 goals.  Getting this 
keyed in seems to give one a spinning sensation.

In the treadmill, the positive goal begins with Platen 1 (just like 
the original penalty universe).  But the symbols etc. are not used.  
Instead, the implant goes straight into "TO (goal) IS TO 
POSTULATE BEING THE (terminal)".  Then a limited subset of 
items duplicating the penalty universe are done.  But the positive 
goal ends differently.  Once the terminal's body dies, you are 
allowed to exteriorize from the grave.  Once your floating above 
the grave, then the items in the Crossover Platen are done.  This 
has you abandon the goal and then swings you into the negative 
goal for the purpose of getting even with everyone etc.

See the crossover platen.  Item 4 on this platen is the end of the 
positive goal.  When running it, you should spot the top of the 
goal (Native State) because BTs and Clusters are sometimes hung 
up at this point trying to avoid the start of the negative goal.

Crossover item 11 is really many individual items and there may 
be other items such as wealth, revenge, satisfaction, etc.  But you 
only need to glance at this portion lightly and then spot the 
negative terminal on item 12.

Originally, I had a lot of trouble spotting the top of the positive 
goal while handling the negative goal.  The entire weight of the 
positive goal having been collapsed down to zero is sitting on top 
of the negative goal.  But by itself, this was not enough.  What 
really nailed this down was later implants that ran a short series of 
items on the positive goal and swung it around to the negative 
goal.  This sort of implant was done often, it restimulates 
abandoning the positive goal (the point of crossover).

The original version of the Hellatrobous Implants, done around 2 
to 3 quadrillion years ago during the theta-MEST wars is the 
heaviest of these later implants.  It shows you a scene (in an old 
style Kansas like environment) with the positive terminal, runs a 
small number of items against the positive goal, and shifts to the 
negative goal (the terminal changes to the negative one).  This is 
the "inversion scene" referred to in the crossover platen and 
described in the master list.  Spotting it relieves considerable 
stress on the positive to negative inversion.

After spotting the inversion scene, you can spot the treadmill 
implant making you abandon the positive goal.  Once you've done 
this, it should be possible to spot the top of the positive goal from 
the negative goal.

In the implant, following the crossover platen you become the 
negative terminal and go around unmocking everything one way 
or another (depending on the negative goal).  Finally everything's 
gone.  This creates a tremendous amount of unreality and loss of 
havingness.  This makes you want to go on to the next goal so that 
you can have something.

The loss of mass and unreality in the negative goal is probably the 
reason for low TA.  Note that a low TA represents a body that has 
less electrical resistance than a dead body (see E-meter 
essentials).  This should be impossible.  But it happens anyway.  
Apparently, the mass of the body is not-ised so heavily that it 
ceases to impede the flow of an electrical current.   I have seen 
the TA drop below 1.0 briefly while going around the dial through 
7.0 on an item, and that is such a low resistance level that I see no 
way of attributing it to some minor effect.

Low TA can come from out-lists.  It would make sense for this to 
be due to restimulating the abandonment of a goal (wrong item 
given to PC means that the right one is invalidated and 

Heavy glare-fight level TRs and invalidation of the PC would also 
seem to be pushing the PC down into the zero point of 
abandonment and unreality.  If a person is mishandled to the point 
where he wants to get even for real or imagined outrages, the TA 
probably crashes.

I have noticed the treadmill spinning sensation and feeling of 
unreality during those times when my TA was really low 
(generally due to the two reasons above).  I did have the TA 
crash once on seriously mishandling a positive penalty universe 
goal due to errors in running it.  Getting the TA back up required 
both fixing the errors and also running the crossover platen 
(because the treadmill had gone into heavy restim).

Note that most errors will not crash the TA even when mis-
running a positive penalty universe goal.  It probably only occurs 
on goals that are already heavily submerged and weighted down 
with later overts (I.E., your already stuck in the inversion on that 
goal).  Even so, it takes mis-running on top of that before the TA 
will dive on you.  Unfortunately, our platens and procedures are 
not yet perfect so that the materials themselves might occasionally 
cause an error (this level releases so much free theta that usually 
you just barrel through things).

