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                      SUPER SCIO #2


                      COSMIC HISTORY

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Copyright 1996

All commercial rights are reserved to the author, who currently
wishes to remain anonymous and therefore is writing under the
pen name of "The Pilot".  Individuals may freely copy these files
on the internet for their own use and they may be made available
on any web server who does not charge for them and who does not
alter their contents.

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1. INTRODUCTION

We have come down through a long series of universes.  All of the 
more advanced sources seem to be aware of this, most notably the 
Tibetan scriptures and L. Ron Hubbard's investigations of 1952.  
However, no one has ever provided a detailed description of the 
sequence or characteristics of these universes.  If we have indeed
fallen from a godlike state, then the universes themselves must 
follow some sort of a dwindling progression and the mechanics of
that decay must reflect, on the whole, how we have come to be in
the state that we are in.  

This document will attempt to sketch out the broad outlines and 
provide a context which will hopefully support further research.  
I cannot guarantee that all the information given here is exactly 
correct.  The best I can do is to say that I think it comes reasonably 
close.  But of one thing I am certain, the picture can be no less
complex than that presented here.  If I have erred, it is on the
side of missing things rather than putting too much there.  Nothing
less would serve to explain the degree to which we have fallen.

Before embarking on an actual discussion of the history, it is
important to define my usage of the word "universe" because it
is used in many sloppy ways in the field of metaphysics.

By universe, I mean a complete system of space and time.  And for 
this discussion, I mean specifically those large agreed upon 
universes in which we all have lived.  

There is not a one to one mapping between the points in space within 
one universe and those in another.  A universe can have more than 
one 3 dimensional plane and can also have other 3 dimensional 
spaces (bubbles or pockets) tied to it.  These are all considered to 
be part of the same universe because there is a mapping of points 
and there is a correspondence of time and there is a carry over of 
physical laws.  But truly separate universes do not tie together in a 
direct manner and do not have identical laws.  Note that you can 
setup transfer points between separate universes, but these are 
arbitrary points linked together without any correlation.  

The current universe is one of very strict physical laws and is best 
characterized as a highly mechanical MEST (Matter/ Energy/ 
Space/ Time) oriented creation.  The immediately preceding universe 
was one of Magic where physical laws were not quite as solid.  
Just as the literature of science fiction hints at the flavor 
of our life in this universe, the literature of fantasy hints 
at the nature of the Magic universe.  But even the magic universe 
was quite physical and highly structured in its own context.  As we 
work backwards from this universe, we see that each preceding 
universe was slightly less solid and more conducive to thought until 
we reach the earliest ones where the Thetan (Spirit / that which 
thinks) is senior and the physical aspects are trivial things that can 
be modified by the merest whim.

Let us now go all the way back and set the stage for the entire 
procession of universes.



2. IN THE BEGINNING


Before anything exists, there can only be nothing,   But the 
preternatural nothingness must have a potential, and that potential 
must be infinite because an infinity of creations has descended from 
it.  If there had been no potential, then we would not exist, and if 
the potential had been limited, we would have ground to a halt 
long ago.

The nothingness exists before all space and time, therefore it is 
unchanging and may be described as static.

Matter and energy and any other possible forms can only exist 
within space and time and therefore are second order creations.   
Counting and the quantification of things are dependent on the 
existence of things which can be counted, therefore all mathematics 
and the very concept of quantification is a second order creation.  
And so the nothingness is above the concept of quantification and is 
neither few nor many, neither zero nor infinite, it is literally 
beyond counting. 

The nothingness has the potential for thought, but there is nothing 
to think about until something is created, therefore, the first thought 
and the first creation must be one and the same, for something must 
be conceived of to exist.  Therefore, the process of thought in its 
ultimate form, is the process of creation.

Of the four basic components of this universe, namely Matter, 
Energy, Space, and Time, only Space can be conceived of without 
reference to any of the other factors.  Therefore, the first creation 
must be space rather than matter, energy, or time.


    IN THE BEGINNING, THE ZERO-INFINITE LIFE STATIC 

    CONCEIVED OF SPACE.  AND IN THE CONCEPT OF SPACE, IS 

    THE CONCEPT OF SEPARATION.  AND THE ONLY THING 

    THERE WAS WHICH COULD BE SEPARATED WAS THE LIFE 

    STATIC ITSELF.


But the basic life static which is the unchanging nothingness is 
senior to space time and therefore cannot be affected by this 
separation.   It is not made less by it, and therefore it may again 
separate.  And from the view of the basic nothingness, the 
separations cannot be before or after each other because it is 
indeed timeless, but from the lesser view of that which is separated, 
the separated almost statics can conceive that one separated before 
another and therefore we have time.

And the lesser near-statics are also nothingness with the potential 
for infinite creation, but they have the experience of time and 
therefore the experience of what they have created.


Once those who can conceive are separated from the basic 
nothingness, they then proceed to apply further separations to 
bring about the creation of existence.  A positive and a negative 
can be pulled out of nothing and the net equation remains the same.  
1 - 1 = 0 = 2 - 2 = 0 = 256 - 256 etc.  The only difference between 
these is consideration and consideration is the product of thought.  
Infinite matter and energy may therefore be generated by thought 
alone.


  SPACE IS THE SEPARATION OF PARTICLES

  TIME IS THE SEPARATION OF EVENTS

  IDENTITY IS THE SEPARATION OF THOUGHT


The interposition of distance is necessary for viewing or perceiving 
anything.

The interposition of time is necessary for emotion.  There is no loss 
without time, nor is there feeling.

The interposition of identity is necessary for consideration.  
Without identity, all thought is one which is a passive condition of 
cosmic allness.  Therefore, to think about or consider thought, it is 
necessary to introduce at least a slight separation from all thought 
and therefor it is necessary to be an individual to some slight 
degree.  Therefore, identity is necessary for self awareness.  
Furthermore, the Zero-Infinite Life Static is not a self aware unit, 
instead it is the sum total of all awareness that is or that might be (or 
might have been).  Therefore, it does not judge or intervene, it just 
IS.
 