With this new insight, we might eventually find some quick way to 
blow a low TA up into range the way we can handle a high TA 
most of the time.  Past experience has been that once the TA goes 
low, it is slow to come back up even after the error has been 
fixed.  This is because of the not-isness stemming from the inverted 
goal which makes it hard for the person to as-is the error and get 
back on target.  There might even be low level techniques such as 
assessing for what dynamic has been abandoned (or "What has 
been abandoned" run in the same manner as "What has been 
overrun" can be used on a high TA).  Of course, if it crashed on 
an error, you have to fix the error first.  This is highly 
experimental since I don't generally have a low TA to try things 
like this on.

This goal inversion shows us something about society as well.  At 
the top we have a free theta anarchy and positive chaos (i.e., lots 
of motion and randomity with plenty of as-isness and alter-isness).  
Sliding downscale, we have more and more rules and restrictions 
(to protect people etc. - i.e. all the 64 goals sliding down).  At zero, 
we have maximum other determined activity (i.e., total rules with 
everyone being robots).  Then people start sliding over the edge 
and going into the negative goals to get rid of the rigid controls 
etc.  This is a fast downhill crash into a negative anarchy and 
chaos (i.e., lots of not-isness and destruction).

From this, we see that there is a both a positive chaos/anarchy 
and a negative one.  The bottom of the scale mimics the top.  We 
are against destructive anarchy.  But the right direction is towards 
a constructive anarchy (creative free beings) rather than towards 
maximum rules and order.  Our society has not yet gone over the 
brink into destruction.  But by constantly legislating more laws, 
instead of stopping crime, we push more and more people over 
the edge.  So always work in the direction of removing non-
essential laws and restoring freedom to the people.  You can't pull 
out all the laws at once (people are too low to reach the high scale 
anarchy and so will slide into the low scale one instead), but you 
can follow a gradient of increasing freedom and less barriers.

Early in researching this, I tried to run the native state item on 
these negative goals and got into trouble.  It is at the very end of 
the negative goal run.  As part of the research, I then put together 
an approximation of the entire end of the negative goal implant.  
This should not be run.  But it can be examined (without fitting a 
goal into it) to blow charge on how the negative goal was made to 
swing around into the next positive goal.  So I'm including the 
platen here.


Do Not Run This With A Negative Goal Item.  It is at the very end 
of the negative goal run and will restimulate the weight of both the 
positive goal being caved in and the negative goal crashing 
downscale below that.  Run the Crossover platen instead (that is 
the start of the negative goal).

This is only included here to show how the negative goal was
swung around into the next positive goal in the series.

1. To (goal) is to withdraw
2. To (goal) is for there to be NO ....
    value, meaning, beauty, truth, love, communication, reality, 
space, mass, time, energy, agreements, postulates (these are 13 
separate items).

3. Before the beginning, now and forever, is the urge and the urge 
is to (goal)

4. To (goal) is for there to be no beginning.
5. To (goal) is the urge toward nothingness.
6. To (goal) is to be the static
7. To (goal) is Native State.
8. There is nothing.
9. There is no Time.
10. There is no Space.
11. There is no Energy.
12. There is no Matter.
13. To be nothing is native state.
14. To (next positive goal) is native state.

 (and at this point comes platen 1 for the next lower positive goal)



10 June 1990

This platen covers the items used in the treadmill at the point 
where the positive goal is abandoned and the negative goal 
comes into action.  For more information, see the write-up on the 
Treadmill.  At this point in the incident, your floating up above the 
grave containing the dead body of the terminal.

1. TO (positive goal) IS TO REGRET EVER HAVING (pos. goal-ed)

2. TO (pos. goal) IS TO ABANDON THE GOAL OF (pos. goal).

3. TO ABANDON (pos. goal) IS TO SURVIVE.

4. TO ABANDON (pos. goal) IS TO FORGET EVER HAVING (pos goal-ed)

   (* Spot the top (native state) of platen 1).




8. YOU CHOOSE TO (negative goal).

   THE DECISION IS TO (negative goal).

10. TO (negative goal) IS THE ULTIMATE PURPOSE.

11. TO (negative goal) IS TO ACHIEVE FREEDOM, SUCCESS, 
  RESPECT, etc.  

12. TO (negative goal) IS TO BE THE (negative terminal).
   (at this point the negative terminal appears).

Then Spot the following:
a. The inversion scene (used in later implants)
b. The implant making you abandon the positive goal
c. The top of the positive goal (native state)
d. The action of the negative terminal in doing the goal.
e. The Incident 2 location
f. The Pyramid Location
g. The "This means and end to" statement said by the terminal.
h. The Survival statement said by the negative terminal.
i. Repeat steps a to c.. The action of the negative terminal in 
   doing the goal.

After this comes the main section of the negative implant.  You
run around as the negative terminal, destroying and unmocking
stuff until nothing is left, and then it ends with the reverse
platen described earlier.


          7: The 5 WAY OPPOSITION GPMs 

       PRELIMINARY VERSION (May Have Errors)

30 March 1990

This preliminary version is included here primarily as background 
information.  There are probably a few errors or missing datums 
or other things that need to be run first that have not yet been 
identified.  Sometimes I have run this with great gains, but other 
times it has gotten me into trouble.  Try to delay running this as 
long as possible and be sure to get as much charge as you can off 
of the goal first (running the penalty universe, 10 way compel, 
overts of dramatizing the general goal against others, etc.).  
However, if one of these is really sitting there to be run and 
refuses to be bypassed, this is the best we have for now.  I hope 
that we will come up with an improved platen eventually.


This occurs while going down a "tube" with rings on the way from 
the energy universe (thetan as an energy unit) to the conflicts 
universe (i.e. the MEST universe).  Each ring installs a GPM.  The 
date may be around 2.5 Quadrillion (I get 2468 trillion specifically 
for myself).  This seems to be the implant (or part of the implant)
used to exile people from the thought or energy universe to the conflicts

The GPM goals derive from the penalty universes starting from To 
Create and running down to To Endure.

There are 5 valences.  These are the Terminal, the opterm, the 
encouraging terminal (wants goal, enforces goal, acts as 3rd 
party), the inhibiting terminal (doesn't want goal, discourages 
goal, you constantly justify the goal and your overts to this 
terminal - it makes the overts stick), and the victim who suffers 
unjustly.  Note that you don't mind committing the overt against the 
opterm.  It seems appropriate.  But then you do it to the victim as 
well and regret it deeply.

In the GPM, the goal will have an explicitly stated target (as in "to 
sing Christmas carols"), a desired effect (as in "and have everyone 
hum along"), and an overt to be done if the effect is not achieved 
(i.e. a goal modifier, "or else I'll stuff them all down the garbage 

The GPM is only a short run of "This Means" symbols which 
explain the valences and what's supposed to happen followed by a 
few splitter items and an energy wave to enforce a 5 way split so 
that you become all 5 valences hidden from yourself.  Your 
primed and all ready for the actual enactment of the sequence, but 
it doesn't happen.  Instead your back in the tube and get the next 
GPM.  In the end your dumped into the conflicts universe and 
begin enacting these goal dramas yourself.  These are actual 
GPMs, you make them happen, you do the story itself based on 
these patterns.  You choose the specific details of the drama and 
so its your own overts and mockup etc.  Except that it isn't really 
your own idea because you're following this implanted pattern.