  MATTER IS THE CONSIDERATION THAT SOMETHING IS THERE.

  ENERGY IS THE POTENTIAL FOR SOMETHING TO HAPPEN.


Since the basic nothingness is beyond all limitations of time and 
space, it may be considered as infinite and eternal from our 
time/space limited perspective.  By its very nature, it will always 
exceed the highest orders of infinite creation that have been 
achieved and therefore will always demand the creation of even 
further infinities of somethingness to balance the nothingness.  
Therefore, the scope of creation is limitless and eternal.  Since the 
nothingness is always with us, we do not lack for it.  Our only lack is 
for the somethingnesses (those things which are not nothing) which 
will always fall short of completely balancing the nothingness. 

The self aware near-statics which we will call Thetans (thought 
units) fulfill themselves by an ongoing process of creation.   Only 
when this creative process is blocked or stifled do they become 
miserable.

Furthermore, the separation itself is only a matter of consideration.  
The thought beings are still part of the original static and therefore 
have no need to rejoin it since they never really left it in the first 
place.  The ultimate state of these beings is to be an operating 
manifestation of the ultimate static and project an infinity of creation 
to balance the nothingness.  All lesser states are therefore at least 
slightly unpleasant but are maintained in the hope of future 
creation.


3. THE DANCE OF CREATION

At the highest levels, the self-aware life statics participate in a 
dance of infinite creation.  Here, everything that can be conceived 
of is created, exchanged, and experienced.  Here we have an 
infinity of universes in constant flux, varying even in the number of 
dimensions used by each universe.  At this level, the individual is 
himself near infinite, creating and experiencing multiple universes 
simultaneously and projecting an infinity of personalities, and yet 
the individual is still individual and separate and distinct from the 
other individuals who also participate in the dance of creation.  And 
the flux between these individuals is the dance and is the infinity of 
creation.

This level is the co-existence of static and here each individual is, 
to all intents and purposes, God.  And the only compelling purpose 
of it all is to continue to add to the richness of creation.  And this 
might well be termed divine and infinite bliss.  It is a nirvana, but 
a nirvana of infinite somethingness rather than nothingness.

But given an infinity of infinities to fill, it becomes mandatory to 
leave no stone  unturned in the search for yet more new and varied 
creations.  In pursuit of this, there is the idea that a new being, 
freshly separated from the zero-infinite life static, might conceive 
of new systems of creation, different from those which are already in 
existence.  And so new beings were indeed separated out and did add 
greatly to the richness of creation.

But the most original creations would stem from beings who were 
isolated from the existing order and were not tainted by exposure 
to what the older beings had created.  And so there is the concept 
of isolating a new crowd of individuals within a sort of womb where 
they can develop on their own.

We are now in such a womb, and the entire series of universes that 
we have built and inhabited are in this womb.  When we have 
finished our development, we will exit the womb and carry our new 
systems of creation with us into the dance and begin an infinitely 
interesting exchange of mockups with the older beings.  And 
someday, eons hence, when we have milked dry every variation of 
our own systems, and the systems of the older beings, and the 
endless variations of intermixing the systems, then we will eagerly 
await the birth of yet another crop of new beings who will bring 
forth their own set of wonders.

No matter how miserable you might be today, the duration of the 
misery is short in comparison with eternal bliss.  When you have 
achieved the ultimate godlike state, you will consider the pains of 
birth a small price to have paid for it.


4. THE WOMB


How is it possible to enclose a group of godlike beings and prevent 
them from experiencing the vast and interesting body of existing 
creations?  How can you control someone whose mearest whim has 
the power to create and destroy universes?

Initially, since you are dealing with innocent new beings, you can 
distract them with an interesting object and channel their attention 
in the direction that you desire.  But this does not work for very 
long, and soon they will begin to look around and be attracted by 
the fascinating works of the older beings.  And with that, the 
freshness of new unbiased creation would be lost.  So something 
further is needed.

But a god can only trap or limit himself, and at most, he can be aided 
by the deception and trickery of others.  But even in this, the older 
beings must not be directly involved or they will eventually 
contaminate the new crowd.

And so the new group of beings must be tricked into conflict 
among themselves and into building traps for each other.  And 
each one is trapped, not so much by the traps that others laid for 
him, but by the traps that he laid for others for sooner or later, he 
will forget one of his own traps and fall into it by mistake.

The general plan is that the new beings will dig themselves into a 
trap of their own devising.  And will sink deeper and deeper into it 
and eventually will become the effect of their own creation and 
even forget who they are and how they built the trap in the first 
place.  But in so doing, they will evolve a new system of creation 
which will be the anatomy of the trap.  And eventually, they will 
begin to dig themselves out, which will require regaining control 
over the entirety of their creations.

We lie now at the bottom of such a trap, and it might seem that we 
could never create even a single atom of the physical universe 
around us.  But these abilities will return as we dig ourselves out.  
And when we exit the womb, each of us will not only have all of the 
rich and interesting details of Earth at our fingertips,  but we will 
also have the details of the Star Wars like physical universe and  
the Magic universe, and the numerous universes that came before.  
We will bring all of this out into the greater society of beings and 
our rewards will be great.  It has been a hard road and will continue 
to be rough for awhile, but it has worked before and it is the only 
way to develop in true isolation.

And the older beings will not and cannot intervene.  We must dig 
ourselves out, for it is this which will give us the power over these 
creations of ours.  If the older beings were to step in and rescue us, 
so to speak, by pulling us out of this trap, they would be stealing 
from us our richly deserved reward.   These are our creations and 
it is for us to take command over them.

We have been totally isolated for a long time.  There was only one 
external intervention at the very beginning.  This was the absolute 
minimum possible and there have been no others although we have 
frequently pretended to each other that we were older or higher 
beings and have even sometimes imitated the actual intervention 
with the intent of bedeviling and tricking each other.

This one and only bit of external interference consisted of 
presenting us with a single ultra-complex object which would 
prejudice us towards conflict and entrapment.  This object was the 
Jewel of Knowledge.


5. THE JEWEL OF KNOWLEDGE

This is the only creation we have ever received from "outside" and 
it is the only contact we have ever had with the older beings.

There have been many false beginnings of the time track that we 
have implanted in each other during our trap building frenzy.  
There have also been many true beginnings of track in the various 
universes in which we have been engaged.  But the jewel of 
knowledge is the actual first experience for all of us.  Each being's 
attention was directed to it as they separated from the ultimate static 
and it was so fascinating that all were drawn in and by the time 
anyone might have felt like looking outward for something else 
from outside, we had already sunk too low to penetrate the walls of 
the trap that we had been encouraged to build for ourselves.

The experience of the jewel of knowledge does not have a big sign 
on it saying that it is the first experience or that it is the beginning of 
track or the start of time.  In fact, it is just the opposite.  Incidents 
that yell loudly about being the beginning do so as a means of 
trickery and are never actually the first incident.  Furthermore, you 
can't find the jewel of knowledge experience by trying to find the 
first incident, there are just too many falsely labeled first ones.  But 
once you do spot it, all of the "first" incidents always seem to be 
later.

Another misleading factor, is that the jewel of knowledge is 
extremely complex.  It is quite possibly the most complex thing we 
have ever had contact with.  And our creations become simpler as 
we look earlier on the time track.  So our expectation would be for 
the first incident to be very simple.  And its not, because it came 
from outside.

The jewel of knowledge is an object in 17 or more dimensions.  It 
has a diamond like structure, but this extends in a huge number of 
directions and contains endless faces or facets.  It is extraordinarily 
beautiful and interesting.  We have a tremendous problem 
visualizing it because one of our little traps that we used on each 
other intentionally blocked our ability to visualize or perceive 
more that 3 dimensions.

But even before we became blocked on many dimensional 
structures, the jewel was really too complex for a new innocent 
being to grasp as a whole.  It was intentionally created that way so 
that we wouldn't simply digest it quickly and then look around for 
more interesting creations made by the other beings.

The jewel was divided into chambers and we went through each 
chamber sequentially.  Each chamber explained something that was 
interesting and useful to a new being, and most of the data was 
correct.  Only very slyly and subtly did they work in misleading 
information that predisposed us towards conflict and entrapment.   
For there was no way to force us to swallow the jewel, we could 
only be coaxed into accepting it all by a great show of true 
knowledge and beauty.

There is no language in the experience of the jewel.  We did not 
have any at that time and they certainly would not teach us one for 
that would have prejudiced our thinking far too much.  Instead, it is 
all demonstrations using very simple objects.  These were simple 
squares, triangles, circles etc.  with many dimensions.  We refer to a 
three dimensional square as a cube and a four dimensional square is 
called a tesseract by the mathematicians but we lack good words 
for seven or eight dimensional versions of this shape,.  However, 
an eight dimensional square is still a simple abstract object that 
would not impart very much of a bias into our own creations.

The jewel's chambers also never show anything that looks like 
bodies or people.  They use nebulous clouds or points of light to 
represent other beings in the chambers that deal with the 
interactions of beings.

The demonstrations are generally very simple.  For example, one 
of the early chambers demonstrates how to perceive an object.  
Looking at things with only one eye open is adequate for a flat two 
dimensional view but true depth perceptions in three dimensions is 
best done with two eyes.  In a similar manner, looking at a 7 
dimensional cube is best done by looking at it from 6 points 
simultaneously.   They don't tell you this, instead they show you.  It 
begins with the vague impression of an object in front of you.  Then 
you feel yourself drawn into putting out more and more points from 
which to view the object.  When you finally get six unique 
viewpoints (and they mustn't be in the same plane), the object 
suddenly becomes very real and there is a satisfying feeling.   
Then they have you put out even more viewpoints and the object 
becomes thin and unsatisfying again.  So you learn to synchronize 
the number of viewpoints that you use with the dimensions of the 
object that you are viewing.

Many of the chambers are interesting and helpful in this manner.  
But a few of them are misleading and treacherous.  For example, one 
of the chambers shows many "beings" participating in creating a 
collection of objects that are moving around in harmony.  The 
sensation is very pleasant.  Then one of the beings begins working 
contrary to the efforts of the others and the sensation is unpleasant, 
the harmony is destroyed.  So the other beings gang up on the 
disagreeable one and force him back into agreement and the 
sensation becomes pleasant again.  It is actually a false idea that 
predisposes you to beating up on anybody who is different and
implanting people to force them into agreement.

When we finished going through all of the chambers, we were left 
with the idea that it is necessary to control and trap others.  We 
were also given the idea that we now had to build something of our 
own in exchange for the jewel before we had a right to look at any 
more of the older beings creations.  But of course before we 
finished that, we had dug ourselves in so deeply and trapped 
ourselves so well that we had lost any hope of reaching outside and 
were launched on our decent into more and more complex traps of 
our own making.


6. WE BEGIN THE CREATIVE PROCESS

We left the jewel of knowledge with an enthusiastic desire to create 
a complex and interesting universe.  There were no rules but that it 
had to be interesting and complex.  Even the number of dimensions 
to be used was unspecified and therein lay the first and ultimate 
conflict.

It takes time and effort to devise and build an elaborate mockup.  
And the more dimensions you use, the more time and work is 
involved.  Three dimensions are more complex than two, and four 
dimensions are even worse, and an entire system of creation had to 
be built up from scratch.  Imitating the 17 dimensions used in the 
jewel would have been ridiculous for new beings and would have 
lacked originality besides.

And each of the beings was godlike and had been advised to make 
his own decisions and go his own way as well as being told to keep 
others in line (a sure recipe for conflict) and so each chose an 
arbitrary number of dimensions and began working.

Soon there were some people working on one dimensional systems 
and some on two or three or four all the way up to about a dozen 
dimensions with occasional dabbling in even greater numbers of 
dimensions.  And the distribution of beings was fairly even with a 
bit more working on the lower numbers of dimensions since it was 
easier and a gradual petering out up towards the higher numbers.  
And as each being invested more and more time and effort into 
mockups using a certain number of dimensions, he developed an 
attachment for that number of dimensions and a vested interest in it.