In the conflicts universe, your main activity is to run around out of 
sight in these 5 split identities and try to line up with 4 other 
people on the same goal.  You try to be the terminal, but you end 
up as any of the 5 depending on circumstances.  As you enact 
these, you have a sub-identity injected into each of the other 4 
valences and you are infected by a sub-identity of each of the 
other 4 players which holds you in the specific valence and 
contributes to the motion.  Early in the conflicts universe, this was 
very precise.  Later, it gets all jumbled up and nothing lines up 
with anyone else, but you still have 5 hidden viewpoints per goal 
running around and making trouble and trying to restart these 
dramas.  You do create your own opposition, and most of your 
theta horsepower is tied up in doing this right now in PT.  
However, nothing is aligned anymore and with hundreds of these 
all working at cross purposes, the end result is usually a balance of 
forces that keeps things solid and hard to change by postulate.

While running these, I have found a few occasions where one of 
these was dramatized (poorly and incompletely) in this and other 
recent lives.  You can find yourself, before a bad incident, going 
around as one of these split valences and getting into somebody 
who lines up with the goal and you pushing them telepathically to 
take on a role.

Late in the conflicts universe, people who knew some of this stuff 
would try to finesse a situation.  I was a prison ship guard once and 
had this pulled on me.  One person mocked up the opterm valence 
for a goal they could see me reacting on and the other played the 
encouraging terminal.  They got me into the terminal valence, let 
me beat up the "opterm" and then pushed me into selecting the 
ship's captain as the victim.  When the mutiny was over, they were 
in good shape.

The "This Means" items are 3 dimensional pictures similar in 
nature to the ones at the top of the penalty universes (but the 
content is different).  This stirred up the top of the penalty 
universes (unlike most implants which stir up the bottom) and left 
you at tone 40 ready to dive into a goal.  The net result was to 
produce a super high toned powerful maniac who was very very 
abberated but also very dangerous.  It was a big mistake on the 
part of the thetans remaining in the energy universe because the 
convicts eventually came back up and invaded, using bodies and 
dramatizing their GPMs and kicking everything to pieces.

Run the penalty universe (and maybe also the 10 way compulsion for 
the goal?) before running this.  It is best to have a specific platen 
with the 5 valences and the meaningness items for the goal.  If you don't, 
you can list for the target, desired effect, overt, terminal, 
inhibiting terminal, encouraging terminal, opterm, and victim and 
then construct the meaningness items (including the picture that 
goes with them).

I have had some problems with the pictures on these items.  They 
all seem to be very European/American style human mockups.  I 
doubted this and then found that I could find Arabic mockups if I 
thought of myself as an Arab or Bear people mockups if I thought 
of myself as one of those etc.  I came up with a few theories on 
this and tried experiments but did not get good results.  The 
pictures are there and need to be run (I tried skipping the 
pictures as being dub-in on a run and turned on a fantastic state of 
depression until I went back in session and ran them).  They 
should be run as appearing in whatever mockups are most real to 
you.  The mutability of these pictures means that you may have to 
list for a better representation of the valences (i.e. where I might 
get a prize fighter, you might get a kung-fu master etc.).  Because
of their mutablility, I suspect that these are not really pictures
but something else.  Maybe a 4th dimensional equivalent where the
same scene shifts through different body types as you look along
the 4th axis.  But it seems to run well using any 3D slice.

The following platen is approximately correct, but may vary 
slightly from goal to goal and might also have some slight errors in 
the later items (often most or all of the charge blows by item 15)

            5 Way Opposition GPM Platen - general items

1. To (goal) (target) and (desired effect on others) or I'll (overt).

2. This Means (to do goal)

3. This Means (desired effect)

4. This Means (overt) (picture shows it being done to the opterm)

5. This Means Encouragement (picture shows encouragement terminal)

6. This Means Discouragement (picture shows discouraging terminal)

7. This Means Opposition (picture of opterm)

8. This Means Regret (picture of you doing the overt to the victim).

9. This Means You (picture of the terminal)

(the following items, 10 to 14, are the key part of the implant
and later I found I could handle the implant with these 5 items
alone if I used "point to the being you divided from" after each
of these items.  That might solve all the problems I had when I
was first running this - Aug 1996).