But fewer dimensions are simpler and the beings who were trying 
to devise a one dimensional system began to show results early 
while those who were working on a larger scale were still in the 
rudimentary stages of invention.

Those one dimensional systems of creation are still with us.  One of 
them is music.  The one dimensional "object" (e.g. a sound or 
musical note) can only go up and down.  It moves forward in time, 
but time is not a dimension in the sense that were are discussing 
here (we are concerned with dimensions of space).  The "object" 
can have a width and shape in the form of a chord (as opposed to a 
single note) and there are all sorts of interesting aesthetics in the 
inter-relationship of many notes moving up an down in a complex 
work, but it is still motion in only one dimension.  The notes can 
also have a quality as in the sound of a piano Vs that of a violin but 
this also does not change the number of dimensions just as adding 
color to a three dimensional world doesn't add an extra dimension.

The fruits of the two dimensional effort encompassed the basic 
versions of many of our board games such as chess.

As these low dimensioned systems began yielding results, some of 
the beings working on large numbers of dimensions began to feel 
that they had too long a runway and switched over to one of the 
lower groups.  But the tendency was to join the 3, 4, or 5 
dimensional efforts where there was substantial room for new 
contributions rather than to join the 1 or 2 dimensional efforts which 
were already being sewn up so to speak.

And it came about that the 3 dimensional group had more members 
than any of the others with slightly less in the 4  dimensional group.  
But there were still quite a few working above 4 dimensions.  And 
because 3 dimensions was simpler than 4 and it had more people 
working on it, it was fast approaching completion at least in its basic 
architecture. 

The 3s could see that the remaining people working very high 
dimensions would eventually drop down and work with the 4s (or 
possibly the 5s).  They wouldn't join the 3s because the 3s were 
nearly done and also because these were diehards who had already 
stuck with very complex forms and would probably prefer to at least 
have 4 or 5 dimensions to work in rather than 3.  So their estimate 
was that although the 3s were currently the largest group, they 
would eventually be outnumbered by the 4s as more and more 
beings abandoned the higher dimensional efforts.

In a sane society, this would have been fine.  There is room for 
many systems of creation.  But they all knew (thanks to the jewel of 
knowledge) that everyone would have to be beaten into line and 
settle into one system.  And they had a vested interest in continuing 
with their own mockups in the system that they had devised rather 
than abandoning it for a 4 dimensional system created by others.  
Furthermore, they knew that a 4 dimensional system can manipulate 
and overwhelm a three dimensional system just as someone 
operating in a 3 dimensional system can crumple up a 2 dimensional 
painting or sweep a 2 dimensional chess game onto the floor.

All the 3 dimensional group had was a temporary numerical 
advantage combined with a system that was nearly complete in 
comparison with the 4 dimensional system.  They knew that they 
would be overwhelmed eventually.  So they decided to strike first 
and so began the reality wars.


7. THE REALITY WARS

This was the longest period in our history and the most extreme 
conflict we have ever been engaged in.  It took place between 
beings of awesome capabilities who were invulnerable to anything 
except for the side effects of their own infinitely powerful 
postulates and decisions.  And it took nearly forever for these 
immortals to wear each other down and finally get everyone beaten 
into line.

And there is nobody who did not at one time or another fight on 
every side of this conflict.  And there is nobody who did not 
occasionally say the hell with it all and go off on their own to build 
universes only to eventually be sucked back into the conflict again.  
And the fighting of this war as an interesting game was probably as 
important to us as the issues being fought over, and so the desire of 
the majority was always to perpetuate the battle rather than to come 
to some reasonable compromise.   And the flavor of the battle was 
more like that of kids playing a war game where people only rarely 
suffered any actual harm rather than the horror of humanoid 
warfare.

But over the long course of time, people did eventually succeed at 
abberating and controlling and entrapping each other.

In the final stages of the conflict, the 3 dimensional proponents did 
succeed in laying in mental blocks that interfered with creating or 
perceiving things with more than 3 dimensions.  They could not 
block out 1 and 2 dimensional capabilities because these are part of 
3 dimensional constructions, but they could and did block the use of 
4 or more dimensions.

The 4 dimensional crew could not retaliate in kind because to block 
3 dimensions would block 4 as well.  Instead, they took the only 
countermeasure possible which was to implant a craving for 4 
dimensional mockups.

A single 4 dimensional coin might remedy your cravings for wealth.
Since one can't have that, one wants endless 3 dimensional coins
because that approaches the condition of a single 4D coin which
consists of an infinity of 3D coins layered together along the
4th axis.  Consider having a 2D picture of a coin.  If you layered
enough of those together, you would come close to having a 3D coin.
But you never quite make it, its not really the same.  So the
3D never really satisfies and you get abberated on the subject of
quantity.

This left us in the strange state of being unable to perceive 4 
dimensional mockups while at the same time not only reacting to 
them but also needing them.  There is a 4 dimensional component to 
things such as sexual ecstasy.  The very universe we live in, 
although built of 3 dimensional mockups, has a 4 dimensional 
thickness which is what makes it so solid and difficult to manipulate.  
If you hit the wall with your hand and then do a mental mockup of a 
hand hitting a wall, you will notice a significant difference in the 
two experiences.  If you then mockup thousands of identical hands 
striking thousands of identical walls, all in parallel, you will notice 
that the mocked up sensation comes much closer to the real thing.  
So our current reality does have a 4 dimensional component.  It is
a thickness consisting of multiple copies of the 3 dimensional 
reality all sort of glued together and moving as a unit.

To gain some understanding of how this happened, we must look at 
the early capabilities and aberrations of the beings in this time 
period.


8.  THE EARLY CAPABILITIES AND ABERRATIONS

As to abilities, we are now talking about beings who were virtually 
unlimited in their ability to create and alter  matter, energy, space, 
and time and who were furthermore capable of being in many 
places at once and tracking and managing many complex operations 
at the same time.

But the beings were very limited as to both experience and 
philosophy.  Their thinking was almost of the idiot savant style with 
tremendous mechanical capabilities but little interest in the meaning 
of things.  The use of symbols and abstractions is something that 
evolved gradually and it only started to appear bit by bit in this 
early period.

The earliest communications were simply an exchange of 
knowingness.  You would know that someone else wanted you to 
come over and look at something they had created.  You'd go over 
and look at it and then decide that they knew that you liked it (or 
didn't like it).  Then they would decide that you knew that they 
were happy (or unhappy) with the judgment and so you would 
know that as well.  This was soon followed by exchanging simple 
pictures.  But exchanging pictures of abstract symbols as a means of 
communications only evolved on the eve of the reality wars as the 
universe building work was approaching completion.

It is in the area of communications that the first aberrations 
developed.  This was due to the influence of the jewel of 
knowledge which hinted continually that completely free 
communication was not really such a good idea.  This hidden 
purpose behind this was both to keep the new beings from trying to 
communicate with things outside of the womb and also to lay the 
stage for the conflicts and entrapment that was necessary to their 
development, for people do not fight nor do they get trapped if 
they are in full communication.

Unlike other aberrations, these early communication aberrations 
were by choice and they are slightly different for each of us, 
although the mechanics are the same, because each of us made our 
own decisions about who and what we didn't feel like 
communicating with.  And here is the road out.  Since 
communication barriers are, at basic, created by choice, they can be 
pushed through by the simple decision to communicate again 
without having to unravel the entire maze that we have built on top 
of them.

In modern times, we see long chains of problems and upsets 
layered upon each other.  And we see harmful acts and guilt and 
retribution.  And these all seem to lie on top of a core of incidents 
of loss and pain.

But the early beings could not be hurt and at first could not even 
suffer loss because they could create anything again.  And the 
earliest problems, etc. could obviously not be dependent upon yet 
earlier ones.

The early aberrations all stem from the communication blocks 
created willfully based on the advise of the jewel of knowledge.  
Early problems all stemmed from an unwillingness to communicate or 
from leaving communications incomplete.  Early harmful acts and 
upsets came about because of the misunderstandings engendered 
by messed up communications.  And then these things began to feed 
on themselves.  This happened during the early universe building 
period, and during the reality wars, and continues to this day.

And since these are the most basic aberrations, it is possible to 
address them even on someone walking in off of the street without 
long preparation, and you can undo their everyday problems as is 
clearly illustrated by lower level Scientology processing.

But taking apart the original problems that occurred during the basic 
universe building era has its own difficulty.  It is not that these 
early incidents are painful or hard to face, most of them would be a 
joke to us now after all that we have been through.  The real 
difficulty is that this early period is almost incomprehensible.  You 
might, for example, have someone who is being a near infinite 
series of golden pyramids spread out among 20 different universes 
of varying numbers of dimensions deciding, let us say, to trick a 
being who is an infinite progression of green and orange carrots 
into thinking that a right handed space (whatever that is) is really 
left handed.

And that is the basic anatomy of the earliest aberrations, which 
came about through the predisposition to not communicate.  And 
then we have the reality wars, with everyone working day and 
night to try and figure out how to further confuse and abberate and 
control each other.

This could not be done by implanting commands through energy 
waves or hypnosis or whatever because the beings could not at this 
time be affected by force or energy.  So these early efforts 
concentrated heavily on showing you very aesthetic little stories that 
would trick you into weakening yourself.  They might, for example, 
show you how glorious it would be to fight against overwhelming 
odds and loose.  Or they might show you the nobility of self 
sacrifice.  And then they might encourage you to go ahead and 
experience these things in some sort of a mocked up universe,   And 
often, you would, because you were hungry for interesting 
experiences and had not the slight concept that anything could 
ever really harm you.  And all the while, they'd be encouraging 
you to turn off your own abilities and reduce your horsepower.

None of these things worked very well at first.  But eventually, 
what with continually changing sides, we all eventually fell into 
traps that we had ourselves designed while playing on the other 
team.  And if enough time had passed for us to have forgotten that 
we had built a trap, then it might be quite effective against us.  And 
we were just too stupid to fix the traps that we built so that they 
wouldn't trap their creators.

You wouldn't be bothered by these traps now.  They didn't have 
much more punch than our current TV commercials.  Its just hard to 
conceive of this stuff because the weight of the high powered 
conditioning used in later universes interferes with our ability to 
think.


9.  THE MIS-ALIGNED SPACES

After the reality wars, we basically settled down to mocking up 3 
dimensional universes.

Up to and including this period, there is no single agreed upon 
universe.  Instead, people would mockup universes pretty much at 
will.  Both before and during the reality wars, these universes had 
varying numbers of dimensions.  After the conclusion of the wars, it 
was 3 dimensional universes all the way, but it was still an infinite 
variety and complexity with everyone going their own way.

Before the reality wars, people were simply individualistic in what 
they wanted to mock up.  But in the aftermath of the wars, they 
became quite contrary and disagreeable.  They had had one thing 
jammed down their throat and had been forced into agreement on the 
point of using 3 dimensions.  So now they were going to be as 
individualistic as possible in all other respects.

This era could be called the mis-aligned spaces because everyone 
was trying to keep everything as far out of alignment as possible.  
Or it could be called the mis-aligned agreements or the era of 
disagreement or whatever.

Putting it in an oversimplified manner, if someone invented fire 
engines to put out fires, then somebody else would immediately 
invent fire engines to collect the trash and a third person would 
invent traveling super fires that searched for fire engines and 
burnt them up.  But it was worse than that.  There were the 
rudimentary forms of language in the sense of meanings being 
assigned to symbols, and out of contrariness, different or opposite 
meanings were often assigned to the same symbol so that soon there 
were language difficulties and great misunderstandings despite the 
fact that communication was still basically telepathic in nature.

This carried on for a long time, and people fell further and further 
out of communication with each other.   This of course encouraged 
even more problems, harmful acts, etc. and led to games of 
entrapment.