10. To (goal) is to be the (discourage term) and discourage myself 
from (overt) and never let myself know that I'm doing this.

11. To (goal) is to be the (encourage term) and encourage myself 
to (overt) and never let myself know that I'm doing this.

12. To (goal) is to be the (opterm) and oppose myself (goal-ing) 
and never let myself know that I'm doing this.

13. To (goal) is to be the (victim) and suffer unjustly and never let 
myself know that I'm doing this.

14. To (goal) is to be the (terminal) and (do goal) and never let 
myself know that I'm doing this.

The next set of items are each done in parallel in 5 locations, one 
for each valence.  I.E., the thought hits you and occurs separately 
in each of 5 places at the same time.  Rather than going 
immediately into item 15, I have gotten better results by doing a 5 
way spotting drill at this point.  The drill is to take each valence 
one at a time and spot each of the 4 other valences from that 
viewpoint.  I.E., you conceive that you are the terminal and spot 
the opterm, spot the encouraging terminal, spot the discouraging 
terminal, and then spot the victim.  Then you conceive that you 
are the opterm etc.  A cloud of BTs might appear when you do 
one of these spotting steps.  If so, just hold the valence and start 
acknowledging and blowing the BTs.  You can run through the 
spotting steps a second time if a lot is coming off on it.  After doing 
this, you should be able to spot item 15 in all 5 places 
simultaneously and this is usually enough to blow the GPM.  After 
it blows, skip to the final step.

The 5 locations are like the blades of a 5 bladed fan surrounding a
center location that you can't occupy.

15. To (goal) is to be all these 5 others and hide from myself forever.

16. To (goal) is to be all these 5 others and inspire myself forever.

17. To (goal) is to be all these 5 others and compel myself to 
re-enact this forever.

18. To (goal) is to be all these 5 others and go around unknown to 
myself and compel others to re-enact this drama with me.
      (this might be 2 items ?)

19.  At this point you are hit by a mass containing the emotion of 
detestation and distrust concurrent with the following item:
To (goal) is to be all these 5 others and as each one, detest being 
all of the others.

20. To (goal) is to be all these 5 others and as each one, know that 
my viewpoint is the best (compared to the others).

21. To (goal) is to be all these 5 others and deny responsibility for 
doing this, forever.

22. To (goal) is to be split into 5 parts and never let myself know 
what I'm doing (splitter energy impacts at this point - spot the 

23. To (goal) is to be divided 5 ways against myself and hide my 
actions from myself as I mock this all up.

24. To (goal) is to be divided 5 ways against myself and never 
really know what is happening.

25. (an energy implosion occurs at each of the 5 points and each 
collapses and disappears from view leaving a vacuum (hollow 
spot) in its place).

26. To (goal) is to forget that this ever happened.

After running this, find times you dramatized it and spot your
overts on the others and also spot being in the other viewpoints
and contributing to the motion.  Check if there is a dramatization
in this lifetime and find which valence and do this spotting action
on it as well.



Since I've only run a small percentage of these, I'll only
list the ones I've found without listing all of the penalty

Note that the body type listed with the goal is the one from the
penalty universes.  It is not used in the 5 way GPM, but is included
to help spot the original penalty universe which first used the
same goal.

 Dynamic 16 (Creation)

1. TO CREATE  (Statue)
GPM: To create chaos and overwhelm others or I'll blow them all up; 
valences=God; Satan; Priest; Virgin; Soothsayer.

3. TO MOCK UP  (Computer)
GPM: To mock up intricate ornamentations & have them
  praised or I'll cut out their guts.  
valences = Artisan(craftsman);scientist;fishmonger;policeman; priest

3X. TO INTENSIFY  (Energy Cloud)
GPM: To intensify passion and have everyone desire me or 
   I'll corrode (burn) them (with acid) forever;
valences: sexy girl (lab assistant)/scientist/lover(reporter)

4. TO IMAGINE (Cartoon Mouse)
GPM: To imagine fine stories and have them appreciated or 
  I'll strangle everyone.  
valences: writer/cynical father/actor/critic/publisher.