The beings were also gradually condensing down and becoming 
located throughout the entire early period of the track.  At the time 
of the jewel of knowledge, the being was close to omniscient and not 
really located anywhere in particular except that his attention could 
be occupied by something as elaborate as the jewel.  But the jewel 
convinced him that he should put some sort of mass or anchor point 
into the places where he was operating.  This was based on the 
false idea that space was owned and belonged to individuals and so 
they needed to stake their claim with some sort of mass.  Eventually 
he begins to believe that he is located where his masses are, but he 
still continues to put out near infinite collections of objects to act as 
his body so to speak.  But his ability to occupy many viewpoints 
deteriorates and eventually he condenses down to occupying a 
single location.  This deterioration is occurring during the era of the 
mis-aligned spaces but he doesn't really end up located as a single 
individual until the agreements universe discussed below.

Again this is an extraordinarily long time period but is not really 
measurable in human terms.  All of these early eras are multi-verses 
(collections of universes) rather than a single agreed upon 
universe and time measurements are relative to a universe and tend 
to be meaningless in situations such as this where time flows at 
different rates in different universes.  Your experience of the time 
is sequential and you can probably lay out some sort of measuring 
system for yourself, but different people will have experienced 
different amounts of time due to being in different places which had 
different time rates.

Nothing, not even the time rate, was agreed upon consistently in 
this era.  It made it difficult to play games and to communicate.  
Eventually, everyone came to agree on one thing, which was that 
some basis for common agreement and consistent operation was 
necessary.  And under the surface, there was still the idea that we 
should build something together that would be of comparable 
magnitude to the jewel of knowledge.

Our solution was to build the agreements universe.


10.  THE AGREEMENTS UNIVERSE

This is the first of the gigantic agreed upon universes where 
everybody lived.  It was not organized in any fashion except for 
having an agreed upon set of definitions.  It was just a big infinite 
space into which anyone could project mockups of their choosing.  

It was basically a 3 dimensional space and would, of course, contain 
3 dimensional mockups, but it was also possible to project additional 
3 dimensional spaces sideways of it or to redefine the same location 
as a number of different 3 dimensional mockups in parallel.  For 
example, let us say that Bill creates a room with a green chair.  
Steve comes in and agrees with it but then Joe shows up and 
decides that the chair is blue.  Steve and Bill resist this and so the 
space divides into two parallels separated slightly in a 4th dimension 
with one space having the green chair and the other one having the 
blue chair.  When a fourth person enters the room, he feels that he 
can go two ways, either to the room with Bill and Steve and the 
green chair, or to the room where Joe is sitting in the blue chair.

The basic flaw was in the definitions used.  These were definitions 
of basic things such as good and bad, happy and sad, big and small, 
etc.  The definitions were done as dichotomies - i.e. pairs of 
opposites.  The problem was that, whether due to inexperience or 
due to more troublesome hints from the jewel, the pairs of 
definitions did not really line up with each other.  For example, 
there was a definition for good (in the sense of nice) and bad, and 
there was a different definition for good (in the sense of holy) and 
evil and the two versions of good did not line up with each other so 
that it was possible to be good in the holy sense while being quite 
nasty at the same time.  This made for more mis-communication and 
entrapment.

We designed these definitions ourselves, but we did it in teams.  In 
defining the agreements universe, each team designed one pair of 
definitions without knowing what the other definitions were going 
to be.  This was considered to be fair since everyone had an equal 
hand in making this mess.  The definition was stated in terms of a 
simple picture sequence.  For example, good/bad was defined by a 
series of pictures about the good bear and the bad bear.  The good 
bear does this and the bad bear does that.  It shows about two 
dozen pairs of examples of good and bad.  Its all very silly and 
childlike.  The charge on these definitions is small but deep and is 
primarily due to the heavy pressure of enforced agreement and the 
endless confusions and upsets that occurred during our existence in 
the agreements universe.  The charge on these definitions and their 
association with childlike mockups is probably why people 
sometimes have a great distaste for childlike things.

We built these definitions in the mis-aligned spaces and then 
collected them together.  By extreme hard work, we build the 
definition sequences into a 4 dimensional construction reminiscent 
of the jewel of knowledge.  It was basically a 4 dimensional 
inverted pyramid golden in color.  The inverted pyramid in this 
case symbolized the narrowing down of many realities into one.  
Each 3 dimensional pyramid in the 4 dimensional super-pyramid 
contained one of the many pairs of definitions.   Even with true 4 
dimensional abilities blocked, it was possible to build a 4 dimensional 
construction by painstakingly layering together a large series of 3 
dimensional constructions.  We all promised to agree to and follow 
these definitions and we all made strong postulates that everyone 
would be bound by the definitions.  This was all done before any of 
us had seen all of the definitions.  Then we all gathered around it 
and dived into it as a group.

You can spot rushing to get into agreement and going through a 
golden inverted triangle.  There will be a sense of thousands of 
other beings rushing along with you similar to the sensation of the 
sperm dream found by early Dianetics.  After you pass through the 
triangle, you get hit with the definitions one after the other 
beginning with the good and bad bear.  When we come out, we are 
all in a single empty infinite space.  The space is light (faintly
golden) rather than dark.  And then we start creating things.

Death still did not exist, although we were getting pretty good at 
forgetting things or dropping everything and deciding to go off to 
the other end of the universe and start over.  We were still not 
interiorized into our creations.  But there was a tendency to use the 
interesting body types created for the agreements definitions as our 
manifestations rather than using the simple pyramids or spheres that 
we had used up to this time.  But these were not really bodies as we 
know them now because we flicked them in or out of existence as 
necessary and were certainly not very bothered if one of them got 
zapped since we'd just mock up another one.

This time period was long and interesting, but the conflicts 
gradually got worse and eventually we wound up spending most of 
our time tricking each other or messing up each other's stuff.  
Eventually it got so that you couldn't build a complicated aesthetic 
creation without some practical joker making some weird thing pop 
up in the middle of it.  People got frustrated and began to search 
for a solution.

The answer was to set up a new universe (since the agreements 
universe was so messed up) in which each person would have their 
own separate sub-universe.  I.E.. each being would get their own 
home universe which everyone else was supposed to leave alone.


11. HOME UNIVERSE

This occurs at the mid-point of our existence and in some respects it 
was the peak of our efforts.  By this point, we had gained enough 
experience to develop very complex and sophisticated mockups, 
and we had not yet decayed too far.  It continues for a long period of 
wonderful creation and the final collapse of home universe was 
probably the first big loss that we experienced.  

This was actually a collection of individual universes linked 
together in a higher level space.  This higher space was a sort of 
matrix of gateways leading down into the individual home 
universes.  Early on, it seems like a sort of nebulous corridor with 
mirrors or thought pools along the walls which lead into the 
individual universes.  However, as time passed, it gradually 
expanded until it had much the appearance of the night sky full of 
stars.  Except that the "stars" were the gateways into the individual 
universes and if you went up close to them, these stars might look 
like big golden balls or even symbols such as a flower or an object 
hanging in the sky.

It is a mistake to think of this as a single universe with little balls in 
which each thetan dwelled (there's a later implant which presents it 
that way).  You would enter one of these spheres and find an entire 
infinite universe.  It would be as diverse and complex as the 
creating thetan (or thetans in the case of agreed upon universes) 
had chosen to mock up.  It would not necessarily share physical 
universe laws or anything else (except the primary entry point) with 
the other universes in the matrix.  It could also contain further 
subordinate universes below it.

Besides the individual universes, there were agreed upon 
universes used for games or meeting places.  These were quite 
numerous and varied.  There were also "story" universes, much 
like movies.  These story universes contained sequences of 3 
dimensional pictures arranged in a fixed time track that told a story 
and anyone could go into one of these and enjoy the drama.  There 
was actually quite a bit of aesthetic competition involved, much like 
the academy awards.  But unlike our Hollywood productions, these 
were built as universes and seemed just as real as our life here on 
Earth.

The development of the "stars" mockup at the top level is probably 
due to the problem of managing an ever growing number of entry 
points.  Just lining the entry points up along the sides of a tunnel is 
too inefficient.  So we expanded the top level outward and started 
arranging the entry points in a 3 dimensional space.  Without a wall 
to place them against, an oval thought pool is better mocked up as a 
sphere.  And so we have a sea of "stars" at the top level.

Within the individual universes, it became common practice to bring 
this top level display of "stars" into view in the surrounding sky.


12.  THE PENALTY UNIVERSES OF THE HOME UNIVERSE ERA

The home universe matrix had been built to keep people from 
messing up each other's creations.  As such, it was a bit like sending 
the children to their rooms because they are fighting.  But this only 
works if you can keep them out of each other's home universes, 
and without any means of enforcement, it was not long before 
pranksters were sneaking into each others spaces and making 
trouble again.

And so we came up with the idea of punishing people for breaking 
the rules.  Everyone agreed that this was a good idea and intended 
it purely for use on the bad guys.  Nobody expected that it would 
be used on them.  It was the typical stupidity that has carried us 
ever deeper into this trap.

But we were still immune to force and there was little that one 
individual could do to another.  However, by working as a group, it 
was possible for us to build a complex series of sub-universes that 
would at least make somebody feel uncomfortable and unhappy for 
a little while.  And so we created the penalty universes.

These penalty universes laid in the idea of descending down 
through a scale of emotions beginning with a high exhilaration and 
working down through anger, fear, etc.  The scale is the emotional 
tone scale observed by L. Ron Hubbard in the early days of 
Dianetics and extensively researched and documented by him in 
1951.  And everybody is going up and down that scale to this day, 
but it is arbitrary and has no other reason for existence save that we 
picked this pattern (almost at random) to use in building these 
penalty universes.

A thorough discussion of the penalty universes needs it own book.  
For now, let us just say that they were full of all sorts of interesting 
symbols and body types which caught your interest combined with 
all sorts of new degrading ideas such as sex and eating which were 
presented to the person as interesting goals to pursue.  Since these 
were actual universes that you went through, the experience was 
real, and yet it was all carefully orchestrated and twisted to give 
you experiences which would convince you of all sorts of 
ridiculous and abberative ideas (such as needing to eat) which 
later became part of our everyday lives.

At first, these penalty universes hardly bothered us at all.  And they 
were not very effective at reducing the amount of mischief being 
done.  But we kept tossing each other into them for an extraordinarily 
long time and eventually we became quite compulsive about 
dramatizing the arbitrary and degraded ideas that they presented.


13.    THE FALL OF HOME UNIVERSE

Throughout the home universe era, we built game playing 
universes in which people could complete with each other.  But 
there was always a desire for rougher, tougher games.  And there 
was always the sticky problem of keeping people from sneakily 
overriding the rules and cheating.  Since beating others at the 
various games had considerable status attached to it, this became an 
area of considerable interest and importance.

And so eventually we tried to build a powerful and constraining 
game.  And to achieve this, we build the Games universe and for a 
playing field, we built the original Earth.  And it is not a matter of 
chance that we are living on a copy of that world.  It is a commonly 
used planetary design because of its history.  And because it was 
involved in the fall of home universe, it is known to be a disturbing 
and restimulative place.  So any time a prison or dumping ground 
for undesirables is needed in this galaxy, they go looking around 
for a copy of the original Earth.  There are probably thousands of 
them among the millions of planets circling the stars of the Milky 
Way and any decent sized space empire would have at least one 
somewhere within its borders.

But the original Earth itself was a nice and interesting mockup.  
After all, it was built as the ultimate game rather than as a prison or a 
nasty place.

We played this game endlessly.  It was a subtle and complex 
version of the child's game where the rock can break the scissors 
and the scissors can cut the paper but the paper can cover the rock.  
Except that it was played with a huge variety of "identities" and 
endless complex interrelations between them.  These identities 
were things like the "Ruler" and the "Scientist" and the "Artist" etc.  
But identity is not a good term for this since many different 
individuals would put on these packages of characteristics.  So we 
will use the Scientology term "Valence" (a package of personality 
characteristics) to describe these.