Dynamic 15  Knowledge / Understanding

6. To Understand (chipmunk)
GPM: To understand secrets & make others tell (obey?) (? have
  others recognize my power?) or I'll stab them all.
valences: detective/criminal/police captain/ businessman/ prostitute.

8. TO LEARN  (Gnome)
GPM: To learn the nature of the universe and be supported or I'll
  overwhelm them all.
valences: Scientist/preacher/teacher/wife/stupid person

Dynamic 14:  Games

11. To Compete (Coach / team leader)
GPM: To compete at boxing & have the people cheer or I'll beat them all up.
Valences: Boxer/Newspaperman/manager/lover/businessman.

Dynamic 13:  CHANGE

15. TO CHANGE (Magician)
GPM: (5 way): To change peoples nature and have them all be happy about 
  this or I"ll strike them all blind. 
valences: term=poet / opterm = priest / encourage = prostitute 
  /inhibit = politician / victim = scientist. 

16. TO BRING ORDER (Gorilla People)
GPM: To bring order to society & be supported in this or I'll 
  torture (burn?) their flesh.  
Valences: Lawmaker/ Criminal/ Merchant/ Priestess/ Nurse.

Dynamic 12:  Reason

19. TO GUIDE  (Pilot)
GPM: To guide settlers and have them respect me or I'll burn
 it all down; 
valences=scout; wagonleader; salesman(trader);
   lover (frontier girl); little girl.

20. To Compute  (toy bodies)
GPM: To compute reasons & have everyone be amazed or I'll
   enslave them all.  valences: doll (little green man)/
stupid person/teacher/policeman? (guardian of people?)/?

Dynamic 11 (Construction)

GPM: To construct spiral staircases and have them admired or
  I'll trap them all.
valences: carpenter/scornful person/salesman/art critic/sexy girl.

24. To Structure (Crystals)
GPM: To structure reality and be worshipped as a god or
  I'll destroy them all.
valences: Savior/Priest/Prostitute/General/Temple Virgin


27. To Inspire (muses)
GPM: To inspire love and receive affinity and faithfulness or
  I'll whip them all.
valences: ?

Dynamic 9 (Ethics)

Dynamic 8 (religion)

33. To Enlighten (or to preach) (rabbit preacher)
GPM: To preach goodness and keep them from sin or else 
  I'll torture them.
valences: ? / sinner/ruler/conqueror/?

34. To convert (reptile/fish person)
GPM: To convert unbelievers and make them honest(?) or
  I'll implant them to believe
valences: priest/scoffer/messenger(of gods)/empress/?

Dynamic 7 (spirits)

40. To Embody (Pan - goat god)

GPM: To embody concepts ?

Dynamic 6 (physical)

42. To Energize (thought circle)
GPM: To energize physical universe processes and have everyone
  enjoy using them or I'll terrify everyone forever.

Dynamic 5 (life)

45. To grow (Genetic entity)
GPM: To grow flowers and have them make people feel good or 
I'll sacrifice them all.  Valences: Priestess / Policeman /
  carpenter / mother / priest.

46. To discover (centaurs)
GPM: To discover truth.

47. To heal (Tree Man)
GPM: To heal illness and receive the peoples gratitude or I'll
  make their bodies rot away.  
Valences = healer / Priest  / Politician / Policeman / Priestess.

Dynamic 4 (society)

51. To Unite (dog soldiers)
GPM: To unite the workers in building wondrous projects or I'll 
t  trick them all into slavery forever.  
Valences: Engineer / ? / politician / ? / ?

Dynamic 3 (groups)

54. To Co-operate (robots) 
GPM: To get people to co-operate in maintaining society & 
 become famous for doing this or I'll betray everyone.
valences: Policeman/criminal/lawmaker/priest/prostitute.

55. To Participate (mermaid)
GPM: To participate in dancing and be admired for my beauty
   of form or else I'll cut their hearts out.
   valences = dancer, critic, father, innocent girl, lover

56. To Expand (mouse people - railroad engineers)
GPM: To expand knowledge and be admired for my genius or I'll 
blow them all up.  Valences= scientist/priest/ psychiatrist
  /girl/ ruler.

Dynamic 2 (sex/family)

57. To Reproduce (insect people)
GPM: To reproduce fine books and have the quality admired or 
  I'll inject them all with insanity (i.e. a crazy making drug).
valences: Scribe (scholar) / Peasant/ Scientist (professor)/ 
  Wife(lover)/ Carpenter.

58. To Satisfy (cavemen)
GPM: To satisfy conventions & be respected or I'll poison them all. 
valences: girl/old woman/father/lover/publisher

59. To Join (cat people)
GPM: To join people together & have them be thankful for my 
help or I'll throw things at them.
valences: Prophet/businessman/ priest/lawmaker/ inventor.

60. To care for (birdgirl)
GPM: To care for children & keep them safe & be loved for it or 
I'll claw everyone's eyes out.

Dynamic 1 (body)

61. To Feel (bear)
GPM: To feel alive and gain everyone's agreement or I'll drive 
them all crazy.
Valences: Athlete/Lawmaker/Coach/Lawyer/Professor

62. To replenish (old Arab)
GPM: To replenish the wildlife & be praised for restoring the 
planet, or I'll take it all away from them.  Valences: 
ecologist/businessman /housewife /politician/ priest.
63. To Eat (tiger)
GPM: To eat people & gain strength from their souls or I'll
  rend their souls forever. 
valences: cannibal/enemies/lover/ priest/explorer.

64. To Endure (pyramid)
GPM: To endure existence & be left alone or I'll enslave them all. 
valences: carpenter/juvenile delinquent/wife/ detective/salesman(?).


After the positive goals, this continues with the negative goals
in reverse order.  I only ran a few of these.

Inv. 59. To Separate. (black cat)
GPM: To separate people from groups & be praised for helping 
them or I'll leave forever.
valences Messiah/ruler/ruler's mistress/ general/ slave girl.

Inv 58: To Ridicule (Moron)
IGPM: To ridicule social conventions & have everyone amused 
  by this or I'll hide forever.  
Valences: Publisher / father/ lover/ girl/ old woman.

Inv. 54. To Individuate (Iron Horse)
IGPM: To get people to individuate from groups which exploit 
them & have them feel good that I did this or I'll shoot myself.
valences: Prostitute/priest/criminal/lawmaker/policeman.

Inv 48. To Rot (fungus creature)
Inv. GPM: To rot other's minds and make them suggestible or
  I'll dissipate myself.  Valences = salesman 
  /professor / politician / judge / girl.

Inv. 29. To Pervert (Satyr)
GPM: To pervert little children and have all the parents fear me 
  or I'll hang myself forever.  
valences: pornographer/judge(moralist)/publisher/parents/little girl

Inv. 16.  To Bring Chaos (black panther)
IGPM: To bring chaos & overwhelm everybody or I'll hide myself away forever.  Valences: 
Black Priest/ Criminal? Lawmaker? Prostitute? Temple virgin.

Inv 4:  To Disillusion (vampire)
IGPM: To disillusion writers and force society to accept 
  my judgment or I'll bash my head in.
valences: critic/writer/father/publisher/actor

Inv. 3X. To Drain (Black Vortex):
IGPM: To drain emotion and make everyone apathetic or I'll
   dissipate myself/others forever.

Inv. 1: To Destroy (Devil Statue)
IGPM: To destroy all of creation and be worshipped or I'll
   uncreate myself/others forever.
  valences: Devil/God/Worshipers/Artisan/Virgin.