And this "Valence Game" was quite subtle despite the simplicity of 
the rules.  Each of the valences had a strict series of privileges, 
duties, and constraints in relationship to each of the other valences.  
But a character playing one valence might pretend to be another.  For
example, an assassin might pretend to be a concubine and assassinate the 
ruler.

It was quite popular and eventually championship games even had 
crowds of spectators and commentators peering down from the top 
level of the home universe matrix.  

The real liability of this game was the use of high powered 
conditioning to implant the form and constraints of the identities or 
"valences" that were used to play the game on the original earth.  
This was intended to make the game more interesting and prevent 
cheating.  But it lead to the building up of "mass" on these valences 
and eventually it lead to our downfall.

Unlike other universes, the Games universe had a complex series 
of rigid laws enforced by hitting the participants with "valence 
masses" on the original Earth on their way into the game.   And we 
set up a sort of transparent copy of the original earth in the top 
level of the home universe matrix itself.   As a result, we wound up 
with a complex planetary mockup being used for a transfer point 
rather than a simple golden sphere.

There was a great deal of status and havingness attached to placing 
mockups at the top level  of home universe.  To persist there, they 
had to be mutually agreed upon.  It seems as if one of the prizes for 
winning in the games universe was to put something up at the top 
level.  Various objects and body mockups etc. wound up there as a 
result.  Eventually we even built some flat-Earth mockups at the top 
level to give us a place to keep all of this stuff.  Just guessing now, 
there might have even been "embodyment clubs" meeting in these 
places.  If you hadn't won the right to place a mockup at the top 
level, you could only hang around there in an embarrassing 
disembodied state.  Of course you could just mock something up at the
top level illegally, but that was liable to get you tossed into
a penalty universe.

We experienced aberration when entering the games universe but 
once there we could leave easily and were only held by our 
interest in the game.  All of us tried every valence many many 
times.  There were different win and loss conditions for each 
valance.  Afterwards, we'd go back up to the home universe matrix 
and analyze the play.

Eventually, people began putting manifestations of their favorite 
valences up in the top level matrix.  I.E.., they'd win as the singer or 
as the scientist or whatever and they'd put an appropriate body 
type up at the top level as their prize.  Some people might have 
even started trying to collect the entire set of valance 
manifestations up at the top.  One thing that happened from this is 
that people would expect you to follow games universe rules when 
dealing with a games universe valence manifestation.  Often they 
got compliance with this because we'd hit the rules so often, but 
somebody would always disagree and there were fights and upsets.  
Another problem with this was that it gradually created more and 
more commonalty of agreement between the top level matrix and 
the games universe.

Another thing that happened was the introduction of penalty 
universe mockups onto the original Earth.  Many beings flinched a 
bit at these and so they could be used as barriers.  It seems like 
people were beginning to cheat and sidestep some of the implanted 
conditioning on the way into the game and therefore something was 
needed to keep them to the proper path.

Also, some of the hardier souls asked for penalty universe mockups 
as game prizes and placed these up on the flat worlds in the top 
level as well.

All of these factors caused an ever growing level of agreement and 
connection between the penalty universes, the games universe, and 
the top level of the matrix.  The Original Earth and the flat worlds 
orbiting around it acted as the central point of concentration.

And then an idea began circulating around that too great a 
commonalty of agreed upon objects or anchorpoints bridging two 
universes could cause those universes to collapse together.  There 
might have even been some popular story universes about this sort 
of thing happening.  And gradually people began to worry about 
the danger of having that original earth tied in so tightly to the top 
of the home universe matrix.  And some people wanted to get rid of 
it, but others, real game playing fans, were deeply attached to it and 
there was considerable fighting and tension.  And the tension kept 
building.

I'm not certain exactly what triggered the collapse.  It seems to be 
something to do with the penalty universes.  Possibly they simply 
put one too many penalty universe mockups on the original Earth 
when the tension was at its peak.  Or maybe they actually tried to 
connect or merge the penalty universes with the original Earth 
either to beef up the penalty universes or to enforce the rules of 
the game on earth more strictly.   Or maybe some group decided to 
"cure" the more anti-social beings by dragging them into 
agreement.   Regardless of the exact cause, what happened is that 
the entire matrix began to collapse together.

Possibly you had the top level display on when the stars began to 
fall.  Or maybe you felt something strange and invoked the top 
level display.  The stars collapse into the Original Earth.   All the 
universes collide there.   The mass builds and the whole planet 
explodes.  This is probably basic on the big bang the astronomers 
get excited about.

Each of our universes fell into the Earth mass and flew outward in 
the explosion.  But you at least held part of your universe stably 
around you during this.  It was really just the outlying mockups and 
envelope that shattered.  Even so, you saw your universe (or 
universes) scattered throughout the cosmos.  There is tremendous 
loss and grief on this.

When the piece you held together settled down, you probably 
moved from grief up to anger.  You'd already picked up the tone 
scale dramatization from the penalty universes and this was enough 
impact to bring about solid downtone emotions.

Somewhere in this incident, space seems to be filled with lightning 
and energy.  Your mockups begin decaying, getting corroded and 
crumbling to dust.  This is mainly due to the influence of the penalty 
universes.  Your universe is no longer separate and therefore is 
affected by an agreed upon set of laws.  But the only commonly 
agreed upon laws were those of the penalty universes and the 
games universe which had become part of the universe you were 
in.  So these agreements take precedence.  And the biggest 
common agreement between all the penalty universes is the 
downward slide into decay.

You then tried to restore your mockups but you failed because 
others invalidate them and downscale agreements were spreading 
around and affecting you.  So you started using the games valences 
against others.  You worked to destroy their mockups and impose 
your own.

Eventually this settles down into a big game to make your mockups 
persist and others fail.  In other words, have for self and can't have 
for others.


      ====================================

Continued in file #2B