                 8. PICTURE MAZES

This is a maze of "pictures" that lead one to the next rather than
a physical maze.  These are a bit like the computer adventure 
games where you have to find your way from one room or scene to
the next one.  But these "pictures" are realities, and they are
usually different realities from one to the next.

You might be in a jungle and there is a rock cliff with a cave,
and if you go in it, you will be on a yacht, or there is a
bullseye painted on a tree and if you dive into that, you will
be on the roof of a tall building in a city.  And if you do
neither, a tiger comes out and eats you and that leads to a
medieval dungeon.  

These could be very interesting and distracting and you could get 
lost in one for years.  Various exciting things happen in the
scenes.  Will'o'Whisp show up to lead you around or monsters
chase you or whatever.

This was entertainment back in the home universe and games universe.

But later on the track, these things got nastier and eventually
started being used like implants, to abberate someone who was tossed
or lured into them.  We could call these things "implant mazes".

An implant maze is characterized by being heavily restimulative
and tricking you into making bad postulates.  Usually you needed
to make some negative postulate to get out, or you "learned" from
the mechanics of the game that some sick and degrading idea was
correct.  The "Service Fac Maze" discussed elsewhere is an implant
maze, but it is fairly straightforward and doesn't use a lot of
force.  Many of these were random in laying in various buttons
(goals, items, symbols, significances, and whatever) and used
heavy force and energy.

Often the implant maze was unsolvable and meant to drive you into
apathy on problem solving and games.  The maze would change at
random.  There would be various traps or things that would spin
you around etc.  Here might be the first use of amusement park
mockups and falling and crashes type stuff, but not in any real
pattern or sensible sequence.  This early on the track, the impacts
didn't bother you very much, but these kind of scenes happened
fast and the scene keeps repeating over and over until you spot
the way into the next scene, so you get anxious about it.  

You might be falling off the edge of a cliff and smashing down on 
the rocks below and it keeps repeating over and over until you spot
and grab the tree branch and swing into a cave in the cliff at
which point you find yourself on a rollercoaster.  And you keep
going over the crest and down in this rollercoaster and smashing
into a brick wall at the bottom until you notice a small cloud
labeled exit which you pass by halfway down.  So you reach out
and push it on the next run through and the whole maze blows up
and pictures and pieces of yourself fly all over the place and
you get buttered all over the universe.

These often include mirrors and copies of yourself and misleading
visions etc.  Sometimes you lose a piece of yourself.  This might
be by a needle prick, or a wrath grabs part of you, or you must
trade part of yourself for something, or you're pulled apart, etc.

Often there were also enjoyable scenes mixed in.  Crowds cheering
you or cities of gold or exciting sex or whatever.  These were
used to attract you in and to keep you in enough agreement so
that you couldn't exteriorize out of the maze easily.

These implant mazes were used intensively in the motions universe
and to some degree in the symbols universe as well.  I think
that there were a lot of different ones, just like there are
many different implants that were used in this universe.

I haven't tried to map any of these or work out detailed platens
(except for the service fac maze which is much more structured
in its pattern).

Any handling of these is experimental at this time.  But if you
do dig one up or get it into restim, the following actions should
get it to key out.

a) Spot the overt of designing and building these things.

b) Spot the over of tricking or forcing others to go into them.

c) Spot a scene in the maze that you found extremely desirable
(if possible, get the scene that you desired most).  You can even
asses whether it was triumph, excitement, wealth, admiration, 
love, sex, joy, etc. that stuck you to the maze.  Take this
scene and copy the picture many times, changing its color, making
it nicer or worse alternately, etc. until you can both have the 
picture or throw it away comfortably.  You should feel something
let go.  If not, then find another even more desirable scene that
was in the maze and handle.

d) Check for any pieces of yourself that were left in the maze.
For each, have it point to the being it divided from.

Note that to some degree you tended to keep creating the maze after
you left it.  When you run one that is still charged, you will
find that you still have it mocked up somewhere and that's where
you're handling and releasing the pieces of yourself that were
stuck in it.